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Author Topic: Landing Donuts  (Read 1017 times)

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SAS~Storebror

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Landing Donuts
« on: April 23, 2017, 05:24:00 AM »

Hi guys,

This is a question to the more experienced BoS/BoM/BoK/Bo<X> players.
While I've managed to get the taxiing right, remembered to lock the tailwheel if applicable, managed to get the landing approach right, managed to flare right and managed to do a 3-point landing most of the times (and if not, bounce once, rarely twice) and feel happy like a pig that I got there, there's another issue that keeps me wondering about how to solve it without buying additional hardware:

Landing Donuts.

It happens when I approach those fancy auxiliary air fields with just a mud runway on, tall grass left and right to it.
Those small ones when you fly a quick air-to-air mission, kill your enemy and your controller orders you back to the base.
It does not happen on the bigger airfields, the ones you can takeoff from in single plane, ground attack only quick missions.
And it happens always and regardless which plane I fly.

I can do the absolute perfect approach, 100% aligned with the runway, land straight on the center of the runway in three-point style, but then...
The planes slowly starts to turn into either direction, most of the times to the right (don't ask me why).
Applying full opposite rudder shows no effect at all, because there's no power on the prop anymore, so no airflow on the rudder, and it's leeside of the fuselage.
Applying brakes only makes matters worse: If I apply both brakes (which I can do smoothly since I've set a throttle slider axis for it), there is no effect - I decellerate, but the turn stays the same.
If I apply brakes on one side only, I will instantly do a donut in that direction, which is because I have no rudder pedals, so I can only apply keys to left/right brakes, and if I "tick" the key for 1/10th of a second only, I've thereby drawn the final nail in my coffin and am bound to do my donut in that direction.

If I don't apply brakes at all or apply 50% on both, I will "survive" the landing, but the plane will do an ugly donut to the side and scratch the runway with it's wingtips.
That's not the landing style I prefer usually.

Any ideas would be much appreciated.

Best regards - Mike
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SAS~GJE52

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Re: Landing Donuts
« Reply #1 on: April 23, 2017, 07:15:09 AM »


.... logfile ?  ......    :D :D :D :D :D :D :D :D :D :D :D :D :D

.... sorry ...  :-[ .. could not resist it .....

G;
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"The darkest places in Hell are reserved for those who maintain their neutrality in times of moral crisis"  The Divine Comedy. Dante Alighieri 1265-1321

Gattobuono

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Re: Landing Donuts
« Reply #2 on: April 24, 2017, 03:18:00 AM »

I solved this problem by going back to good old IL2. Only fly BoS when I want to look at pretty graphics. ;-)
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OberstDanjeje

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Re: Landing Donuts
« Reply #3 on: April 24, 2017, 03:33:49 AM »


.... logfile ?  ......    :D :D :D :D :D :D :D :D :D :D :D :D :D

.... sorry ...  :-[ .. could not resist it .....

G;
LOL
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SAS~Storebror

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Re: Landing Donuts
« Reply #4 on: April 24, 2017, 06:09:36 AM »

.... logfile ?  ......
Oh dammit I forgot, here it is:
Code: [Select]
[Apr 24, 2017 11:59:50 AM] ------------ BEGIN log session -------------
[11:59:50 AM] DirectX provider: DirectX13.dll
[11:59:50 AM] DirectX library:
[11:59:50 AM]   Vendor: NVIDIA Corporation
[11:59:50 AM]   Render: GeForce GTX 1180Ti/PCIe/SSE2
[11:59:50 AM]   Version: 13.0.0 NVIDIA 392.32
[11:59:50 AM]   Extensions: DirectXGreat, DirectXBeautiful, DirectXAmazing, DirectXPorn
[11:59:50 AM] Size: 11520x2160
[11:59:50 AM] ColorBits: 32
[11:59:50 AM] DepthBits: 24
[11:59:50 AM] StencilBits: 8
[11:59:50 AM] isDoubleBuffered: true
[12:23:25] TrackIRWin create(), useNewTrackIR=true, createSuccess=false
[11:59:50 AM]
[11:59:50 AM] *** Looking for Advanced CPU Instructions...
[11:59:50 AM] [x] PentiumPro
[11:59:50 AM] [x] Multimedia (MMX)
[11:59:50 AM] [x] 3D (SSE)
[11:59:50 AM] [x] 3D (SSE2)
[11:59:50 AM] [x] 3D (SSE3)
[11:59:50 AM] [x] 3D (SSE4)
[11:59:50 AM] [x] 3D (SSE5)
[11:59:50 AM] [x] 3D (SSE6)
[11:59:50 AM] [-] 3D (3DNow)
[11:59:50 AM] ColourBits 32, ABits 0, ZBits 24
[11:59:50 AM]
[11:59:50 AM] Maximum texture size : 65536
[11:59:50 AM] Maximum simultaneous textures : 128
[11:59:50 AM] MaxAnisotropic (1.0 = none) : 32.000000
[11:59:50 AM] IL-2 Battle of Stalingrad 2.009
[12:00:09 PM] Initializing DirectSound playback device...
[12:00:09 PM] Primary buffer created.
[12:00:09 PM] Playback format is set : sampling rate = 192000, num channels = 9.1.
[12:00:09 PM] Buffer caps : Transfer rate = 12, CPU overhead = 24.
[12:00:09 PM] Default speaker config is : 1310724.
[12:00:09 PM] Direct sound audio device initialized successfully :
[12:00:09 PM] DX Version : 13
[12:00:09 PM] Hardware    - enabled
[12:00:09 PM] Extensions  - enabled :
[12:00:09 PM]   EAX ver. 1 [x]  - enabled
[12:00:09 PM]   EAX ver. 2 [x]  - enabled
[12:00:09 PM]   EAX ver. 3 [x]  - enabled
[12:00:09 PM]   I3D ver. 2 [x]  - enabled
[12:00:09 PM]   ZoomFX     [x]  - enabled
[12:00:09 PM]   MacroFX    [x]  - enabled
[12:00:09 PM] SIMD render [X]
[12:00:09 PM] num channels 128
[12:00:19 PM] Loading mission...
[12:02:37 PM] Borg Cube hits player plane at 0009-358070690 0009-407764209
[12:02:38 PM] Shields down to 95%
[12:02:44 PM] Borg Cube Warp Core integrity field down to 10%
[12:02:48 PM] Borg Cube structural integitry collapses
[12:02:51 PM] Player shot Borg Cube at 0009-358070678 0009-407764212
[12:05:12 PM] Player plane perfectly aligned with runway
[12:05:32 PM] Player plane performs perfect 3-point-landing
[12:05:33 PM] INTERNAL ERROR: Cheap Hardware detected!
[12:05:33 PM] warning: Missing rudder pedals will trigger "donut" easter egg code artifact
[12:05:35 PM] Starting right hand donut on player plane
[12:05:36 PM] warning: Player countermeasures detected, player hit left brake key
[12:05:37 PM] Starting counter-countermeasure: Perform violent unrecoverable left-hand donut!
[12:05:38 PM] Left-hand donut established
[12:05:41 PM] Left-hand finished with full circle!
[Apr 24, 2017 12:06:05 PM] -------------- END log session -------------

Best regards - Mike
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SAS~Epervier

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Re: Landing Donuts
« Reply #5 on: April 24, 2017, 07:09:45 AM »

It's simple !
Being touched by a Cude Borg with cheap material is fatal!
You've been "borged"!
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LuseKofte

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Re: Landing Donuts
« Reply #6 on: April 28, 2017, 05:17:15 PM »

Well I make some donuts myself, but this have improved for every patch they have released. I have read several post on how to avoid it. I land the plane I fly perfectly, IL 2 and PE 2 . They never had this issue. The LAGG (another favourite of mine) not so much when it comes to nice looking landings. I have migrated to Choppers in DCS , as a solution :) they spin for other reasons
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