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Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 22434 times)

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western0221

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #96 on: August 04, 2018, 05:43:25 PM »

Quote
3. Imaging infrared (in the other words, TV camera using IR; day and night workable, but impossible in too heat summer or desert)
D,F,G

Actually western, you would be surprised.


Desert sand gets extremely cold at night, which creates better contrast than you get in "normal" terrain at night.

I mean Daytime use of IR Mavericks.

USAF's (and perhaps also Navy's) one squadron might operate only one subtype of Mavericks in Operation Desert Storm time , instead of keeping another spare subtype one --- for simple supply , logistics and operation.
D/F/G 's IR TV camera was thought as all time / all season working , and USAF / USN did NOT distinguish subtypes like .... ah .... ah .... like "Daytime mission = AGM-65B ; Nighttime mission = AGM-65D/F/G".
So, IR Mavericks were tried to use in Daytime desert and .....  :-|
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BT~wasted

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #97 on: August 05, 2018, 01:17:22 AM »

Very interesting information. I am no that good at western type avionics, so now I have a better understanding. Thanks for the clarification.

But my question is still there: in IL-2 modding environment how can I choose the specific ground target for Maverick when flying F-16C without any pods in a selected loadout?
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mandrill

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #98 on: August 27, 2018, 10:44:02 AM »

Please try this. It may help.

http://www.mediafire.com/file/b69l9nzllu4avls/%21fix_F-16.zip

I've ran into an issue where as soon as I spawn with the F-16, the plane will not move. It's just stuck there. Flaps do not respond either however the elevators and ailerons work. Anyone know what's up? ;)

Stefan, thanks for the help. I had the same problem and your advice solved my issue!!!

But I also have the same issue with the Mirage - i.e. being immobile and non-flyable. Can you tell me how you figured out the solution to the F-16 bug? Maybe I can use your logic to solve the Mirage issue as well.
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Pierravion

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Re: F-16 by Ranwers version 2.1 - 20170712 +hotfix 20170720
« Reply #99 on: September 03, 2018, 01:01:44 PM »

Hi guys !
I've a problem with the F-16: I can install it correctly, it appears on my aricraft list, I can load a mission correctly (no error message anywhere), but then I can't control the plane, it's stuck, I can't start engine, I can't use the flaps/airbreaks... I have no control on the plane.
But the AIs can fly it, even the autopilot can fly it but when I want to tak the control back the plane is stuck...
Can you help me?  :o
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4S_Vega

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Re: F-16 by Ranwers version 2.2 - 20181013
« Reply #100 on: October 13, 2018, 09:28:59 AM »

Version 2.2 at first post
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TeamFlyingAce162

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Re: F-16 by Ranwers version 2.2 - 20181013
« Reply #101 on: October 14, 2018, 01:17:31 PM »

Not sure if I should post it here or in the B-52 topic;

Code: [Select]
com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.objects.air.B_52.playRWRWarning(B_52.java:2286)
at com.maddox.il2.objects.air.B_52.RWRWarning(B_52.java:2198)
at com.maddox.il2.objects.air.B_52.update(B_52.java:328)
at com.maddox.il2.objects.air.B_52fuelReceiver.update(B_52fuelReceiver.java:37)
at com.maddox.il2.objects.air.B_52D.update(B_52D.java:52)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1147)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1172)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)

But Ver 2.2 causes in-flight freeze with the B-52 cockpit in my game.

Otherwise update is an all-around improvement.
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MADMICK71

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Re: F-16 by Ranwers version 2.2 - 20181013
« Reply #102 on: October 15, 2018, 02:07:39 PM »


Hi Vega,

Thanks for the update. The F16A's and B fail to connect to the Boom of the KC97, The rest of the family connect and work well.
Using 4.12, Modact 5.3 non bat, JTW 1.5 Enginemod 2.8.11, Dreamk Weapons pack.

F-16A_Block10
F-16A_Block15OCU
F-16B_Block05

Regards

Mick.
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4S_Vega

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Re: F-16 by Ranwers version 2.2 - 20181013
« Reply #103 on: October 15, 2018, 02:25:29 PM »

Tnx for report, will investigate
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4S_Vega

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #104 on: October 16, 2018, 05:08:32 AM »

ok, Fixed

New link at first post
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glibble

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #105 on: October 18, 2018, 08:34:10 PM »

"The first major change in the F-16, the Block 15 aircraft featured larger horizontal stabilizers"

Could we get the larger horizontal stabilizers for the F-16A Block15 OCU, please?

Below shows a comparison between the Block 30 with large tails vs the Block 15 with small tails.


Thank you!

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Mopat

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Re: F-16 by Ranwers version 2.2 - 20181016
« Reply #106 on: October 29, 2018, 01:34:03 PM »

Guys, an interesting bug to me:

Code: [Select]
NoSuchFieldError: target
at com.maddox.il2.objects.air.CockpitF_16C_B40.radarboresight(CockpitF_16C_B40.java:1222)
at com.maddox.il2.objects.air.CockpitF_16C_B40.radarclutter(CockpitF_16C_B40.java:646)
at com.maddox.il2.objects.air.CockpitF_16C_B40.reflectWorldToInstruments(CockpitF_16C_B40.java:341)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:105)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:676)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

When i changed radar mode function, this "old" logouat bug returns...I have latest 2.8.11 engine mod, and i have F/A-18 working my 4.12. Modact game...also, found the 1BA17EC2269DE08A classfile in the last F-16 pack. This old classfile, according to Western, may have cause conflicts...Remove it, but i still no sucess. Maybe another classfile conflict, i will check it...
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