What bugs me the most currently is this (with no particular order):
- BoS/BoM/BoK is un-moddable (skins aside).
This is the one big reason why several thousand willing contributors can't bring that game forward.
It's a shame.
I understand the business logic, but that doesn't necessarily mean that a game has to be locked away from modding like BoX is.
See DCS World, they do big business. With a moddable game. - The planes in real life simply cannot have been as unstable in their flight physics as they are in BoX.
The whole bums feeling reminds me of the first helicopters in FS2004.
If the planes were that difficult to fly, an average combat pilot in WW2 would have had to go through a 20 years course on the flight school before being combat ready.
Just one example from a yesterdays "go around" sortie, try it yourself if you cannot believe:
Pick a Macchi 202, takeoff, 1000m altitude, 350km/h cruise flight.
Do a full step in the left rudder and keep your wings levelled with the stick.
Wait until your flight path has stabilized.
Now do a full step in the right rudder.
Okay, I understand that this will somewhat *cough* disturb *cough* the flight, but...
In case of BoX, your Macchi will flip over regardless what you do, and you will immediately enter an unrecoverable flat spin.
It feels like your plane has a rudder only, with no stabilizers.
And once you're about to enter the spin, it feels like you have no vertical control surfaces at all anymore.
In a nutshell, it just feels plain wrong, as if for whatever reason someone intentionally put exaggerated fastidious flight models on it. - There's no "all in one" pack available for a reasonable price.
You're always left with pretty expensive "collector planes" missing from your bucket if you're not ready to spend several hundred dollars at once. - As mentioned elsewhere, as a mud mover I can't seem to find a way not to get killed instantly when I approach the target area in single player (quick) missions.
Best regards - Mike
Have to agree with most of that Mike, but the game is still in infancy compared to our usual fare and sadly lacks the benefits of the whole community
getting involved.
Even when modding is opened up the input from the community will be limited it seems to ships, vehicles and objects although other games are quite
happy to involve their communities as you say but for the BoS games it will be internal development primarily, sad really as we can see from this site
just how much ability and interest there is out there.
The skins thing is ridiculous as is the fact that only two combatants were added to the game, the biggest draw of the older game was always the variety
of scenarios that could be created with various nationalities and their individual aircraft markings.
The aircraft behaviour in the game has always been a little eccentric to say the least, wobbling and other strange behaviour the norm.
I always found a certain lack of feel to things like the physics was off somewhat and the environment not as believable in regard to effects on
the flight envelope as you would expect, however, there is hope as the attention bestowed on the Fw 190 shows that things can be improved
to a point where that aircraft now is finding favour and its detractors are actually falling in love again.
The snow landscape always impressed and like other Il-2 games the lighting effects at various times of day are always a joy to behold but
the experience of viewing the Moscow scenery for the first time was quite something and still is.
It took our game twelve or so years of development to get to where we are now and there are still things that could be improved so I for
one will stay with the new game and see what happens even though I rarely fly it is nice to try out a short mission every now and then or
sit back and watch the AI take things for a spin.
Wishing you all the very best, Pete.