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Author Topic: Tunisia 1942 (v.3.1) for JGSME  (Read 71823 times)

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MrOblongo

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Tunisia 1942 (v.3.1) for JGSME
« on: April 30, 2010, 08:44:01 AM »

NEW VERSION:

Well, reworked all this map again, added airfields and thanks to Viking, got some very nice textures for this. So, enjoy.



This was made for the "Run for Tunis" Campaign and maybe the last stages of the Tunisian Campaign. Kairouan is not added yet and is not very usefull since it was used most for the Kasserine (not present) battle.

NEW VERSION v3.1 (for JGSME)
http://www.mediafire.com/?h773glsd1d67lr1

This map use vkg textures from El Alamein map + Some new one (included).

Thanks to:
Agracier elevation map and texture asigned to elevations
Potenz for merging the ed_01
Viking for the excelent textures
Gilb57 for the textures
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viking4570

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Re: Tunisia 1942 (v.1) BETA
« Reply #1 on: April 30, 2010, 10:05:17 AM »

A couple of points regarding this map's load.ini - If you use UP (or any HSFX based system), note that the texture:

Water1 = land/summer/Spain_Tex_512_06.tga

is not included in HSFX, and must be added manually to your mods folder, or changed to something else.

Also, the following lines need to be edited to read:

City0 = land/summer/dlv_Sinai/dlv_Sinai_downcity.tga

and also:

Wood1 = NTL_/forest/summer/NTL_Darwin_Small/NTL_Darwin_Small_Wood1.tga

and:

Wood3 = NTL_/forest/summer/NTL_Darwin_Small/NTL_Darwin_Small_Wood3.tga

and:

Tree0 = NTL_\Trees\NTL_Darwin_Small\NTL_Darwin_Small_AlteredBush6a.tga

for it to work in an HSFX based system.

Very cool map, and thank you MrO for your effort.

cheers - viking
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leperemagloire

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Re: Tunisia 1942 (v.1) BETA
« Reply #2 on: April 30, 2010, 11:38:14 AM »

Thank you Mr_O for this nice map of Tunisia,this suggests well for future successful campaigns

Thank you Viking4570 for the lesson in syntax,and now it's work fine
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MrOblongo

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Re: Tunisia 1942 (v.1) BETA
« Reply #3 on: April 30, 2010, 01:54:43 PM »

Whoa, thanks for clarifying that Viking, will add the textures ASAP.
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MrOblongo

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #4 on: April 30, 2010, 03:24:57 PM »

Fixed the load.in texture, now it should work with HSFX and UP.
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MrOblongo

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #5 on: April 30, 2010, 11:26:21 PM »

Well, for this map only got info about 4 of the airfields. Bône Harbour was made from a 1950s picture so maybe it have one extra runway. Same for El Aouina, which was made using a 1950s french airport diagram and a map of the tramway of tunis which had the airport diagram. Bizerta is, i think, the most accurate one, the runway is still in use so i just copied it. Also got a pic of Mateur airfield...very bad one in black and white.

All other airfields are just generic ones since i found no info at all. If anyone happend to have anything, ill be pleased to have it so i can adjust the shape and location of the airfields.

For example, i know Souk el Arba was not just one airfield, i know the existance of at least 2 other runways codenamed "Waterloo", 12km ENE and "Victoria", 12km ESE. Also important is the fact that many of these bases were modified by the allies prior the occupation for use against Sicily and Italy, so in this map they should represent the Late 1942 and Early 1943 layouts... Well, the task is huge but im doing my best :).
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Badger

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #6 on: May 01, 2010, 08:51:16 AM »

I keep getting a load.ini error

(SAS installs only)
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MrOblongo

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #7 on: May 01, 2010, 09:09:10 AM »

I keep getting a load.ini error

(SAS installs only)

Which one?.
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Badger

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #8 on: May 01, 2010, 09:44:49 AM »

Salute,

when I try to use FMB, and load the map, it takes a few seconds and then at the bottem appears a message "tunisia 1942 load.ini error" (or something close to that)
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Baco

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #9 on: May 01, 2010, 10:06:26 AM »

Guys lots of Mod textures in the Load.ini: VKG egipt, NTL forests, etc. etc..
I know it sasys so in the post, but,

Please can we have every texturte needed in the package - that means don't take anything for grante, put every non stock TEX used.

I know its a lot of work!, but pelase! it' s more work to search the load.ini an teh n teh net for that particular texture or forest.....

Thanks!
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MrOblongo

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #10 on: May 01, 2010, 04:21:06 PM »

Will do a texture pack later...
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MrOblongo

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Re: Tunisia 1942 (v.1.1) BETA
« Reply #11 on: May 01, 2010, 11:20:23 PM »

Added a textures zip in the first post for those not using UP or HSFX. Will post pictures ASAP.

Sorry again for the problems :D
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