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Author Topic: AEG C IV & AEG C IVN  (Read 3456 times)

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Alfie Noakes

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AEG C IV & AEG C IVN
« on: January 09, 2017, 12:57:24 AM »

I've been thoroughly enjoying testing all the DOF a/c in Monty's new BAT development...
All are working beautifully except for one ....the   AEG C IV / N
For the life of me I cannot get them into the air  :D
Engine starts as usual, but open up the throttle and there's a slow spooling up to what appears to be half revs  :D
Both me and the AI can only get 5kph out of her on grass runways  :D
Air starts give a speed of 80-100kph  then a gentle glide to earth at about 1m per second  :D
A little research gives the AEG  C IV / N powered by a 160bhp  D III capable of 150kph
The JI, JIa and JII has a similar airframe + Bz IV 200bhp and in game will make 140kph with a pair of spandau's, a becker 20mm, 100kg frag, a full fuel tank, 400kg of armor plating and 2 chubby German's  8)
Is it possible to tweak the C IV from my end....or is it a JAVA thing ?
Any help or direction gratefully received .....

Cheers

Alfie

PS...... admin if this is in the wrong place please feel free to move it
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Dreamk

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Re: AEG C IV & AEG C IVN
« Reply #1 on: January 09, 2017, 02:31:08 AM »

The fmd of the AEG CIV and the AEG J are almost identical (the weight of the AEG CIV is even smaller than for the AEG J) However the difference is in the engine used - in the AEG CIV this is the Mercedes DIII and the emd of this engine needs apparently to be reworked. This won't impact on other aircraft in game except the Albatros C1 as the Albatros DIII used the DIIa version and teh DV used the DIIau version, which have their own fmd entries.
The most probable entry to change is the weight of the propeller (currently 50kg).
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Dreamk

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Re: AEG C IV & AEG C IVN
« Reply #2 on: January 09, 2017, 05:18:53 AM »

Alfie try that - this must do the job:
https://www.mediafire.com/file/4xmbear6eapo38r/AEGCIV
The size of the prop is now 2.65m and the rpmax 1700 (as in the other versions of Mercedes IIID) instead of 1600 rpm
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Alfie Noakes

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Re: AEG C IV & AEG C IVN
« Reply #3 on: January 09, 2017, 06:23:47 AM »

Dreamk

Many thanks for you lightening quick response !
I've tried replacing and/ or overwriting the AEG C IV file at

DBW1916/ #DBW_1916/ AIRCRAFT_AEG_CIV_AEG_J but I'm getting 60% CTD on both  :(

Is this the correct placing for your fix file ?

Cheers

Alfie
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Alfie Noakes

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Re: AEG C IV & AEG C IVN
« Reply #4 on: January 09, 2017, 06:41:19 AM »

In DBW1916 when I replace the file AEG CIV I get.....

Code: [Select]
  FlightModels/AEGCIV.fmd:AEGCIV
m_lastFMFile = aegciv
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2946)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = aegciv
s1 = flightmodels/aegciv.fmd
s = FlightModels/AEGCIV.fmd:AEGCIV
m_lastFMFile = aegciv
null
java.lang.NullPointerException
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:540)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2946)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = aegciv
s1 = flightmodels/aegciv.fmd
s = FlightModels/AEGCIV.fmd:AEGCIV
m_lastFMFile = aegciv
Main begin: null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1215)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2938)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3371)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[09.01.2017 13:30:17] -------------- END log session -------------
   

What is....... isPlaneContainsArrestor ?  o_O

Cheers

Alfie
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Dreamk

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Re: AEG C IV & AEG C IVN
« Reply #5 on: January 09, 2017, 10:16:19 AM »

For the standalone installation in SAS 3.06 modact:
path: #SAS\AEG-CIV_AEG_J
instead of the current file with the same name AEGCIV
Check that you use AutoDiffFM - this fm is compiled in 410 format

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615sqn_Maveric

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Re: AEG C IV & AEG C IVN
« Reply #6 on: January 09, 2017, 10:53:48 AM »

work like a charm in cup dof

just put a minus in the file \CUP_DOF\#DOF\Classes-FMs\-AEGCIV

& put the file from dreamk like that \CUP_DOF\#DOF\Classes-FMs\AEGCIV

thanks dreamk

:)
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Korrigan

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Re: AEG C IV & AEG C IVN
« Reply #7 on: January 09, 2017, 12:11:50 PM »

And in BAT DOF also.
Thank you Dreamk.
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Alfie Noakes

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Re: AEG C IV & AEG C IVN
« Reply #8 on: January 09, 2017, 01:15:35 PM »

Excellent !
Many thanks Dreamk  ;D

Cheers

Alfie
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leforban

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Re: AEG C IV & AEG C IVN
« Reply #9 on: October 01, 2022, 08:34:42 AM »

 :o
Hi I have the same error than Alfie when I try to change the fm file of the AEGCIV
What exackly do I have to do to make it work in 4.10.1 DBW1916 ?
Which AutoDiffm file do I have to put and in which folder (DBW1916 ?)
Any help welcome
Thank you le forban
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