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Author Topic: He-100 and He-112  (Read 49719 times)

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Hubberranz

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Re: He-100 and He-112
« Reply #36 on: March 09, 2017, 03:26:33 PM »


412,2 SAS 5,3  works for me.  THANKS 8)

Having a blast.  Tested all four versions. No 33%.  No prop don't stop. Prop visual of DXXIII.
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hoddyman

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Re: He-100 and He-112
« Reply #37 on: March 09, 2017, 03:54:21 PM »

Gee. I thought log files were for crashes. Nothing crashed- the propeller just kept spinning after turning the engine off, as if that were "normal". What sort of "error" would be logged, if this was programmed (or mis-programmed) the way it is?
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Hubberranz

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Re: He-100 and He-112
« Reply #38 on: March 09, 2017, 05:15:25 PM »

Game version?
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Oscarito

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Re: He-100 and He-112
« Reply #39 on: March 09, 2017, 07:29:52 PM »

Thank You very much for these beautiful planes, specially the He-100, which was my old dream!
 :) :)
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v4.12+MA 5.3 - Win 7

vpmedia

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Re: He-100 and He-112
« Reply #40 on: March 09, 2017, 09:44:07 PM »

... you forgot the DL link, Istvan ...  :P

just a quick test skin:
https://ulozto.net/!XdWCDxw5tc3o/he-112-rhaf-7z

hoddyman

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Re: He-100 and He-112
« Reply #41 on: March 09, 2017, 11:44:09 PM »

DBW. I haven't landed one in my WAW game, yet.
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Mick

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Re: He-100 and He-112
« Reply #42 on: March 10, 2017, 12:31:39 AM »

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SAS~Storebror

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Re: He-100 and He-112
« Reply #43 on: March 10, 2017, 12:32:10 AM »

What sort of "error" would be logged, if this was programmed (or mis-programmed) the way it is?
I use to stumble upon similar questions IRL from time to time.
If I'm not the programmer myself, experience taught me that the best way to get this question answered is just to gather all log data available, show it to the developers and let them decide.

Best regards - Mike
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SAS~Poltava

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Re: He-100 and He-112
« Reply #44 on: March 10, 2017, 01:05:34 AM »

Skins have duly arrived :) Now we just need a SSP, and everything will be fine and dandy!  :P

EDIT: Ooops, sorry, silly me. Of course there already are SSP's, thanks to Pete Shaw a.k.a Mission_Bug. Thanks Pete!!!!

https://www.sas1946.com/main/index.php/topic,37950.msg590361/boardseen.html#new
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Alfie Noakes

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Re: He-100 and He-112
« Reply #45 on: March 10, 2017, 04:08:35 AM »

Many thanks to all concerned for this lovely a/c  ;D
I'd imagined something far more WIP, but I'm pleasantly surprised by the superb detailing and skins...
Interesting what the Bf 109 fans will make of her  ;)

Cheers

Alfie
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Hubberranz

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Re: He-100 and He-112
« Reply #46 on: March 10, 2017, 05:57:27 AM »

DBW. I haven't landed one in my WAW game, yet.
I will try it in DBW to see what it does...   but was not made for it, I guess...

update:
Tested all four versions in DBW and they work to perfection; props do stop on all versions; I used D-XXIII visual prop; did not try loadouts for He-100.
WORKS in DBW.

To hoddyman: I did not add to my DBW for a long while, but have lots of mods; have !SAS_Engine_Mod_4101m_v26jui; !!SAS_Engine_Mod_v26_Hotfix; ! SAS Common Utils.
So it's only your install; must be some conflict with recent mods, or you don't have some of 3 mods above. Also check for any older He-100 mod and remove.
Note I did not try without D-XXIII visual prop, so consider...


 WORKS in DBW.    ( = 410)

THKS vpmedia ! Can' wait for more of your excellent skins !
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hoddyman

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Re: He-100 and He-112
« Reply #47 on: March 10, 2017, 08:21:53 PM »

I don't think I have any "engine mod" in my DBW install, but I'll find it and add it- it couldn't hurt- it seems like it's lack could be the likely culprit. Thanks for the troubleshooting!
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