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Author Topic: SAS Modact 6.4 for IL-2 4.13.4m  (Read 102177 times)

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Kelso

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #24 on: April 28, 2017, 09:49:26 AM »

Thank you very much, but... Displayed in yellow text lengthens the start of the game ~ 6-7 seconds. 17 sec without text vs 24 sec with text. Disc HDD.
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SAS~Storebror

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #25 on: April 28, 2017, 10:52:40 AM »

Good to know that you like it ;)

Cheers!
Mike
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printenduevel

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #26 on: April 29, 2017, 08:47:13 AM »

Thank you Mike.
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mikojan3

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #27 on: April 30, 2017, 08:40:54 AM »

thanxs mike wonderfull job ,worked fine .
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Treetop64

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #28 on: April 30, 2017, 06:05:40 PM »

Thank you very much, Sir!   :)
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Katson Watson

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #29 on: May 01, 2017, 11:31:47 AM »




What does this mean?
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SAS~Storebror

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #30 on: May 01, 2017, 11:52:53 AM »

It's a nod to the working implementation of HD true colour skins in 4.13.4, fixing the glitches still existing in the ".4" Patch of 4.13 for unknown reasons.
HD skins are "IL-2 Porn". That's why.

Best regards - Mike
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printenduevel

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #31 on: May 01, 2017, 12:35:19 PM »




What does this mean?

A kind of humor, the last word looks like P O R N.  ;) :D :P
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mikojan3

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #32 on: May 01, 2017, 02:24:41 PM »

Good evening gentlemens and pilots, i have a question. if i want install the jugs reload pack of p-47  work? or we have a special system for install this old planes , for exemple dewoitine 520 ,or jug reload ecc. ecc .
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SAS~Storebror

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #33 on: May 01, 2017, 10:10:51 PM »

There's no simple "yes" or "no" answer to this question.
Quite with any new TD patch released, you will have to test individual mods one by one.
TD deliberately breaks backward compatibility in a way that makes it impossible to fix in a general way.

Best regards - Mike
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mikojan3

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Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #34 on: May 02, 2017, 10:03:48 AM »

There's no simple "yes" or "no" answer to this question.
Quite with any new TD patch released, you will have to test individual mods one by one.
TD deliberately breaks backward compatibility in a way that makes it impossible to fix in a general way.

Best regards - Mike
uff why this question, because i have all mods tested in 6.3 and worked perfectly ,tiger flyby for example worked very fine ,p40 pack worked very fine, just with jug reloaded i had  problem, yesterday i have reinstalled a fresh vpmod and i had problem with this pack ,my idea mike is maybe this pack is corrupted ,today i want download a new jug reload p47 pack ,maybe is this mike ,is corrupted .
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Nephris

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    • 1./JG42 MDS DCG Campaign
Re: SAS Modact 6.4 for IL-2 4.13.4m
« Reply #35 on: May 02, 2017, 11:51:00 AM »

Thx again to all involved to keep up the good work!

I got our Dedi running on 4.13.4 #SAS for our weekly DCG Campaigns.
However, as we are coming from HSFX, a lot of maps/objects are used in the maps.


At first for client side:
I noticed the hint to load the hsfx files in sfs_auto.
Should this work for maps aswell?
I am not able to notice any hsfx content, like maps or objects choooseable in FMB.
Could someone point me to the right track here?
 :)
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weekly MDS - DCG Campaign
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