Thanks !
But... still no go in BAT, both JTW2 and WAW2...
New logfile :
[23:39:19] Loading mission QuickQMBPro/BAT_MTO/BAT_MTORedScramble00.mis...
[23:39:19] Month = 5 , Hour = 12
[23:39:19] Temperature - 0m = 27.0 .
[23:39:19] Temperature - 1000m = 20.51001 .
[23:39:19] Temperature - 2000m = 14.019989 .
[23:39:19] Temperature - 3000m = 7.529999 .
[23:39:19] Temperature - 4000m = 1.0400085 .
[23:39:19] Temperature - 5000m = -5.450012 .
[23:39:19] Temperature - 6000m = -11.940002 .
[23:39:19] Temperature - 7000m = -18.429993 .
[23:39:19] Temperature - 8000m = -24.919998 .
[23:39:19] Temperature - 9000m = -31.410004 .
[23:39:19] Temperature - 10000m = -37.899994 .
[23:39:19] Temperature - 11000m = -44.39 .
[23:39:19] Temperature - 12000m = -50.880005 .
[23:39:19] Loading map.ini defined airfields:
[23:39:19] Detected Vertex Shaders 3.0.
[23:39:19] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[23:39:19] Vertex texture units: 32
[23:39:19]
[23:39:19] WARNING: ObjectVACache_Clear()
[23:39:19] WARNING: * Buf0 : Obj: 121, Vert 3246, Ind 14208
[23:39:19] WARNING: * Buf1 : Obj: 358, Vert 82504, Ind 132234
[23:39:19] WARNING: * Buf2 : Obj: 36, Vert 19460, Ind 34566
[23:39:23] PBuffer: suitable formats: 6
[23:39:23]
[23:39:23] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[23:39:23] Depth = 24, stencil = 8
[23:39:23] PBuffer: suitable formats: 6
[23:39:23]
[23:39:23] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[23:39:23] Depth = 24, stencil = 8
[23:39:25] Loading vertex/fragment programs: *141174304*
[23:39:25] *** Loading: [vpFogFar2Tex2D]
[23:39:25] *** Loading: [vpFog2Tex2DBlend]
[23:39:25] *** Loading: [vpFogFar4Tex2D]
[23:39:25] *** Loading: [vpFogFar8Tex2D]
[23:39:25] *** Loading: [vpFogNoTex]
[23:39:25] *** Loading: [vpFog4Tex2D]
[23:39:25] *** Loading: [vpFog4Tex2D_UV2]
[23:39:25] *** Loading: [vp4Tex2D]
[23:39:25] *** Loading: [vp6Tex2D]
[23:39:25] *** Loading: [vpTexUVTex2D]
[23:39:25] *** Loading: [vpWaterGrid_NV]
[23:39:25] *** Loading: [vpWaterSunLight_NV]
[23:39:25] *** Loading: [vpWaterSunLight_ATI]
[23:39:25] *** Loading: [vpWaterSunLight_FP]
[23:39:25] *** Loading: [vpTreeSprite]
[23:39:25] *** Loading: [vpTreeTrunk]
[23:39:25] *** Loading: [vpVAObjectsN]
[23:39:25] *** Loading: [vpVAObjectsL0]
[23:39:25] *** Loading: [vpSprites]
[23:39:25] *** Loading: [vpSimpleGL]
[23:39:25] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastBump] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCaustic] -> NV3X Optimized!
[23:39:25] *** Loading: [fpSprites] -> NV3X Optimized!
[23:39:25] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[23:39:25] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[23:39:25] *** Loading: [fpSimpleGL]
[23:39:25] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[23:39:25] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[23:39:25] *** Loading: [fpRiverCoastAA]
[23:39:25] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[23:39:25] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[23:39:25] *** Loading: [vpWaterDM_CPU]
[23:39:25] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[23:39:25] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[23:39:25] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[23:39:25] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterLFogDM]
[23:39:25] *** Loading: [fpIceWater] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearBlend] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[23:39:25] *** Loading: [fpFarBlend] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlane] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[23:39:26] Load bridges
[23:39:26] Load static objects
[23:39:26] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[23:39:28] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[23:39:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:39:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[23:39:32] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[23:39:32] WARNING: object '3DO/Plane/Textures/t6cockpit.tga' of class 'TTexture2D' not loaded
[23:39:32] INTERNAL ERROR: Texture required
[23:39:32] WARNING: object '3DO/Plane/S_T6(Multi1)/Cockpit.mat' of class 'TMaterial' not loaded
[23:39:32] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[23:39:32] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[23:39:32]
[23:39:32] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[23:39:32]
[23:39:32] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[23:39:32] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[23:39:32] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[23:39:32] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3498)
[23:39:32] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2002)
[23:39:32] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:50)
[23:39:32] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[23:39:32] at com.maddox.il2.objects.air.Texan.<init>(Texan.java:22)
[23:39:32] at com.maddox.il2.objects.air.S_T6.<init>(S_T6.java:27)
[23:39:32] at java.lang.Class.newInstance0(Native Method)
[23:39:32] at java.lang.Class.newInstance(Unknown Source)
[23:39:32] at com.maddox.il2.game.Mission.loadAir(Mission.java:1731)
[23:39:32] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[23:39:32] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[23:39:32] at com.maddox.il2.game.Mission._load(Mission.java:838)
[23:39:32] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[23:39:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[23:39:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:39:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:39:32] at com.maddox.il2.game.Main.exec(Main.java:449)
[23:39:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:39:33] ERROR file: File users/0/Icons not found
[23:39:33] null
[23:39:33] java.lang.NullPointerException
[23:39:33] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3006)
[23:39:33] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2668)
[23:39:33] at com.maddox.il2.game.Mission.doBegin(Mission.java:2727)
[23:39:33] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[23:39:33] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[23:39:33] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[23:39:33] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[23:39:33] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[23:39:33] at com.maddox.rts.Message._send(Message.java:1217)
[23:39:33] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:39:33] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:39:33] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:39:33] at com.maddox.rts.Time.loopMessages(Time.java:180)
[23:39:33] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:39:33] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[23:39:33] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[23:39:33] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:39:33] at com.maddox.il2.game.Main.exec(Main.java:449)
[23:39:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:39:33] Mission: QuickQMBPro/BAT_MTO/BAT_MTORedScramble00.mis is Playing
[23:39:37] ObjState.finalize: Object of com.maddox.il2.objects.air.S_T6 NOT destroyed
[23:39:40] SectFile save failed: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[23:39:40] java.io.FileNotFoundException: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[23:39:40] at java.io.FileOutputStream.open(Native Method)
[23:39:40] at java.io.FileOutputStream.<init>(Unknown Source)
[23:39:40] at java.io.FileOutputStream.<init>(Unknown Source)
[23:39:40] at java.io.FileWriter.<init>(Unknown Source)
[23:39:40] at com.maddox.rts.SectFile.saveFile(SectFile.java:396)
[23:39:40] at com.maddox.il2.gui.GUIQuickSave.execute(GUIQuickSave.java:33)
[23:39:40] at com.maddox.il2.gui.GUIQuick.save(GUIQuick.java:2586)
[23:39:40] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:168)
[23:39:40] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[23:39:40] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[23:39:40] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[23:39:40] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[23:39:40] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[23:39:40] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[23:39:40] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[23:39:40] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[23:39:40] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[23:39:40] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[23:39:40] at com.maddox.rts.Message._send(Message.java:1217)
[23:39:40] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:39:40] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[23:39:40] at com.maddox.rts.Message.sendTo(Message.java:1128)
[23:39:40] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:39:40] at com.maddox.rts.Time.loopMessages(Time.java:180)
[23:39:40] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:39:40] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:39:40] at com.maddox.il2.game.Main.exec(Main.java:449)
[23:39:40] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9 juin 17 23:39:42] -------------- END log session -------------
Do not understand...