Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: STATE OF THE ART  (Read 3552 times)

0 Members and 1 Guest are viewing this topic.

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3825
  • Focus on the solution, not the problem.
    • Broadarrow Artwork
STATE OF THE ART
« on: November 06, 2016, 03:33:20 AM »

WAIT A MINUTE THERE - HOLD EVERYTHING!

C.U.P. - WORLD AT WAR


Nearing a state of completion?

As CUP develops, improves and expands - World at War has drawn criticism for its sheer size and detail compared to simpler installs.  Well we do have well over 1000 aircraft and so many features in there! 

For my part performance is not an issue, my CUP is smooth and fast. Graphics and mesh improvements are usually always worth a small cost.  The way in which we use the sim also impacts performance.  Mission design is a factor here as well.

There are some gains to be made through re-structuring the SFS Archive and Classfiles.  SAS~Benitomuso, SAS~Asheshouse and Moezilla, in particular, have shown this.  Don't try it at home - Moving classfiles and load orders around is guaranteed to produce some surprising results and break things!  However, there are some good ideas on how to further Optimise CUP-#WAW and re-structure the SFS Archive and Classfiles for #WAW.

To encourage this effort we need stability.  Further #WAW development should be frozen at this point with #WAW Part-21.

http://www.sas1946.com/main/index.php/topic,52898.0.html

I would expect any newly rebuilt SFS_WAW archive to be uploaded in parts for testing (by PM invitation) and then released with a new #WAW Mod folder.  To allow room for the Optimisation projects the main CUP Team will go 'hands off' #WAW for the time being.

While testing any new SFS Archive remember that we have #WAW Part-21 - At this point its tidy, working well and has a lot of content.  So, no worries, we will always be backed up to this point whatever else is tried!

Meanwhile we have four other CUP Modules to continue to develop and I also want to finish my collection of campaigns and missions.

This is my current priority list:

SAS Modular Map Expansion - Some major updates coming here.  New maps and textures apply to all CUP Modules.

CUP - Dawn of Flight - Keeping pace with 412 fixes and new models - To have these unique models working in 412 is a major triumph for CUP.  Its also a unique achievement, there is nothing else out there that does everything Dawn of Flight does, in 412!

CUP - The Golden Age - Same as the above.  Another large Campaign pack for the Spanish Civil War is on its way.

CUP - World at War - Frozen as of Part-21 to allow for Optimisation by interested parties.  Meanwhile previous long campaigns - Desert Air Force - Midway - Ace of Spades - The Battle of Britain - The Siege of Malta - Spitfire Scramble - are well on their way to completion for this level of C.U.P. and the new releases will begin shortly.

CUP - The Jet Age - There are significant developments in the pipeline here.  With unique flight models, engine mods and weapons.  Nothing sorts it all out like CUP for the most working Jet Age stuff.  Look for several fantastic new releases in this arena and many more brilliant Jet Age aircraft, campaigns and missions.


SAS~Monty27
November 2016

************************
Logged

KevinHoggard

  • Missioneer
  • member
  • Offline Offline
  • Posts: 484
Re: STATE OF THE ART
« Reply #1 on: November 06, 2016, 11:10:51 AM »

Criticism for sheer size?  That sounds crazy to me....  Oh my nobody forces anyone to download CUP, nor use it.  For any of you that dislike the volume of CUP.... don't play it, too simple.  Don't complain about the size of this install, better yet thank those all involved keeping this game going and expanding it to who knows how far.

For EVERYONE involved in the development of CUP a huge Thank You for me, The only thing I can contribute is a few campaigns that I hope people enjoy to play.
Logged
4th Generation Intel

spartan18a

  • Supporter
  • member
  • Offline Offline
  • Posts: 675
Re: STATE OF THE ART
« Reply #2 on: November 06, 2016, 11:40:40 AM »

Criticism for sheer size?  That sounds crazy to me....  Oh my nobody forces anyone to download CUP, nor use it.  For any of you that dislike the volume of CUP.... don't play it, too simple.  Don't complain about the size of this install, better yet thank those all involved keeping this game going and expanding it to who knows how far.

For EVERYONE involved in the development of CUP a huge Thank You for me, The only thing I can contribute is a few campaigns that I hope people enjoy to play.

+infinite  :)
Logged
Winning is optional, but trying your best is not.

Flying H

  • member
  • Offline Offline
  • Posts: 1112
  • "And you can fly, high as a kite if you want to..
Re: STATE OF THE ART
« Reply #3 on: November 06, 2016, 01:05:40 PM »

To the CUP team, THANK YOU!As I´m no modder nor coder I can only take advantidge of the work you bring us! I ain´t even able to make skins! I can only, with some confidense, point newbies to where in the forum they can find fixes for their hickups! (as I often have had them before!)
Logged
And you can fly, high as a kite, if you want to.........

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3825
  • Focus on the solution, not the problem.
    • Broadarrow Artwork
Re: STATE OF THE ART
« Reply #4 on: November 06, 2016, 03:56:16 PM »

Criticism for sheer size?  That sounds crazy to me.... 

No it isn't crazy - As campaign makers you and me want everything (I reckon you will like the improved Part-21 FMB btw)!

However, the program itself, the game engine and the way it handles resources, is not infinite.  It is important to keep a tidy house.

I'm always banging on about the need to avoid sticking every new thing we see into the mod folder, this is why.

It is always tempting though, and we have such a treasure chest to play with!  ;D ;D ;D ;D ;D

Logged

edc1

  • member
  • Offline Offline
  • Posts: 169
Re: STATE OF THE ART
« Reply #5 on: November 07, 2016, 03:06:40 AM »

Hi Monty,
Just a quick note is it possible to create a note pad list
with just the JSME mods that you want in CUP?
I seem to have a large amount not all of which I have used and some that are
duplicated.
Not sure if I have removed all those you said should be removed.
Cheers edc1 (stan)
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 1689
Re: STATE OF THE ART
« Reply #6 on: November 07, 2016, 07:19:02 AM »

edc1, when I cleaned up the jsgmemods folder back in the day I was left with:

Code: [Select]
#CUP_00-Forgotten Countries
#CUP_00-FOV Mod
#CUP_00-PALsCockpitSounds-v4121
#CUP_00-PALsHUDConfig-v4121
#CUP_00-PALsLimitedOrdnance-v4121
#CUP_00-PALsMiniMapV2.5-v4121
#CUP_00-PALsMissionProCombo-v4122
#CUP_00-PALsVisualMOD9-v4122
#CUP_00-Stabs4All
#CUP_01-Big Clouds by Manysh
#CUP_01-FX_Small Collection
#CUP_01-Gore by Wolfighter
#CUP_02-KRONSTADT
#CUP_02-TB SKIES
#DOF Soundset-01
#DOF_Camel_28thKSpecial
#DOF_Camel_28thSqnEuro
#DOF_Camel_28thSqnItaly
#DOF_Camel_3rdSqnRFC
#DOF_Camel_3rdSqnRFCblue
#DOF_Camel_3rdSqnRFCclean
#DOF_DEF-SKIES
#JTW Soundset-01
#JTW-AH1-Cobra-Lights-OFF
#JTW-AH1-Cobra-Lights-ON
#JTW-ALT-AD4 Wing Texture
#JTW-ALT_Tanker_KB29P
#JTW-ALT_Tanker_KC97P
#JTW-C172-Black
#JTW-C172-Blue
#JTW-C172-Green
#JTW-C172-Orange
#JTW-C172-Red
#JTW-C172-White
#JTW-C172-Yellow
#JTW-COCKPIT F-84F
#JTW-COCKPIT Hind
#JTW-COCKPIT Reset F-80s
#JTW-F4-NAVY-SD
#JTW-F4-NAVY-Tiger
#JTW-F4-USAF-CAMO-01
#JTW-F4-USAF-CAMO-02
#JTW-F4-USAF-CAMO-03
#JTW-F4-USAF-CAMO-OLDS
#JTW-F4-USAF-CAMO-OLDS2
#JTW-F4-USAF-MIXED
#JTW-F4-USAF-OD
#JTW-F9F2 Nape Normal
#JTW-F9F2 Nape Shaking
#JTW-L-39 AEROBATIC
#JTW-NOSE F80C
#JTW-Tu95-FM01
#JTW-Tu95-FM02
#JTW-Tu95-Radar
#JTW_DEF-SKIES
#JTW_Guncam Tracers by santobr
#JTW_P.A.L. CockpitSounds 412
#JTW_P.A.L. SmokeTrails 412
#JTW_P3-Orion
#SAS_CTO Mod
#SAS_Forgotten Countries
#SAS_FOV Mod
#SAS_FX_Small Collection
#SAS_HakenCross Disabler
#SAS_Light Splash Screens
#SAS_Random Belt Start Pos
#TGA_Config03-TigerMoth01
#TGA_Config03-TigerMoth02
#TGA_Config03-Trimotor
#TGA_DEF-SKIES
#TGA_Ju38
#TGA_SCW
#WAW Soundset-01
#WAW Soundset-02
#WAW Soundset-03
#WAW_00 EngineMOD
#WAW_00_FPS 0 SMOKE-OFF
#WAW_00_FPS 1 SMOKE-LITE01
#WAW_00_FPS 2 SMOKE-LITE02
#WAW_00_FPS 3 SMOKE & FLAMES
#WAW_00_FPS 4 JC-EFFECTS
#WAW_00_FPS 5 JC-EFFECTS + FLAMES
#WAW_00_FPS 6 WEPFIX
#WAW_00_PAL-ChocksMOD
#WAW_01 HQ Props MOD
#WAW_01_GUNCAM Santobr
#WAW_01_GUNPODS PA_Jeronimo
#WAW_01_RANDOM BELT
#WAW_02_DEF-SKIES
#WAW_02_TBS-SKIES
#WAW_Config01 TORP LOAD
#WAW_Config01 TORP TXT
#WAW_Config01-B-24D-140-CO
#WAW_Config01-Gunsight-Hurri
#WAW_Config01-Ju87 NO GEAR COVERS
#WAW_Config01-Ju87-BR-GEAR
#WAW_Config02-Fw-Ta152H1 EZ42
#WAW_Config02-Fw190 Flat Canopy AD
#WAW_Config02-Fw190 LOGO A4
#WAW_Config02-Fw190 Magnetos OFF
#WAW_Config02-Fw190 Night Reticles
#WAW_Config03-262TPF
#WAW_Config03-BirdDog01
#WAW_Config03-BirdDog02
#WAW_Config03-Blenheim MkIV
#WAW_Config03-Blenheim MkIVF
#WAW_Config03-F6C4-FullPANTS
#WAW_Config03-F6C4-NoPANTS
#WAW_Config03-Hiryu Lights OFF
#WAW_Config03-RETICLES
#WAW_Config03-RW8_MILITARY
#WAW_Config03-SPIT Vb
#WAW_Config03-TigerMoth01
#WAW_Config03-TigerMoth02
#WAW_Config03-XC47-3-Tone
#WAW_Config03-XC47-Blue
#WAW_Config03-XC47-Metal
#WAW_Config03-Yak-1-CANOPY

The absolute minimum mods I always enable are:

Code: [Select]
#CUP_00-Forgotten Countries
#CUP_00-FOV Mod
#CUP_00-PALsCockpitSounds-v4121
#CUP_00-PALsMissionProCombo-v4122
#CUP_00-PALsVisualMOD9-v4122
#CUP_00-Stabs4All
#CUP_01-Big Clouds by Manysh
#CUP_01-FX_Small Collection
#CUP_01-Gore by Wolfighter
#DOF Soundset-01
#DOF_DEF-SKIES
#JTW Soundset-01
#JTW_DEF-SKIES
#TGA_DEF-SKIES
#WAW Soundset-03
#WAW_00 EngineMOD
#WAW_00_FPS 5 JC-EFFECTS + FLAMES
#WAW_00_PAL-ChocksMOD
#WAW_02_DEF-SKIES

Full C.U.P. here. I have not had any issues so far, on the contrary everything works perfectly fine.... hope it helps
Logged
NG-HUD v3.2 | NG-MAP v3.0 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

edc1

  • member
  • Offline Offline
  • Posts: 169
Re: STATE OF THE ART
« Reply #7 on: November 07, 2016, 10:14:13 AM »

Hi Whistler,
Many thanks for the list. It appears that I did not remove
all of those jsgm mods,as monty requested, so I have updated my mods list as yours.
Many thanks for the info
Cheers edc1 (stan)
Logged

cmnderbob

  • Up there the world is divided into bastards and suckers. Make your choice.
  • member
  • Offline Offline
  • Posts: 28
  • Flying since "Hellcats over the Pacific"
Re: STATE OF THE ART
« Reply #8 on: November 07, 2016, 02:53:45 PM »

CUP is the best pack for the most complete and up to date Il2 1946. I love flying in CUP. Thanks again for keeping an old sim relevant. You guy are the best
Bob
Logged
Bob

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3825
  • Focus on the solution, not the problem.
    • Broadarrow Artwork
Re: STATE OF THE ART
« Reply #9 on: November 08, 2016, 08:25:05 PM »

Yes we must do a clean JSGME list asap.  There is also another, very simple, aircraft update in the works.  New planes for #WAW plus a few minor fixes and tidy-ups.  So will put all toogether very shortly.

The way JSGME for CUP is organised the common CUP Options (all modules) are at the top.  All of the others are simply tune up options really.  Its easy to see at a glance what module they apply too.  When making a campaign, or flying one, the additional options allow you to tweak many items prior to launch.  None of the options are essential, although Engine MOD and Smokes are important to apply in most circumstances.

Good campaign makers will list required options to activate in their campaign description.  Could we have a simpler setup? - Yes, if simple means less choice.

I will do a full breakdown of these, perhaps for the manual, with a list and description of each for a clear and easy reference.

Here's a snapshot of mine, you can zoom in to see them.

I often deactivate everything and build a new setup for whatever I'm flying, or missions I'm making.  None of the options takes longer than a few seconds to copy over, offering massive choice and total control.


Logged

markino

  • member
  • Offline Offline
  • Posts: 511
Re: STATE OF THE ART
« Reply #10 on: November 09, 2016, 09:03:04 AM »

Wonderful news Simon! I will wait impatiently... ;D ;D

My big heartfelt thanks to all guys involved in CUP!! Good job!

Ciao!

Marco

Logged

edc1

  • member
  • Offline Offline
  • Posts: 169
Re: STATE OF THE ART
« Reply #11 on: November 10, 2016, 12:33:45 PM »

Hi Monty,
Sorry to bother you ,but having seen your JSMEMODS list,
I noticed I have some items missing.
as follows:-    DOF_MAPINI

                     JTW-00 FPS 0 smoke-off
                                 down to
                     JTW_00 FPS-5 JC-Effects+Flames
                     JTW-00 FPS-6 WEPFIX
                     JTW-00_PAL_ChocksMOD
                     JTW-F100-USAF_OD-CAMO
                     JTW-F4-USAF-RDDR

                     TGA-Screenset_01

                     WAW-Screenset_01
                     WAW_02-DEF-Winter Fix
                     WAW-Config01-Torp TXT
                     WAW_Config03_Hudson
                     WAW_Config-03-PBN

Are these items you have added privately or have I some missing items, ?
Cheers edc1(stan)
ps I have gone through all my downloaded modules and not found any of these items. and if they
are now part of the up-to-date down loads I will download  and start again.
cheers
Logged
Pages: [1] 2   Go Up
 

Page created in 0.014 seconds with 25 queries.