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Author Topic: T-6 Texan Redux  (Read 29242 times)

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Mr.Craig

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Re: T-6 Texan Redux
« Reply #12 on: June 09, 2017, 02:09:33 PM »

HOLY SMOKES!!! Now this one was definitely a long overdue plane. Thanks to all involved  8)
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Slava Ukraini!

taskf53

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Re: T-6 Texan Redux
« Reply #13 on: June 09, 2017, 03:17:29 PM »

Thanks for the fix Edlor.

Perfect now and very very nice aircraft. 8) 8) 8)
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Gaston

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Re: T-6 Texan Redux
« Reply #14 on: June 09, 2017, 03:41:46 PM »

Thanks !

But... still no go in BAT, both JTW2 and WAW2...

New logfile :

Code: [Select]
[23:39:19] Loading mission QuickQMBPro/BAT_MTO/BAT_MTORedScramble00.mis...
[23:39:19] Month = 5 , Hour = 12
[23:39:19] Temperature -     0m = 27.0 .
[23:39:19] Temperature -  1000m = 20.51001 .
[23:39:19] Temperature -  2000m = 14.019989 .
[23:39:19] Temperature -  3000m = 7.529999 .
[23:39:19] Temperature -  4000m = 1.0400085 .
[23:39:19] Temperature -  5000m = -5.450012 .
[23:39:19] Temperature -  6000m = -11.940002 .
[23:39:19] Temperature -  7000m = -18.429993 .
[23:39:19] Temperature -  8000m = -24.919998 .
[23:39:19] Temperature -  9000m = -31.410004 .
[23:39:19] Temperature - 10000m = -37.899994 .
[23:39:19] Temperature - 11000m = -44.39 .
[23:39:19] Temperature - 12000m = -50.880005 .
[23:39:19] Loading map.ini defined airfields:
[23:39:19] Detected Vertex Shaders 3.0.
[23:39:19] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[23:39:19] Vertex texture units: 32
[23:39:19]
[23:39:19] WARNING: ObjectVACache_Clear()
[23:39:19] WARNING: * Buf0 : Obj: 121,  Vert 3246,  Ind 14208
[23:39:19] WARNING: * Buf1 : Obj: 358,  Vert 82504,  Ind 132234
[23:39:19] WARNING: * Buf2 : Obj: 36,  Vert 19460,  Ind 34566
[23:39:23] PBuffer: suitable formats: 6
[23:39:23]
[23:39:23] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[23:39:23] Depth = 24, stencil = 8
[23:39:23] PBuffer: suitable formats: 6
[23:39:23]
[23:39:23] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[23:39:23] Depth = 24, stencil = 8
[23:39:25] Loading vertex/fragment programs: *141174304*
[23:39:25] *** Loading: [vpFogFar2Tex2D]
[23:39:25] *** Loading: [vpFog2Tex2DBlend]
[23:39:25] *** Loading: [vpFogFar4Tex2D]
[23:39:25] *** Loading: [vpFogFar8Tex2D]
[23:39:25] *** Loading: [vpFogNoTex]
[23:39:25] *** Loading: [vpFog4Tex2D]
[23:39:25] *** Loading: [vpFog4Tex2D_UV2]
[23:39:25] *** Loading: [vp4Tex2D]
[23:39:25] *** Loading: [vp6Tex2D]
[23:39:25] *** Loading: [vpTexUVTex2D]
[23:39:25] *** Loading: [vpWaterGrid_NV]
[23:39:25] *** Loading: [vpWaterSunLight_NV]
[23:39:25] *** Loading: [vpWaterSunLight_ATI]
[23:39:25] *** Loading: [vpWaterSunLight_FP]
[23:39:25] *** Loading: [vpTreeSprite]
[23:39:25] *** Loading: [vpTreeTrunk]
[23:39:25] *** Loading: [vpVAObjectsN]
[23:39:25] *** Loading: [vpVAObjectsL0]
[23:39:25] *** Loading: [vpSprites]
[23:39:25] *** Loading: [vpSimpleGL]
[23:39:25] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastBump] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[23:39:25] *** Loading: [fpCaustic] -> NV3X Optimized!
[23:39:25] *** Loading: [fpSprites] -> NV3X Optimized!
[23:39:25] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[23:39:25] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[23:39:25] *** Loading: [fpSimpleGL]
[23:39:25] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[23:39:25] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[23:39:25] *** Loading: [fpRiverCoastAA]
[23:39:25] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[23:39:25] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[23:39:25] *** Loading: [vpWaterDM_CPU]
[23:39:25] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[23:39:25] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[23:39:25] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[23:39:25] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[23:39:25] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[23:39:25] *** Loading: [fpWaterLFogDM]
[23:39:25] *** Loading: [fpIceWater] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearBlend] -> NV3X Optimized!
[23:39:25] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[23:39:25] *** Loading: [fpFarBlend] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlane] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[23:39:25] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[23:39:26] Load bridges
[23:39:26] Load static objects
[23:39:26] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[23:39:28] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[23:39:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:39:29] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[23:39:32] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 12582912 Bytes!
[23:39:32] WARNING: object '3DO/Plane/Textures/t6cockpit.tga' of class 'TTexture2D' not loaded
[23:39:32] INTERNAL ERROR: Texture required
[23:39:32] WARNING: object '3DO/Plane/S_T6(Multi1)/Cockpit.mat' of class 'TMaterial' not loaded
[23:39:32] INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[23:39:32] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[23:39:32]
[23:39:32] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Cockpit.mat'
[23:39:32]
[23:39:32] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[23:39:32] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[23:39:32] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[23:39:32] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3498)
[23:39:32] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2002)
[23:39:32] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:50)
[23:39:32] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
[23:39:32] at com.maddox.il2.objects.air.Texan.<init>(Texan.java:22)
[23:39:32] at com.maddox.il2.objects.air.S_T6.<init>(S_T6.java:27)
[23:39:32] at java.lang.Class.newInstance0(Native Method)
[23:39:32] at java.lang.Class.newInstance(Unknown Source)
[23:39:32] at com.maddox.il2.game.Mission.loadAir(Mission.java:1731)
[23:39:32] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[23:39:32] at com.maddox.il2.game.Mission.loadWings(Mission.java:1430)
[23:39:32] at com.maddox.il2.game.Mission._load(Mission.java:838)
[23:39:32] at com.maddox.il2.game.Mission.access$600(Mission.java:121)
[23:39:32] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:501)
[23:39:32] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[23:39:32] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:39:32] at com.maddox.il2.game.Main.exec(Main.java:449)
[23:39:32] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:39:33] ERROR file: File users/0/Icons not found
[23:39:33] null
[23:39:33] java.lang.NullPointerException
[23:39:33] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3006)
[23:39:33] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2668)
[23:39:33] at com.maddox.il2.game.Mission.doBegin(Mission.java:2727)
[23:39:33] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[23:39:33] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[23:39:33] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[23:39:33] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[23:39:33] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[23:39:33] at com.maddox.rts.Message._send(Message.java:1217)
[23:39:33] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:39:33] at com.maddox.rts.Message.sendTo(Message.java:1134)
[23:39:33] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:39:33] at com.maddox.rts.Time.loopMessages(Time.java:180)
[23:39:33] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:39:33] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[23:39:33] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[23:39:33] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[23:39:33] at com.maddox.il2.game.Main.exec(Main.java:449)
[23:39:33] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[23:39:33] Mission: QuickQMBPro/BAT_MTO/BAT_MTORedScramble00.mis is Playing
[23:39:37] ObjState.finalize: Object of com.maddox.il2.objects.air.S_T6 NOT destroyed
[23:39:40] SectFile save failed: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[23:39:40] java.io.FileNotFoundException: e:\jeux\ubisoft\il2-bat\quicks\.last.quick (Accès refusé)
[23:39:40] at java.io.FileOutputStream.open(Native Method)
[23:39:40] at java.io.FileOutputStream.<init>(Unknown Source)
[23:39:40] at java.io.FileOutputStream.<init>(Unknown Source)
[23:39:40] at java.io.FileWriter.<init>(Unknown Source)
[23:39:40] at com.maddox.rts.SectFile.saveFile(SectFile.java:396)
[23:39:40] at com.maddox.il2.gui.GUIQuickSave.execute(GUIQuickSave.java:33)
[23:39:40] at com.maddox.il2.gui.GUIQuick.save(GUIQuick.java:2586)
[23:39:40] at com.maddox.il2.gui.GUIQuick$DialogClient.notify(GUIQuick.java:168)
[23:39:40] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[23:39:40] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[23:39:40] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[23:39:40] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[23:39:40] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[23:39:40] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[23:39:40] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[23:39:40] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[23:39:40] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[23:39:40] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[23:39:40] at com.maddox.rts.Message._send(Message.java:1217)
[23:39:40] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[23:39:40] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[23:39:40] at com.maddox.rts.Message.sendTo(Message.java:1128)
[23:39:40] at com.maddox.rts.Message.trySend(Message.java:1115)
[23:39:40] at com.maddox.rts.Time.loopMessages(Time.java:180)
[23:39:40] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[23:39:40] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[23:39:40] at com.maddox.il2.game.Main.exec(Main.java:449)
[23:39:40] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9 juin 17 23:39:42] -------------- END log session -------------

Do not understand...
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CWatson

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Re: T-6 Texan Redux
« Reply #15 on: June 09, 2017, 04:54:07 PM »

Thanks !

But... still no go in BAT, both JTW2 and WAW2...

Plane will not load for me if using the t6cockpit.tga, I had to substitute another plain TGA to get plane to load.

CW
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SAS~Bombsaway

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Re: T-6 Texan Redux
« Reply #16 on: June 09, 2017, 05:05:00 PM »

I'm using BAT 12 and it works for me but before I loaded it I put the patch in. In BAT I always rename any folder with a ! then press the space bar a few times to make sure the folder loads above the BAT classes and other BAT folders.
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Edlor

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Re: T-6 Texan Redux
« Reply #17 on: June 09, 2017, 05:18:37 PM »

CW and Gaston,

  Try replacing the t6cockpit.tga in the Textures folder with this one and let me know if that works. https://www.mediafire.com/file/w3c198z966umov4/t6cockpit.rar

Cheers,

Edlor
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It's not the size of the wand that matters. It's the quality of the magic it performs.

Bagman

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Re: T-6 Texan Redux
« Reply #18 on: June 09, 2017, 05:54:43 PM »

Excellent!  :)
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farang65

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Re: T-6 Texan Redux
« Reply #19 on: June 09, 2017, 06:43:25 PM »

Awsome Edlor  ;)

trainers, trainers and trainers  :D ;) :)

In Canada my father knew a guy that had a B-25 Mitchell, P-51 Mustang and a Harvard.

That is what we call them in Canada  :D  ;D

God when I was around 12 or so I got a chance to go up in it with a joy ride around Vancouver.

British camo and markings with D-Day stripes called Honey Suckle Rose

Cheers,
Kirby
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Edlor

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Re: T-6 Texan Redux
« Reply #20 on: June 09, 2017, 08:48:27 PM »

Thanks again all  :)

  Glad to hear you got it working task53 and what can I say Kirby. I like the trainers as much as I like the shooters and the helo's  :D ;D

 Gotta like a tour in a Harvard. I was about the same age when I got to go up in one out of the Oshawa Airport. Same thing a friend of my Dad's owned it and all he charged me for the flight was to help him clean it one weekend . Seemed like a good deal to me. ;)

Cheers,

Edlor
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It's not the size of the wand that matters. It's the quality of the magic it performs.

Benno

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Re: T-6 Texan Redux
« Reply #21 on: June 10, 2017, 03:26:03 AM »

Can one hope for a 4.09 conversion Epervier , please please  :-*
Benno :D
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M0SCA

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Re: T-6 Texan Redux
« Reply #22 on: June 10, 2017, 04:56:30 AM »

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henkypenky

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  • BAT 4.2 Flashpoint & WAW
Re: T-6 Texan Redux
« Reply #23 on: June 10, 2017, 06:18:30 AM »

Hi, I'm afarid I have another problem with this beautiful Texan; On starting the engine the plane throws its tail unrealistic high up in the air:

and on dropping back crushes the tailwheel. This happens twice and after that the aft part of the fuselage buries itself in the concrete.

The plane will never take off in this state  ::(
This happens with / without the 'pilot1 fix'

BAT -WAW- Expansion 12
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