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Author Topic: Piper J3 Cubs - Own Slots  (Read 24304 times)

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Fresco23

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Re: Piper J3 Cubs - Own Slots
« Reply #24 on: July 17, 2019, 12:14:01 PM »

Hey all! Does anyone still have these as standalone? I can't see a working link anywhere. Thanks!
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Hubberranz

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Fresco23

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Re: Piper J3 Cubs - Own Slots
« Reply #26 on: July 20, 2019, 02:09:52 AM »

Thank you very much Hubberanz! I will try them out at once!

EDIT: Working perfectly! Thank you so much!
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oldschoolie

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Re: Piper J3 Cubs - Own Slots
« Reply #27 on: July 21, 2019, 03:58:46 AM »

Thank you from me too, I was in dire need of these!
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SAS~Ghost129er

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Re: Piper J3 Cubs - Own Slots
« Reply #28 on: August 31, 2019, 09:35:50 AM »

Can't get this to work in 4.12 with ModAct 5.3 for some reason.

I have the L-5 Installed and working correctly but the moment I add the Cubs from Hubb with own slots, I get a CTD at 60%. Can't find the damned class file anywhere.

Quote
[3:33:53 PM]   FM called 'FlightModels/BirdDog.fmd:BirdDog_FM' is being loaded from File: 'birddog_fm'
[3:33:53 PM]   FM called 'FlightModels/L5Sentinel_Ex.fmd:L5_FM' is being loaded from File: 'l5_fm'
[3:33:53 PM]   null
[3:33:53 PM]   java.lang.NullPointerException
[3:33:53 PM]      at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:643)
[3:33:53 PM]      at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:613)
[3:33:53 PM]      at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1069)
[3:33:53 PM]      at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[3:33:53 PM]      at com.maddox.il2.gui.GUI.create(GUI.java:160)
[3:33:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[3:33:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[3:33:53 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[3:33:53 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[3:33:53 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:33:53 PM]   FM called 'FlightModels/BirdDog.fmd:BirdDog_FM' is being loaded from File: 'birddog_fm'
[3:33:53 PM]   FM called 'FlightModels/BirdDog.fmd:BirdDog_FM' is being loaded from File: 'birddog_fm'

Quote
[3:33:53 PM]   FM called 'FlightModels/L5Sentinel_Ex.fmd:L5_FM' is being loaded from File: 'l5_fm'
[3:33:53 PM]   Main begin: null
[3:33:53 PM]   java.lang.NullPointerException
[3:33:53 PM]      at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1004)
[3:33:53 PM]      at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1066)
[3:33:53 PM]      at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1841)
[3:33:53 PM]      at com.maddox.il2.gui.GUI.create(GUI.java:160)
[3:33:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[3:33:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[3:33:53 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[3:33:53 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[3:33:53 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Am I missing anything? I got the Cessna 172 working with the L-72 but the L-5 also works fine, but just the Cubs are jinxed for some reason.
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linux4all

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Re: Piper J3 Cubs - Own Slots
« Reply #29 on: August 31, 2019, 11:43:26 AM »

Try to add O-1 Bird Dog.

J3 Cubs requires O-1's flight model... Or just put BirdDog_FM file into J3 folder.
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SAS~Ghost129er

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Re: Piper J3 Cubs - Own Slots
« Reply #30 on: August 31, 2019, 01:10:47 PM »

Nope same thing with the BirdDog there installed, and by the way, the BirdDog_FM is in the J3 Folder by default.

Guess some people are just naturally blind to Log files provided. 8)
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linux4all

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Re: Piper J3 Cubs - Own Slots
« Reply #31 on: August 31, 2019, 03:50:25 PM »

Thats odd ...

Check the presence of these class files:

Quote

0F003D26CA219546
01CB2BE4087620F8
1639A65E3079BE88
2530CCDC44632630
7360F9FE17B8D230
7748F71EAC2EE512
C1FD4452890877BC
C2589012DBD0AC32
CEBDA3064038E2DE
E01383F081E6ACA0
F1C463A89F77CC90

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SAS~Ghost129er

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Re: Piper J3 Cubs - Own Slots
« Reply #32 on: September 01, 2019, 12:16:00 AM »

Yep have all the class files; issue persists with the float and ski versions, the Tundra and normal Cub entries are working flawlessly. Probably missing a sub class/fm from one of the float variants or something, but hell with it, don't need floats in the desert though it'd technically work.
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linux4all

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Re: Piper J3 Cubs - Own Slots
« Reply #33 on: September 01, 2019, 01:57:04 AM »

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shahryar

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Re: Piper J3 Cubs - Own Slots
« Reply #34 on: September 12, 2019, 09:49:40 AM »

Yep have all the class files; issue persists with the float and ski versions, the Tundra and normal Cub entries are working flawlessly. Probably missing a sub class/fm from one of the float variants or something, but hell with it, don't need floats in the desert though it'd technically work.
I had the same problem but the only plane causing crash was the float one.
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shahryar

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Re: Piper J3 Cubs - Own Slots
« Reply #35 on: September 12, 2019, 09:51:51 AM »

Try with this version
this version works. all four planes are working with no error. 4.13.4/modact 6.4
thank you.
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