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Author Topic: Ki-30 3D Redux  (Read 19976 times)

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tvister

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Re: Ki-30 3D Redux
« Reply #60 on: August 27, 2019, 10:51:23 AM »

The cockpit will not change.
But I'm very interested:
1. number and location of fuel tanks
2. location of the oil cooler and carburetor air intake
3. The location of the oil tank.
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sosezi

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Re: Ki-30 3D Redux
« Reply #61 on: August 27, 2019, 11:04:34 AM »

1 x4 Fuel tanks
2 Oil tank behind the engine
3 Oil cooler Bottom/Carburator Top
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tvister

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Re: Ki-30 3D Redux
« Reply #62 on: August 27, 2019, 11:17:58 AM »

Thank you, still would be the location of the wing spars and stabilizer, as well as the control wiring.
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sosezi

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Re: Ki-30 3D Redux
« Reply #63 on: August 27, 2019, 11:26:34 AM »

That would be difficult to say because Ki-30 not popular even in Japan lol where I actually Live
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tvister

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Re: Ki-30 3D Redux
« Reply #64 on: August 27, 2019, 04:09:42 PM »


Already like this, though the plane doesn’t show in the game, the flight is 100% loaded.

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sosezi

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Re: Ki-30 3D Redux
« Reply #65 on: August 27, 2019, 11:13:25 PM »

WOW!! Great Job!! I want to fly her soon  :) :) :) could you tell me how long will it take approx? I mean Ki-30


Thanks
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tvister

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Re: Ki-30 3D Redux
« Reply #66 on: August 28, 2019, 01:13:51 PM »

Something with a cockpit. If you put the plane under the command of AI, then everything works fine ...

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sosezi

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Re: Ki-30 3D Redux
« Reply #67 on: August 28, 2019, 01:23:05 PM »

could you give me try PLANE folder I mean 3d? maybe it will work fine to me? just PM me and I'll test that
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oldschoolie

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Re: Ki-30 3D Redux
« Reply #68 on: August 29, 2019, 08:04:18 AM »

Thank you Epervier for the deletion suggestion so one can use the v1.2 Ki-51 as well. It all works perfectly in my 4.10. Elegant pair of aircraft and great skins.
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tvister

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Re: Ki-30 3D Redux
« Reply #69 on: September 04, 2019, 03:33:57 PM »

Customized the animation of the skirts of the hood skirt. "Facet" so far left. The next problem is the scorer / shooter / observer. In theory, at the time of the enemy’s appearance, the back of the “greenhouse” should move forward, opening the turret. After the destruction of the enemy, the moving parts of the glazing of the cockpit must come back.



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sosezi

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Re: Ki-30 3D Redux
« Reply #70 on: September 04, 2019, 11:54:07 PM »

COOL!! well not really :) because they flew onto combat missions with ALREADY opened gunner canopy ;)
my advice do cockpit closed with NONE setting and opened with DEFAULT/Armed setting

also damage model please lol really excited to fly her!!
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SAS~Poltava

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Re: Ki-30 3D Redux
« Reply #71 on: September 10, 2019, 10:56:34 AM »

Yes, looking good! Keep it up!  :D :D :D
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