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Author Topic: jsgmemods  (Read 884 times)

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tartenmuche

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jsgmemods
« on: January 29, 2017, 11:12:04 AM »

Dear all,
I would like to introduce a jsgmemods named "Noradiostupidmessage" because I don't like to be shouted at by my leader "Stay with your leader" or "Wo steckst du?" aso.
I would also like to introduce the map La RĂ©union  through jsgmemods but there is no more jsgmemods folder. I tried to create one but it does not appear in the selector.
What should I do?
Best regards.
Tart
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Peachy9

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Re: jsgmemods
« Reply #1 on: January 29, 2017, 04:44:17 PM »

BATMODS Folder is new JSGME Folder
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tartenmuche

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Re: jsgmemods
« Reply #2 on: January 30, 2017, 05:03:02 AM »

Dear Peachy9,
thank you, it works for "noradiostupidmessages" but for the map I should use the usual way for additional maps.
Regards.
Tart
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Peachy9

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Re: jsgmemods
« Reply #3 on: January 30, 2017, 12:55:16 PM »

I think it depends, but in principle if you want to use jsgme (bat mods) then you should be able to use it to add maps in the same way as it was before , as long as BAT has the objects used on the map and/or they are included in the map mod. You will have to update the all.ini which I think you can find in the relevant folder (#WAW2 or other). You could also add the map directly into the waw2 or dof2 or other folder but this will start to potentially mess things up when updates are applied.
Hope this helps
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