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Author Topic: A/I Jets blow up on spawning LOG INFO Provided  (Read 1018 times)

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pilotsden

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A/I Jets blow up on spawning LOG INFO Provided
« on: February 03, 2017, 10:30:22 AM »

Help with a problem please....Log info below....

A/I runway start jets spawn and immediately burst into the air and blow up....the ones that were air start spawn's  always spawn sinking in the sea although the spawn-point was not anywhere near the sea....this happens with ALL of the newer jets after the Mig-19 ...
Sorry for the long list but I don't know how else to post my log file....any and all help will be much appreciated.....thanks..just the errors I could find are posted

LOG FILE INFO.....
Code: [Select]
[5:00:12 PM] House: Parameter [buildings.House$TrainPRVZb_B]:<MeshLive> not found
[5:00:12 PM] Can't set property
[5:00:12 PM] java.lang.RuntimeException: Can't set property
[5:00:12 PM] at com.maddox.il2.objects.buildings.House$SPAWN.getS(House.java:572)
[5:00:12 PM] at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:593)
[5:00:12 PM] at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:714)
[5:00:12 PM] at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:95)
[5:00:12 PM] at java.lang.reflect.Method.invoke(Native Method)
[5:00:12 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[5:00:12 PM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[5:00:12 PM] at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
[5:00:12 PM] at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
[5:00:12 PM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[5:00:12 PM] at com.maddox.il2.builder.Builder.<init>(Builder.java:3214)
[5:00:12 PM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[5:00:12 PM] at com.maddox.il2.gui.GUI.create(GUI.java:166)
[5:00:12 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
[5:00:12 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[5:00:12 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[5:00:12 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[5:00:12 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:00:12 PM] Problem in house spawn registration: com.maddox.il2.objects.buildings.House$TrainPRVZb_B
[5:00:13 PM] Initializing DirectSound playback device...
[5:00:13 PM] Primary buffer created.
[5:00:13 PM] Playback format is set : sampling rate = 22050, num channels = 2.
[5:00:13 PM] Not enought hardware buffers (0), hardware disabled
[5:00:13 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[5:00:13 PM] Default speaker config is : 1310724.
[5:00:13 PM] Direct sound audio device initialized successfully :
[5:00:13 PM] DX Version : 7
[5:00:13 PM] Hardware    - disabled [buffers : 0]
[5:00:13 PM] Extensions  - enabled :
[5:00:13 PM]   EAX ver. 1 [ ]  - disabled
[5:00:13 PM]   EAX ver. 2 [ ]  - disabled
[5:00:13 PM]   EAX ver. 3 [ ]  - disabled
[5:00:13 PM]   I3D ver. 2 [ ]  - disabled
[5:00:13 PM]   ZoomFX     [ ]  - disabled
[5:00:13 PM]   MacroFX    [ ]  - disabled
[5:00:13 PM] SIMD render [X]
[5:00:13 PM] num channels 16
[5:00:13 PM]
[5:00:25 PM] Loading mission net/dogfight/Nam/Nam_001.mis...
[5:00:25 PM] Month = 6 , Hour = 12
[5:00:25 PM] Temperature -     0m = 23.0 .
[5:00:25 PM] Temperature -  1000m = 16.51001 .
[5:00:25 PM] Temperature -  2000m = 10.019989 .
[5:00:25 PM] Temperature -  3000m = 3.5299988 .
[5:00:25 PM] Temperature -  4000m = -2.9599915 .
[5:00:25 PM] Temperature -  5000m = -9.450012 .
[5:00:25 PM] Temperature -  6000m = -15.940002 .
[5:00:25 PM] Temperature -  7000m = -22.429993 .
[5:00:25 PM] Temperature -  8000m = -28.919998 .
[5:00:25 PM] Temperature -  9000m = -35.410004 .
[5:00:25 PM] Temperature - 10000m = -41.899994 .
[5:00:25 PM] Temperature - 11000m = -48.39 .
[5:00:25 PM] Temperature - 12000m = -54.880005 .
[5:00:25 PM] Loading map.ini defined airfields:
[5:00:25 PM] Detected Vertex Shaders 3.0.
[5:00:25 PM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[5:00:25 PM] Vertex texture units: 32
[5:00:25 PM]
[5:00:26 PM] PBuffer: suitable formats: 12
[5:00:26 PM]
[5:00:26 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[5:00:26 PM] Depth = 24, stencil = 8
[5:00:26 PM] PBuffer: suitable formats: 12
[5:00:26 PM]
[5:00:26 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[5:00:26 PM] Depth = 24, stencil = 8
[5:00:27 PM] Loading vertex/fragment programs: *705113696*
[5:00:27 PM] *** Loading: [vpFogFar2Tex2D]
[5:00:27 PM] *** Loading: [vpFog2Tex2DBlend]
[5:00:27 PM] *** Loading: [vpFogFar4Tex2D]
[5:00:27 PM] *** Loading: [vpFogFar8Tex2D]
[5:00:27 PM] *** Loading: [vpFogNoTex]
[5:00:27 PM] *** Loading: [vpFog4Tex2D]
[5:00:27 PM] *** Loading: [vpFog4Tex2D_UV2]
[5:00:27 PM] *** Loading: [vp4Tex2D]
[5:00:27 PM] *** Loading: [vp6Tex2D]
[5:00:27 PM] *** Loading: [vpTexUVTex2D]
[5:00:27 PM] *** Loading: [vpWaterGrid_NV]
[5:00:27 PM] *** Loading: [vpWaterSunLight_NV]
[5:00:27 PM] *** Loading: [vpWaterSunLight_ATI]
[5:00:27 PM] *** Loading: [vpWaterSunLight_FP]
[5:00:27 PM] *** Loading: [vpTreeSprite]
[5:00:27 PM] *** Loading: [vpTreeTrunk]
[5:00:27 PM] *** Loading: [vpVAObjectsN]
[5:00:27 PM] *** Loading: [vpVAObjectsL0]
[5:00:27 PM] *** Loading: [vpSprites]
[5:00:27 PM] *** Loading: [vpSimpleGL]
[5:00:27 PM] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpCoastBump] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpCaustic] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpSprites] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpSimpleGL]
[5:00:27 PM] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpRiverCoastAA]
[5:00:27 PM] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[5:00:27 PM] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [vpWaterDM_CPU]
[5:00:27 PM] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[5:00:27 PM] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[5:00:27 PM] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[5:00:27 PM] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[5:00:27 PM] *** Loading: [fpWaterLFogDM]
[5:00:27 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[5:00:27 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[5:00:28 PM] Load bridges
[5:00:28 PM] Load static objects
[5:00:28 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[5:00:28 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[5:00:28 PM] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[5:00:29 PM] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[5:00:29 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[5:00:29 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[5:00:29 PM] *DiffFM 'flightmodels/mig-19.fmd' being loaded from: 'mig19'...
[5:00:29 PM] *DiffFM 'flightmodels/tumansky.emd' being loaded from: 'mig19'...
[5:00:29 PM] *DiffFM 'flightmodels/tumansky.emd' being loaded from: 'mig19'...
[5:00:29 PM] Flight Model File FlightModels/Mig-19.fmd:MIG19 contains no Mach Drag Parameters.
[5:00:29 PM] *DiffFM 'flightmodels/mig-19.fmd' being loaded from: 'mig19'...
[5:00:29 PM] *** Diff Brakes Set to Type: 3
[5:00:30 PM] *DiffFM 'flightmodels/mig-19.fmd' being loaded from: 'mig19'...
[5:00:30 PM] *DiffFM 'flightmodels/tumansky.emd' being loaded from: 'mig19'...
[5:00:30 PM] *DiffFM 'flightmodels/tumansky.emd' being loaded from: 'mig19'...
[5:00:30 PM] Flight Model File FlightModels/Mig-19.fmd:MIG19 contains no Mach Drag Parameters.
[5:00:30 PM] *DiffFM 'flightmodels/mig-19.fmd' being loaded from: 'mig19'...
[5:00:30 PM] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.Q_5
[5:00:30 PM] java.lang.RuntimeException: Weapon set 'default' not registered in air.Q_5
[5:00:30 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
[5:00:30 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2702)
[5:00:30 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[5:00:30 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[5:00:30 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[5:00:30 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[5:00:30 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[5:00:30 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[5:00:30 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[5:00:30 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[5:00:30 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:00:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[5:00:30 PM] *DiffFM 'flightmodels/mig-19.fmd' being loaded from: 'mig19'...
[5:00:30 PM] *DiffFM 'flightmodels/f-105f.fmd' being loaded from: 'f105'...
[5:00:31 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[5:00:31 PM] *DiffFM 'flightmodels/mirage-iiic.fmd' being loaded from: 'mirageiii'...
[5:00:31 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[5:00:31 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[5:00:31 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[5:00:31 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[5:00:32 PM] Mission: net/dogfight/Nam/Nam_001.mis is Playing
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap1a_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Flap2a_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
[5:00:32 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
[5:00:35 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
[5:00:35 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
[5:00:35 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
[5:00:35 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
[5:00:38 PM] *DiffFM 'flightmodels/mirage-iiic.fmd' being loaded from: 'mirageiii'...
[5:00:38 PM] *DiffFM 'flightmodels/snecma_atar.emd' being loaded from: 'mirageiii'...
[5:00:38 PM] Flight Model File FlightModels/Mirage-IIIC.fmd:MIRAGEIII contains no Mach Drag Parameters.
[5:00:38 PM] *DiffFM 'flightmodels/mirage-iiic.fmd' being loaded from: 'mirageiii'...
[5:00:38 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap1'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap2'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap3'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap4'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap5'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap6'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap7'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap8'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap9'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap10'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap11'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap12'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap13'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap14'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap15'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap16'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap17'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EngineExhaustFlap18'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'EffectBox'
[5:00:39 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Cone'
[5:00:39 PM] Time overflow (211): tickLen 41
[5:00:46 PM] warning: no files : music/crash
[5:00:51 PM] null
[5:00:51 PM] java.lang.NullPointerException
[5:00:51 PM] at com.maddox.il2.gui.GUINetServerMisSelect._leave(GUINetServerMisSelect.java:428)
[5:00:51 PM] at com.maddox.il2.game.GameState.leavePop(GameState.java:95)
[5:00:51 PM] at com.maddox.il2.game.GameStateStack.pop(GameStateStack.java:67)
[5:00:51 PM] at com.maddox.il2.gui.GUINetServer._exitServer(GUINetServer.java:72)
[5:00:51 PM] at com.maddox.il2.gui.GUINetServer.access$100(GUINetServer.java:16)
[5:00:51 PM] at com.maddox.il2.gui.GUINetServer$1.result(GUINetServer.java:32)
[5:00:51 PM] at com.maddox.gwindow.GWindowMessageBox.doResult(GWindowMessageBox.java:58)
[5:00:51 PM] at com.maddox.gwindow.GWindowMessageBox$Button.notify(GWindowMessageBox.java:110)
[5:00:51 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[5:00:51 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[5:00:51 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[5:00:51 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[5:00:51 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[5:00:51 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[5:00:51 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[5:00:51 PM] at com.maddox.rts.Message._send(Message.java:1217)
[5:00:51 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[5:00:51 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[5:00:51 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[5:00:51 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[5:00:51 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[5:00:51 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[5:00:51 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[5:00:51 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[5:00:51 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Feb 3, 2017 5:00:56 PM] -------------- END log session -------------
PD
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SAS~Bombsaway

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #1 on: February 03, 2017, 11:11:10 AM »

Hi PD. I modiefied your post so it wasnt such a long page. I hope someone can post an answer for you soon. Sorry I couldnt help with that part. :)
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vpmedia

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #2 on: February 03, 2017, 11:24:48 AM »

A/I runway start jets spawn and immediately burst into the air and blow up....

Code: [Select]
java.lang.RuntimeException: Weapon set 'default' not registered in air.Q_5
try selecting a weapon set other than "default"

pilotsden

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #3 on: February 03, 2017, 11:56:55 AM »

I Can't thank you enough as this indeed has solved my problem.....we in ''The Boy's of 60 Squadron'' are back in business again.... The fast response and accurate assessment is so very much appreciated....thanks ''Bomber'' for correcting the post....and to you  Vpmedia for the ''SOLVE'' information....now to get back to the mission builder....tonight we fly in jetwar   ;D ;D

PD
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SAS~Bombsaway

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #4 on: February 03, 2017, 12:08:58 PM »

Great PD. I'm glad VP solved it for you. Tell The Boys I said Hello and Happy flying. :)
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Sir Rod

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #5 on: February 03, 2017, 01:06:44 PM »

We say Hello back Bombs  -  Good to see you still hard at it  :)
Rod
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i7-930 - 2.93 GHz, Asus P6X58D Premium, GeForce GTX-970, 12GB DDR3,  Samsung 32" , Win10 pro 64bit

SAS~Bombsaway

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #6 on: February 03, 2017, 01:17:37 PM »

Hi Rod!! :) Good to hear from you.  I hope you and the rest of the Boys are doing well.
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cherokeedriver

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #7 on: February 03, 2017, 07:03:08 PM »

We're doing well, Bombsaway........... just a bit older! :) (I'm better known as Mustang within the Boys of 60)
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SAS~Bombsaway

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #8 on: February 03, 2017, 07:05:01 PM »

I resemble that remark. LOL  :) Good to hear from you.
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Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

SAS~Monty27

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Re: A/I Jets blow up on spawning LOG INFO Provided
« Reply #9 on: February 06, 2017, 05:51:28 AM »

I Can't thank you enough as this indeed has solved my problem.....we in ''The Boy's of 60 Squadron'' are back in business again.... The fast response and accurate assessment is so very much appreciated....thanks ''Bomber'' for correcting the post....and to you  Vpmedia for the ''SOLVE'' information....now to get back to the mission builder....tonight we fly in jetwar   ;D ;D

PD

The exploding spawn bug, related to modded aircraft sets, is really disconcerting at first but is easily solved when you recognise it.  There are a number of aircraft that crop up and require a loadout other than default to solve the problem.  Aircraft that cause the problem always have an expanded loadout with other options.  So next time it happens you know what to look for!

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