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Author Topic: F-16 by Ranwers version 2.2 - 20181016  (Read 66455 times)

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4S_Vega

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F-16 by Ranwers version 2.2 - 20181016
« on: March 19, 2017, 02:58:53 PM »

Version 2.2 of Ranwers F-16 Viper


V2.2 features

Quote
1) Important update in RWR and weapons logic made by western
2) Fixed aerial refuel features;
3) Fixed Java/FM for cruise speed & fuel consumption;



V2.1 features

Quote
1) Important FM fixes for all variants;
2) Deleted huge recoil for M61 cannon, now the plane can fire straight without problems;



V2.0 features

Quote
1) Switch into Gen2016 weapons by western;
2) add the variant "F-16A block 15OCU" with AGM-65
3) Change energy bleeding code;
4) deleted MER loadouts from C variants;
5) loadouts are more realistics;
6) new AN/ALQ-131 ECM pod;
7) different RWR level for each variant;
8 ) FM fixes;
9) INS/GPS System;
10) New default skins for each variant;


Wiki


Quote
F-16A/B

The F-16A (single seat) and F-16B (two seat) were initially equipped with the Westinghouse AN/APG-66 pulse-doppler radar, Pratt & Whitney F100-PW-200 turbofan, rated at 14,670 lbf (64.9 kN) and 23,830 lbf (106.0 kN) with afterburner. The USAF bought 375 F-16As and 125 F-16Bs, with delivery completed in March 1985.



Early blocks (Block 1/5/10) featured relatively minor differences between each. Most were later upgraded to the Block 10 configuration in the early 1980s. There were 94 Block 1, 197 Block 5, and 312 Block 10 aircraft produced. Block 1 is the early production model with the nose cone painted black.



It was discovered that the Block 1 aircraft's black nose cone became an obvious visual identification cue at long range, so the color of the nose cone was changed to the low-visibility grey for Block 5 aircraft. During the operation of F-16 Block 1, it was discovered that rain water could accumulate in certain spots within the fuselage, so drainage holes were drilled in the forward fuselage and tail fin area for Block 5 aircraft.

The Soviet Union significantly reduced the export of titanium during the late 1970s, so the manufacturers of the F-16 used aluminum instead wherever practical. New methods were also used: the corrugated aluminum is bolted to the epoxy surface for Block 10 aircraft, replacing the old method of aluminum honeycomb being glued to the epoxy surface used in earlier aircraft.


The first major change in the F-16, the Block 15 aircraft featured larger horizontal stabilizers, the addition of two hardpoints to the chin inlet, an improved AN/APG-66(V)2 radar, and increased capacity for the underwing hardpoints. The Block 15 also gained the Have Quick II secure UHF radio. To counter the additional weight of the new hardpoints, the horizontal stabilizers were enlarged by 30%. Block 15 is the most numerous variant of the F-16, with 983 produced. The last one was delivered in 1996 to Thailand.


F-16C/D Block 25

The Block 25 F-16C first flew in June 1984 and entered USAF service in September. The aircraft are fitted with the Westinghouse AN/APG-68 radar and have improved precision night-attack capability. Block 25 introduced a very substantial improvement in cockpit avionics, including improved fire-control and stores management computers, an Up-Front Controls (UFC) integrated data control panel, data-transfer equipment, multifunction displays, radar altimeter, and many other changes. Block 25s were first delivered with the Pratt & Whitney F100-PW-200 engine and later upgraded to the Pratt & Whitney F100-PW-220E. With 209 Block 25 C-models and 35 D-models delivered, today the USAF's Air National Guard and Air Education and Training Command are the only remaining users of this variant. One F-16C, nicknamed the "Lethal Lady", had flown over 7,000 hours by April 2008.


F-16C/D Block 30/32

 This was the first block of F-16s affected by the Alternative Fighter Engine project under which aircraft were fitted with the traditional Pratt & Whitney engines or, for the first time, the General Electric F110-GE-100. From this point on, blocks ending in "0" (e.g., Block 30) are powered by GE, and blocks ending in "2" (e.g., Block 32) are fitted with Pratt & Whitney engines.

The first Block 30 F-16 entered service in 1987. Major differences include the carriage of the AGM-45 Shrike, AGM-88 HARM, and the AIM-120 missiles, which entered service in Sept 1991. From Block 30D, aircraft were fitted with larger engine air intakes (called a Modular Common Inlet Duct) for the increased-thrust GE engine. Since the Block 32 retained the Pratt and Whitney F-100 engine, the smaller (normal shock inlet) was retained for those aircraft. A total of 733 aircraft were produced and delivered to six countries. The Block 32H/J aircraft assigned to the USAF Thunderbird flight demonstration squadron were built in 1986 and 1987 and are some of the oldest operational F-16s in the Air Force. The Air National Guard procured many upgrades for their fleet of aging block 30/32s including the addition of improved inertial guidance systems, improved electronic warfare suite (AN/ALQ-213), and upgrades to carry the Northrop Grumman LITENING targeting pod. The standard Inertial Navigation Unit (INU) was first changed to a ring laser gyro, and later upgraded again to an Embedded GPS/INS (EGI) system which combines a Global Positioning System (GPS) receiver with an Inertial navigation system (INS). The EGI provided the capability to use Joint Direct Attack Munition (JDAM) and other GPS-aided munitions (see Block 50 list below). This capability, in combination with the LITENING targeting pod, greatly enhanced the capabilities of this aircraft. The sum of these modifications to the baseline Block 30 is commonly known as the F-16C++ (pronounced "plus plus") version.




F-16C/D Block 40/42


Entering service in 1988, the Block 40/42 is the improved all-day/all-weather strike variant equipped with LANTIRN pod; also unofficially designated the F-16CG/DG, the night capability gave rise to the name "Night Falcons". This block features strengthened and lengthened undercarriage for LANTIRN pods, an improved radar, and a GPS receiver. From 2002, the Block 40/42 increased the weapon range available to the aircraft including JDAM, AGM-154 Joint Standoff Weapon (JSOW), Wind-Corrected Munitions Dispenser (WCMD) and the (Enhanced) EGBU-27 Paveway "bunker-buster". Also incorporated in this block was the addition of cockpit lighting systems compatible with Aviator's Night Vision Imaging System (ANVIS) equipment. The USAF's Time Compliance Technical Order (TCTO) that added the night vision (NVIS)-compatible systems was completed in 2004. A total of 615 Block 40/42 aircraft were delivered to 5 countries.




F-16C/D Block 50/52

The first Block 50/52 F-16 was delivered in late 1991; the aircraft are equipped with improved GPS/INS, and the aircraft can carry a further batch of advanced missiles: the AGM-88 HARM missile, JDAM, JSOW and WCMD. Block 50 aircraft are powered by the F110-GE-129 while the Block 52 jets use the F100-PW-229.




F-16I Sufa

The F-16I is a two-seat variant of the Block 52 developed for the Israeli Defense Force – Air Force (IDF/AF).Israel issued a requirement in September 1997 and selected the F-16 in preference to the F-15I in July 1999. An initial "Peace Marble V" contract was signed on 14 January 2000 with a follow-on contract signed on 19 December 2001, for a total procurement of 102 aircraft. The F-16I, which is called Sufa (Storm) by the IDF/AF, first flew on 23 December 2003, and deliveries to the IDF/AF began on 19 February 2004. The F-16I has an estimated unit cost of approximately US$70 million (2006).

One major deviation of the F-16I from the Block 52 is that approximately 50% of the avionics were replaced by Israeli-developed avionics, such as the Israeli Aerial Towed Decoy replacing the ALE-50 and autonomous aerial combat maneuvering instrumentation, which enables training exercises to be conducted without dependence on ground instrumentation. Elbit Systems produced the aircraft's helmet-mounted sight, head-up display (HUD), mission and presentation computers, and digital map display. Furthermore, the F-16I can employ Rafael's Python 5 infrared-guided air-to-air missile, and often uses Israel Aerospace Industries (IAI)'s removable conformal fuel tanks (CFT) for extended range. Key American-sourced systems include the F100-PW-229 turbofan engine, which offers commonality with the IDF/AF's F-15Is, and the APG-68(V)9 radar.






plane
Quote
F-16A_Block10               F-16A, Block 10, 1980
F-16A_Block15OCU            F-16A, Block 15 OCU, 1986
F-16B_Block05               F-16B, Block 5, 1980
F-16C_Block25               F-16C, Block 25, 1984
F-16C_Block30               F-16C, Block 30, 1987
F-16C_Block40               F-16C, Block 40, 1989
F-16C_Block52               F-16C, Block 52, 1991
F-16I                       F-16I, Sufa, 2004

air.ini
Quote
F-16A_Block10          air.F_16A_B10 1              NOINFO   usa01 SUMMER
F-16A_Block15OCU          air.F_16A_B15OCU 1              NOINFO   usa01 SUMMER
F-16B_Block05          air.F_16B_B05 1              NOINFO   usa01 SUMMER
F-16C_Block25          air.F_16C_B25 1              NOINFO   usa01 SUMMER
F-16C_Block30          air.F_16C_B30 1              NOINFO   usa01 SUMMER
F-16C_Block40          air.F_16C_B40 1              NOINFO   usa01 SUMMER
F-16C_Block52          air.F_16C_B52 1              NOINFO   usa01 SUMMER
F-16I          air.F_16I 1              NOINFO   usa01 SUMMER


CREDITS:

Quote

1C & Team Daidalos for code

By:
CWatson
S331541
SaS~JackS
4S_Vega
Ranwers

Thanks to:
Loku, as always
SAS~Storebror
SAS~GJE52 (crew mesh)
Benitomuso for FM debug tools
steven197106
western0221



WARNING!! TO RUN THIS MOD YOU NEED:


JET ERA
https://www.sas1946.com/main/index.php/topic,15649.0.html

COMMON UTILS
https://www.sas1946.com/main/index.php?topic=40490.0

WEAPONS PACK VER. 1.3
https://www.sas1946.com/main/index.php/topic,48603.0.html

SAS Engine MOD Full-pack
https://www.sas1946.com/main/index.php/topic,52489.0.html

WESTERN WEAPONS PACK GENERATION 2016 & Jet pit common materials
https://www.sas1946.com/main/index.php/topic,53426.0.html



Download link
https://www.mediafire.com/file/dz4xdgjbf49rd4l/F-16_V2.2_20181016.rar/file
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4S_Vega

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #1 on: March 19, 2017, 02:59:12 PM »

reserved
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Seb

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #2 on: March 19, 2017, 03:46:08 PM »

Hi Vega.
Great job.
I have a question, how GPS works ?
I use ILS and TACAN.
Regards
Seb
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4S_Vega

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #3 on: March 19, 2017, 04:08:14 PM »

INS/GPS tell you the position into map
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SAS~Bombsaway

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #4 on: March 19, 2017, 04:15:39 PM »

60% CTD.

Code: [Select]
[10:12:50 PM] Error loading FM called 'flightmodels/f-16a_b15ocu.fmd'!
[10:12:50 PM] It Cannot be Loaded from 'f16_fm' File
[10:12:50 PM] *** This was the Reason of your 60% or 70% CTD ***
[10:12:50 PM] FM Loading General Exception!
[10:12:50 PM] Warning, the "FlightModels/F-16A_B15OCU.fmd:f16_fm" cannot be loaded from "f16_fm" File
[10:12:50 PM] null
[10:12:50 PM] java.lang.NullPointerException
[10:12:50 PM] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:627)
[10:12:50 PM] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
[10:12:50 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
[10:12:50 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[10:12:50 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[10:12:50 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[10:12:50 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[10:12:50 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:12:50 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[10:12:50 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:12:52 PM] Error loading FM called 'flightmodels/f-16a_b15ocu.fmd'!
[10:12:52 PM] It Cannot be Loaded from 'f16_fm' File
[10:12:52 PM] *** This was the Reason of your 60% or 70% CTD ***
[10:12:52 PM] Main begin: null
[10:12:52 PM] java.lang.NullPointerException
[10:12:52 PM] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:872)
[10:12:52 PM] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2809)
[10:12:52 PM] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
[10:12:52 PM] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[10:12:52 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[10:12:52 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[10:12:52 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[10:12:52 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[10:12:52 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Mar 19, 2017 10:12:52 PM] -------------- END log session -------------
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4S_Vega

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #5 on: March 19, 2017, 04:57:33 PM »

You had to delete old F-16 folder!
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SAS~Bombsaway

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #6 on: March 19, 2017, 05:09:11 PM »

Sorry. I tried to install it in BAT.
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Do not go gentle into that good night,
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4S_Vega

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #7 on: March 19, 2017, 05:12:57 PM »

I've not BAT installed in my game, but i think you can install it changing name to the folder moving it on the top of the list
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SAS~Bombsaway

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #8 on: March 19, 2017, 05:15:56 PM »

Thank you. I will try that next but should I also rename the wepons folders so they install above the F-16 folder like they do now?
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

4S_Vega

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #9 on: March 19, 2017, 05:31:28 PM »

I don't think that rename weapons folder is needed.
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SAS~Bombsaway

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #10 on: March 19, 2017, 05:43:51 PM »

Ok. Thank you.
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MADMICK71

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Re: F-16 by Ranwers version 2.0 - 20170319
« Reply #11 on: March 19, 2017, 05:56:00 PM »

Working Fine in 4.12 Modact 5.3. followed instructions at post 1, reminder you need the latest update of the Weapons 2016 patch. So many weapons and load outs including nukes!!!. THANKS Guys for this.



 
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