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Author Topic: Over-realism. Yes there is such a thing.  (Read 15568 times)

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Captain Dawson

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Over-realism. Yes there is such a thing.
« on: February 03, 2017, 12:26:50 PM »

I would like to address a issue I have with IL-2, which is carried over into all of the modpacks:

Over-realism. "How can something be more real than it is in real life" you ask? It can't. But overly difficult flight characteristics not found in real life is over-realism in my opinion.


You might want to get comfortable because this is long.  :)


I would go so far as to say that if the flight models and AI of the aircraft in IL-2 were accurate with all realism settings on, the Allies could not have won with air power. WWII would have only resulted in a ridiculously higher number of pilot deaths than in real life.

I routinely witness ROOKIE AI defeating ACE AI if the ace happens to be in an American plane. It is well documented that the P-51 was more maneuverable than frontline Axis fighters such as the Bf-109 and Fw-190. I is well documented that the P-51 was FASTER in level flight than all German fighters until planes such as the Fw-190D and Me-262. Yet you rarely see these advantages play out in IL-2. If you try to turn harder than a Bf-109, the P-51 starts dropping a wing off to the side and spins out of control if you continue pulling back, while the Bf-109 easily follows. Only by flying perfectly level for a length of time can you even begin to gain speed on a Fw-190. If the enemy Fw does anything to avoid the attack, you are nearly helpless to follow their death-defying bone-crushing maneuvers.

The BEST Allied planes snap roll uncontrollably at the slightest turn pulling with stalls and spins on. Any real life pilot could tell you planes don't wobble around and stall like the P-51 in IL-2! A real WWII P-51 pilot once said that the stall characteristics of the P-51 in Jane's WWII Fighters was not correct. IL-2 is MUCH more difficult than WWII Fighters let me tell you. American fighters EVEN ACES wobble around firing randomly, only making occasional hits, which do practically no damage. Look at the AI planes in your missions and see. German and Russian planes ONE SHOT me in 90 degree deflection shots, even when I have a far superior plane. I even see German or Russian AI planes fire 1 second deflection shots while I am constantly jinking BEYOND THEIR FIELD OF VIEW and score direct hits! Realism settings do not affect the AI, but without them, the sim seems to easy! May I remind us that in real life latewar American fighters literally wiped out IJN and Luftwaffe aircraft with comparatively small losses? Any attempt at replicating this in IL-2 only leads to the opposite!

In traditional missions in IL-2 of P-51s as bomber escorts over Europe, P-51s immediately abandon the bombers at the first enemy attack, waste all their altitude and advantages, and easily get shot down. This really defeats the purpose of the P-51 as a bomber escort. American planes also often had incendiary bullets which should cause more damage than depicted in IL-2. The advantages the US fighters have in IL-2 are wasted by the fact the AI does not accurately allow the plane to use its advantages. For example: An AI P-51 is attacked by a Fw from below. P-51 has the advantage of speed, since the Fw is climbing and the P-51 should be faster in level flight. But no, the AI makes flies the P-51 in lame attempts at jinking, in which the Fw excels, thereby wasting the P-51's speed, which P-51 could have used to simply fly away, climb, or dive. The AI makes the P-51 turn, but rather than continue his turn, the AI is spooked by fire and jinks more, wasting all the speed advantage due to the flight model's unrealistic representation of speed loss from maneuvering. Now reverse the scenario: The P-51 attacks the Fw. P-51 holds down the trigger for 10 seconds wasting his ammo as he sweeps his gunsight from side to side rolling his wings back and forth, rarely hitting the Fw. The Fw, even set to average, jinks so madly and quickly that a human pilot can hardly keep him in the gunsight! When AI P-51 attempts this same jinking, you see him drifting to the side, wasting speed, and very slowly recovering from any maneuver.

This sim would have me believe great world-changing planes like the P-51 were helpless flops in combat! And I only use the P-51 as an example. Many of the planes in IL-2 1946 have flight characteristics that are over-realistic.  I'm not just whining, this is a real issue!  :o  Anyone here on SAS will tell you that planes like the P-51, P-38, Hellcat, and Corsair are just plain lousy in dogfights against their contemporary Bf-109/Fw-190s, midwar Yak/Las, and A6M/etc fighters in IL-2, though in real life the more advanced late-war American fighters would have an advantage over these enemies all other factors evened, as history tells us.

Yes, German aces had higher kill rates. They also often had more missions per pilot, better planes early in the war, less skilled Russian adversaries, a motive of rewards fueled by killing planes, not winning the war, far more bomber targets, and sometimes more training. I'm not saying they didn't have great accomplishments. They did. But their accomplishments, as well as all WWII pilots' sacrifices, are not given as much value in IL-2! Still don't believe my tirade? 



Lets put it this way: How many people use those American planes above in multiplayer when they can have their choice of plane?  :-|  Not many. When I look on Hyperlobby in a free-selection server, 90% of the time I see only these:

Ki-84c (ridiculously OP guns and, though real, in reality VERY few were used by comparison to other Japanese types)

A6M (dives and turns at unrealistically high speed like a P-51, without breaking the wing off [which would happen to A6M in real life] and watch real life videos of it obliterating at the slightest provocation by 50 cals.)

Bf-109 (latest model allowed by the server, with extra cannons which would weight it down in combat in real life)

Fw-190 (don't even bother fighting, they just dive from 10,000 feet and slam you, you can't shoot back because you're practically stalling just trying to avoid his fire and Fw is going so fast he would black out pulling out of it in real life)

La-5/7 (no, just because it's a Russian game doesn't mean that Russian plane should not stall at all in high G turns when the more advanced P-51 is snap rolling WITH FLAPS in the same turn.)

And finally, the inevitable:
I-185 (Insanely OP for its time "1942" PROTOTYPE never used in combat due to the Russians APPARENTLY NOT LIKING IT since it was not put into production :-X )


This is proof enough in my mind that there is something wrong with the Allied, and specifically the American planes. Yes, different planes have different advantages, but the US fighter aircraft in IL-2 are hardly on par with the same planes they dominated in real life.

Obviously, this takes all the fun out of free-flying servers unless you are one of those planes, or have way to much time on your hands to become an expert at a different biased-against plane. I usually solve this problem quite easily by not playing online at all. In offline gameplay, I attempt to deal with over-realism by disabling overreacted effects like "Stalls and Spins", "Engine Overheat" and "Wind Turbulence". "These are real effects in real life" you might say, but I have flown in enough real life planes to know that these effects and many others in IL-2 are heavily overreacted. I also find myself avoiding the P-51 as many other users likely do. Go figure. It's things like this that keep new players from joining our community of IL-2 users. A few of my friends have tried IL-2 and loved it, but soon gave up because it was "too hard". Don't get me wrong, I'm ALL for realism. I'm that one person that gets pangs of cheaters remorse if I turn off even one of the realism settings. Realism is why I don't play any video games on Xbox, PS3, Wii, or anything else. I mostly play IL-2, because it is the best and most complete depiction of combat flight, and that's what I'm interested in. But when the matter of "too hard" is because of over-realism and what seems to be bias, the playability and "cool" factor of playing the game is greatly reduced along with the realism. This is a big reason why I think more people aren't attracted to IL-2 and the SAS website. I don't see myself ever leaving Il-2, but I don't see a lot of people coming to it either, and that kind of saddens me because some people have put a lot of work into this sim.



So "turn off Stalls and Spins" you may say. We do. "Turn off wind turbulence and all the other unnecessary stuff." We do. But there is still the issue. Even with nearly all but the essential realism settings off, we must deal with unrealistic flight models and apparent bias against many allied planes and their human players in general!  >:(

This is just one of the many issues we must live with. This is not any of the modders' faults as far as I know, this kind of "over-realism" was apparent even in the original stock game, so I'm not blaming anyone here. What do you think? Do you encounter these issues, or is it just me? Can something be done about it?

Tell me in the replies...

-Captain Dawson
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tomoose

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Re: Over-realism. Yes there is such a thing.
« Reply #1 on: February 03, 2017, 12:44:38 PM »

OK, I'll jump in on this...LOL.

I haven't done extensive testing and cannot claim any technical expertise or experience to debate with any authority.  However, simply based on my years of 'flying' IL2 I would tend to agree with the overall sentiment here in that the so-called "superior" Allied fighters don't seem to have that much "superiority" when you compare the game with historical stats/info.  Yes, I accept that it is a 'game' and it has its limitations.

In my limited IL2 "career" I have done exactly what was mentioned in the original post when going into HL  i.e. grabbed a Zero knowing that I have a better survival chance in a dogfight (which is definitely historically counter-intuitive if you get my meaning).  If in HL I would avoid the Hellcat or Corsair etc partly because of my own flying abilities but also partly because they didn't reflect the historical 'beasts' in game that they were supposed to be.  Again, my perception/opinion.

I'm currently flying P-51s with our small online group and we have dumbed down the enemy AI in order to have a decent fighting chance (pardon the pun).  I freely admit that I'm no ace flyer but am able to hold my own but there is no illusion that I'm in a "superior" aircraft when flying the 51 vs 109s or 190s.

Flight Modelling has always been a contentious issue at this forum and many others.  It's still a helluva game and very enjoyable despite the odd frustrating "un-realism" LOL.
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SAS~GJE52

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Re: Over-realism. Yes there is such a thing.
« Reply #2 on: February 03, 2017, 01:04:04 PM »



... Whatever the real truth regarding the situation you so eloquently outlined....  I fear your post will awaken ....... (pause for sinister musical intro) .......

                                              ........    the "Luft-rivet Counters".

Be prepared to suffer countless pages of statistics, graphs, pilot notes, eye witness accounts and quotes from sources too numerous to name.

... It is just a game guys .. get a life ....

Yawn...

G;
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Captain Dawson

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Re: Over-realism. Yes there is such a thing.
« Reply #3 on: February 03, 2017, 01:20:29 PM »



... Whatever the real truth regarding the situation you so eloquently outlined....  I fear your post will awaken ....... (pause for sinister musical intro) .......

                                              ........    the "Luft-rivet Counters".


LOL  :P  Oh no, should I be scared?  o_O

Be prepared to suffer countless pages of statistics, graphs, pilot notes, eye witness accounts and quotes from sources too numerous to name.

... It is just a game guys .. get a life ....

Yawn...


But this IS my life  :D
No I'm just kidding. You have a point though. I know it's just a game. I'm not trying to stir up discontent, (since its already there  :P ) I just want to see if there is a legitimate solution to the problem. Because I could be called a "rivet counter"  :P , I only want to see the game at its best!

OK, I'll jump in on this...LOL. Yes, I accept that it is a 'game' and it has its limitations.
Flight Modelling has always been a contentious issue at this forum and many others.  It's still a helluva game and very enjoyable despite the odd frustrating "un-realism" LOL.

Hm. I agree. Perhaps I'm nitpicking, but I just want to see if there is a solution. As you could probably see, I am very sensitive to bias, because I see enough of it in the media already.  :P I'm perfectly ok with it even if there is no solution though.
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Chrival

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Re: Over-realism. Yes there is such a thing.
« Reply #4 on: February 03, 2017, 01:24:23 PM »

Hey Captain Dawson, totally agree with you.
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sniperton

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Re: Over-realism. Yes there is such a thing.
« Reply #5 on: February 03, 2017, 03:01:03 PM »

Maintenance, spare parts availability, cockpit heating and general ergonomy, reliability of instruments, weapons, and radios, and the supporting economy behind the armed forces, these are the crucial factors which can't be modeled in a simulation game. Shermans historically won over Tigers, but this would never happen in a simulation game where matches between them are more balanced in numbers than in RL were. I say this as someone who is inclined to fly underpowered Italian planes against the Allied in 1940/41.  ;D
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raptor_9090

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Re: Over-realism. Yes there is such a thing.
« Reply #6 on: February 03, 2017, 03:13:06 PM »

I think you mean more like "over difficulty" and wrong flight modelling than over-realism itself. If you look on over-realism, that would be DCS World specific modules. Grab the A-10C module, you'll need 1 week to just learn how to start the aircraft, and still feel like there's no immersion as there's no dynamic campaign, few objects of same time period and such, giving you the feeling it's just a simulator about learning how to fly a specific plane.

About the american planes underperforming. My latest experience flying american planes was with the stock pacific campaign, from Pearl Harbor to the Marianas (didn't get as far as fly the Corsair or Hellcat). And i din't have problems with it, the F4F Wildcat performed as i imagined it would. Way less manouvrable than the japanese planes but faster and way more deadlier (a single well aimed shot burst at the right spot of the fuselage would even explode the japanese fighter at times!).
The last time i did fly a lot the P-51 was 8 years ago, also the stock campaign of the original version of IL2-1946. And in fact i was, after many time flying the not-so-great P-40, simply blown-minded by the P-51. It was fast as hell, very tough against enemy fire, had excellent climb rate, great service-ceiling etc.
But, i need to point out that these experiences happened on stock Il2-1946 campaigns, on the Pacific Theatre
I yet didn't fly the P-51 on the European theatre of operations.

Now, regarding the P-51 greatness it have achieved among post-WW2 military press and general media, specially it's records against Germany planes, we should keep in mind the following:
- The P-51 was created with the goal of being the best possible escort-fighter and protect the B-17's flying over europe in extremely long missions in very high altitudes. As such, it's best performance was around 30,000 ft above sea level. When flying below the 5000m, it's performance begins to lose it's good characteristics. Most of the time, in real life, the P-51s were at the right time and right place to use it's advantages against axis planes.
- The germans were completely outnumbered in the sky. There were 10-15 allied planes for every german plane avaiable. This leads to the point below.
- Because the germans were outnumbered, they desperately needed to increse their aircraft production and service. As such, they built and put to service many faulty and unreliable fighters.
- Even though the FW190 D and Me-262 existed, the majority of german planes were BF-109G's and FW190A's, many of them with short range and reliability problems due to poor production quality-control.
These things explain the great (and deserved) sucess of the P-51. It's a amazing fighter plane, but they were also facing few enemies with inferior quality planes (and inexperienced pilots). There weren't too many Fw190 D9's or Me-262 on the sky. The P-51 was not essentially designed to fight at medium-low altitudes. That would explain why they would lose to Bf109

Now, back to the game's problems. Yes, the AI is very odd. It's at the same time dumb and ubber unrealistic great sometimes. Often they don't use the plane advantages such as you mentioned about the P-51. But there's a bizarre problem i don't see many people complaining: the AI is unrealistic "too good", in the sense that they outperforms you even when you are in a clear superior aircraft and you are using the right tactics. Example: as i was flying with the BF109E4 i sppoted a Hurricane. Then the Hurricane managed to fly away from me (even though we were at the same level), then made a turn i couldn't keep with, got my 6'clock and managed to fire as many bullets enough to shoot me down. The enemy AI seems to have  perfect trimming, throttling, turn rate and most of all perfect aiming. It's like their planes don't bounce at all when they aim.

I also thinks the russian planes are op in the game, but i'm not sure i'm completely right that.
I don't think over-realism could be any problem. But rather, wrong FM characteristics and unbalanced AI.
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raptor_9090

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Re: Over-realism. Yes there is such a thing.
« Reply #7 on: February 03, 2017, 03:14:25 PM »

Maintenance, spare parts availability, cockpit heating and general ergonomy, reliability of instruments, weapons, and radios, and the supporting economy behind the armed forces, these are the crucial factors which can't be modeled in a simulation game. Shermans historically won over Tigers, but this would never happen in a simulation game where matches between them are more balanced in numbers than in RL were. I say this as someone who is inclined to fly underpowered Italian planes against the Allied in 1940/41.  ;D

That's a good observation we all need take in account.
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4S_Vega

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Re: Over-realism. Yes there is such a thing.
« Reply #8 on: February 03, 2017, 03:53:08 PM »

Only for me that FMs seems almost good and historically coorrect?

I just flew over 1000 missions between airforce war and IL2 war 10 years ago with my squadrons, first JG53, then 4S.

I can tell you that when you fly these planes online human vs human in a mission (not in a dogfight server) history is respected.

And i don't know what A6M you fly, because over 650 you risk to lost wings in a dive.

La-7 is a "for noob" plane, because is easy to fly, but only at low and medium low altitudes is better than opponents, try to engage a P-51 over 5000m and you will see the slaps that you take......

Bf-109 is useless against fighter when use kanonenboot.

Fw-190: theyr better advantage was the high speed maneuvrability, powerfull engine and weapons, exactly the things you're talking about
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dagger123456

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Re: Over-realism. Yes there is such a thing.
« Reply #9 on: February 03, 2017, 03:58:05 PM »

i have been flying the mustang in a while.  speaking for myself, i feel like im in a very superior aircraft flying against 109 or 190 any version, ace setting, offline in HSFX expert mode.  i have no problem with george's or zero's too.  i think if you set your joystick right (3%, 8%......70% elevator), you wont have problem with stalling.  same thing with the wobble, just set the rudder correctly and do not yank the stick. 

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Sillius_Sodus

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Re: Over-realism. Yes there is such a thing.
« Reply #10 on: February 03, 2017, 05:12:15 PM »

.... It is well documented that the P-51 was more maneuverable than frontline Axis fighters such as the Bf-109 and Fw-190. I is well documented that the P-51 was FASTER in level flight than all German fighters until planes such as the Fw-190D and Me-262. Yet you rarely see these advantages play out in IL-2. If you try to turn harder than a Bf-109, the P-51 starts dropping a wing off to the side and spins out of control if you continue pulling back, while the Bf-109 easily follows. Only by flying perfectly level for a length of time can you even begin to gain speed on a Fw-190. If the enemy Fw does anything to avoid the attack, you are nearly helpless to follow their death-defying bone-crushing maneuvers.

...

Errr, no Captain Dawson, it's well documented that the Mustang was not more maneuverable than the 109, gun pods notwithstanding. True, the latest model 109's lost a lot of the agility of their older brothers, i.e. the F and G2, but the Mustang is generally not considered a turn-fighter.

Against the 190, it depends on the altitude of the fight. High up the 190's performance dropped off considerably, but down low it was a good match for the Pony.

The P-51 is a very competent fighter, and combined greater aircraft numbers and better trained pilots, it did good work irl. That said, a well-flown 109 or 190, whether human-controlled or ai, will give the Pony a hard time.

I've flown it online and off for years and it does a good job but you can't just yank it around like you can do in a 109 or some other Blue kites. If you have trouble escaping from a Zeke in a dive or level flight, try a fast climb at at least 400 km/h; you won't have a great climb rate but you will outpace the Zeke.

On the other hand, I've found that when I fly the P-38 offline, I'm pretty much dead meat against the 109 and 190.

Good hunting,
Conky
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Captain Dawson

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Re: Over-realism. Yes there is such a thing.
« Reply #11 on: February 03, 2017, 05:16:20 PM »

Example: as i was flying with the BF109E4 i sppoted a Hurricane. Then the Hurricane managed to fly away from me (even though we were at the same level), then made a turn i couldn't keep with, got my 6'clock and managed to fire as many bullets enough to shoot me down. The enemy AI seems to have perfect trimming, throttling, turn rate and most of all perfect aiming. It's like their planes don't bounce at all when they aim.

This is what I'm talking about. I can understand a Hurricane outmaneuvering a 109, but the AI having perfectly stable and accurate deflection shots while the player can hardly keep the nose still from buffeting is not accurate. It's not just the FMs and AI, it's the over-realism like incessant bouncing on the gunsight from "turbulence" and over-reactive snap-rolling that kills the player.

And i don't know what A6M you fly, because over 650 you risk to lost wings in a dive.

I don't fly A6M, but the ones I see on Hyperlobby certainly seem far too OP, both in dives and in general. I can't tell their speed, but A6M should not be going safely as fast as I've seen them go. Real life a Hellcat would usually dominate a A6M3, the Hellcat would have the power to speed away if in a tricky situation. But alas not in IL-2. No-one uses Hellcat in Hyper Lobby Dogfight servers!

i have been flying the mustang in a while.  speaking for myself, i feel like im in a very superior aircraft flying against 109 or 190 any version, ace setting, offline in HSFX expert mode.  i have no problem with george's or zero's too.  i think if you set your joystick right (3%, 8%......70% elevator), you wont have problem with stalling.  same thing with the wobble, just set the rudder correctly and do not yank the stick. 

I have to be very careful when maneuvering, and I keep my P-51 right on the edge of its limit nearly all the time. I may need to adjust a few settings on my stick, but this of course isn't the whole problem. As long as I use gentle control input and keep up my speed, I can get along fine in the P-51. But the fact is, P-51 should not snap roll in the same turn as a worse-turning plane that can do it fine. The AI is a whole different story.

Shermans historically won over Tigers, but this would never happen in a simulation game where matches between them are more balanced in numbers than in RL were.

Good point. This may well be a large part of it. The numerical differences can't be entirely replicated in IL-2, so that would definitely affect things. What I'm mostly talking about here is more the issues I have with the FMs and "Realism" than anything.
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10
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