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Author Topic: RESTORE POINT WHY?  (Read 818 times)

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SAS~Monty27

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RESTORE POINT WHY?
« on: November 21, 2016, 02:12:09 PM »

RESTORE POINT WHY?
It seems wasteful, when downloading from the start of CUP, to simply throw away a complete MOD folder (#DOF/#TGA/#WAW/#JTW) again and again!  Why do we do such a thing and is it really necessary?  Can't we make up our minds?



Of course, in between each upgrade the current MOD folders may serve for many weeks or even months in order to configure their respective SFS_Archives.  Over that period of time people customise stuff, try other mods in there and all sorts of tweaks - which we encourage.

However, it is all too easy to lose that level playing field.  Its fine to add some new SFS files, they stay the same, but if you just keep throwing stuff into the MOD folder each time we are going to rapidly drift apart.

Early on there is a fair bit to assemble so the CUP downloads go in on top of one another in quick succession.  These days, when each module has reached a respectable size and there is a lot going on, we treat each new update as an opportunity to clean house.

For example, we are constantly updating classfiles and pruning old and obsolete junk code that accumulates.  SAS~Benitomuso taught me this and I'm a cleaner modder as a result.

So, when we do a CUP Module upgrade you get a fresh clean MOD folder and will lose any addons you put in yourself.  This is a good thing for even more reasons:

1) Those addons may be incorporated now, because you told us about them, we agreed they should be in there and were able to make them work.

2) If you do have to re-install an individual mod, because we haven't got around to it yet, then you start with a 'clean' MOD folder.  You therefore know the potential source of any new 'issues' is likely related to the material you have introduced.

This method has recently enabled other CUP users to quickly point out new mod conflicts we had not even considered, because we didn't have the mod!  When you are presented with a fresh upgrade and a previous, usually older mod that you had in there, no longer works - everyone now has another piece of the puzzle!



That's how Henkypenky ended up testing a big chunk of #WAW Part-22 and we all re-discovered the beautiful Spitfire FR MkXIVe by SAS~GJE52.  You were right Henk, it is a masterpiece - and now it works in 412 CUP!

So; we have all had #WAW Part-21 for a few weeks.  The SFS material introduced with it stays where it is; taking up less space than it would have done in un-compressed form.  But the MOD folder #WAW is going to become old news again.  We shall ask you once more to throw it away, and accept a completely new one in its place!

To recap this method:

1) JSGME DISABLE EVERYTHING
2) MINUS (-) RENAME MOD FOLDER (#WAW TO -#WAW)
3) UNRAR CONTENTS TO IL2 DIRECTORY (ALLOW OVERWRITE)
4) DELETE OLD MOD FOLDER (-#WAW)

I hope you can appreciate the reason why we do it this way now.


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BlackAce7727

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Re: RESTORE POINT WHY?
« Reply #1 on: November 21, 2016, 02:13:11 PM »

Is that Spitfire what I think it is?! the LFXIVe?!
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Cafs

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Re: RESTORE POINT WHY?
« Reply #2 on: November 22, 2016, 09:07:42 AM »

Brilliant thread explaining the logic behind CUP modules.

Thx a lot.
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SAS~Monty27

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Re: RESTORE POINT WHY?
« Reply #3 on: November 22, 2016, 05:25:23 PM »

Brilliant thread explaining the logic behind CUP modules.

Thx a lot.

Good on yer Cafs - Always nice to meet another reader!

I think the Restore Point Install was probably our greatest idea:

CUP is not static and modding is not simply a process of adding material.  Sometimes, with improvements, previous material becomes obsolete and must be removed. 

No modset can possibly remain static if people have access to it and add other mods they like.  The likelihood of obselete and/or conflicting classifles and 3do ending up in the same place is very high!

Because CUP uses an SFS archive the MOD folders can be kept reasonably small and are easily replaced.

CUP is organic, dynamic, used by active and curious players who mod on the cutting edge of this sim.  CUP is designed so that very experienced modders can share the set with everybody.

Will there ever be a one-stop simple install for CUP?  Yes, when its dead and finished...  ;D

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