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Author Topic: SAS Engine MOD 2.8.17 western & JC's Merge Effect (Beta) Full-pack 08/Jan/2020 + 2.8.18.1w Patch 21/Feb/2020  (Read 85449 times)

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Mopat

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Have a nice day, guys! A interesting bug for me:
After launching AIM-7M missile, game logout crah occured. I test different kind of planes. Both F-4E Phantom and F-14C Tomcat become problematic. Other missiles, for example AIM-54C is working fine. Other planes, with other missiles: R-60M, R-13M also working, for example. Here is the log:
ERROR: HierMesh: Can't find chunk 'Wire_D0'
java.lang.NoSuchMethodError
   at com.maddox.il2.objects.weapons.Missile.interpolateStep(Missile.java:1179)
   at com.maddox.il2.objects.weapons.Rocket$Interpolater.tick(Rocket.java:42)
   at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
   at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
   at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
   at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
   at com.maddox.rts.Message._send(Message.java:1217)
   at com.maddox.rts.Message.sendToObject(Message.java:1191)
   at com.maddox.rts.Message.sendTo(Message.java:1134)
   at com.maddox.rts.Message.trySend(Message.java:1115)
   at com.maddox.rts.Time.loopMessages(Time.java:252)
   at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
   at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
   at com.maddox.il2.game.Main.exec(Main.java:422)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
I have the latest engine mod, with the latest weapon packs, and the newest F-14 pack...
THX any answer.
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taskf53

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Code: [Select]
After launching AIM-7M missile, game logout crah occured.
Hello i have the same issue in my 412.2 ma 5.3.
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SAS~Gerax

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and what tells us your log?
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i7-4790K 4.00GHz, Asus Z97 Extreme 6, 16GB DDR3; 750GB SSDs, 2TB SSHD, 8TB int.+ext.HDs; Sound Blaster ZxR; Nvidia GTX 980 4GB, Acer 3840x2160 GSync; Win10 prof.; Logitech Extreme 3D Pro, Saitex Throttle Quadrant. Beyerdynamic DT880 Headphones.

western0221

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SAS Engine MOD 2.8.15 western Full-package on 08th/Oct./2019 is published in 1st-2nd posts.

- Cutting out and Merging SAS~Storebror's new Engine mod tweaks in B.A.T. 3.6 ~ 3.7.2 .

Fixing old 2.7.x / 2.8.x version bugs
- Bug on IK-3 or some more aircrafts , Players cannot get rid of Chocks in ground start missions with PALShowChocks=11/12/13 settings.  (fixed 08/Oct./2019)
- AI TypeHelicopter folding undercarriage in spawning on carrier decks. (fixed 08/Oct./2019)

New feature
- AI TypeHelicopter can take off smoothly. (08/Oct./2019)
- V/STOL planers or TypeHelicopter don't use catapults in taking-off from carriers. (08/Oct./2019)

Stock aircrafts' problem with PALShowChocks visual fixing .... Italy, Czech are added.
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whistler

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Thanks western!

- Cutting out and Merging SAS~Storebror's new Engine mod tweaks in B.A.T. 3.6 ~ 3.7.2 .

Among other changes Stab4all should be now enabled by default (unless Stab4all=0 is set) and missions should accept and compute dates between 01/01/1900 and present day. Can you confirm?
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

western0221

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- Cutting out and Merging SAS~Storebror's new Engine mod tweaks in B.A.T. 3.6 ~ 3.7.2 .

Among other changes Stab4all should be now enabled by default (unless Stab4all=0 is set) and missions should accept and compute dates between 01/01/1900 and present day. Can you confirm?

Both should have been already imported in 2.8.15w .
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western0221

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Version 2.8.16 is released in 1st-2nd posts.

Fixing old 2.7.x / 2.8.x version bugs
- Finish unfinished 10x engines support. (fixed 18/Oct./2019)
- HUD log localization files small edit. (fixed 18/Oct./2019)

New feature
- Bombing information getter methods for additional animation. (18/Oct./2019)
- Fuze option bombs are treated in the same group about Bomb select function. (Mk82 Daisy is treated as Mk82) (18/Oct./2019)
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<Gunny>

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I have read most of the post here and I do not see the problem that I have.
It is AI-Bombers. When they reach the target they drop only one or two bombs at most.
The old engine mod they would not drop any, only fly in circles around the target area. This is what got me looking into this.
I up dated to V 2.8.16 and now have a one or two bomb drop..Then they fly around the target dropping one or two after each pass.
This is with the A26- B-26  - A20  none will drop all the bombs at once..
The older WW-1 planes and the B-17 still make a total drop all at once....

If I missed the fix please point me in the right direction.....
Every thing else works great...
Thank You for your help..... ;) Picture is an AI.


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enry711

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I noticed the same behavior gunny also with some JTW bombers like the B-57 and B-52.
I usually use the Aimpoint object in FMB to make sure they drop all ordnance

<Gunny>

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I noticed the same behavior gunny also with some JTW bombers like the B-57 and B-52.
I usually use the Aimpoint object in FMB to make sure they drop all ordnance
When you say " Aimpoint " do you mean set as a TARGET?  I have set the target area and it is still the same...One or two bombs
at a time...
The F-86 will stay at ALT and drop the bombs...
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SAS~vampire_pilot

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This has not really something to do with Engine Mod.

Aimpoint is a C&C feature, not "set Target".

There is a difference in behavior between "fighterbomber" and "bombers" according to what type they are in java. This cannot be helped, it is coded.

So usually, these types behave like level bombers when no target is set but behave like fighterbombers when a target is set. They will make pass after pass after pass until the set target is destroyed. one bomb at a time or with guns.

When you set a level bomber to a specific target , It will just do the same, it will dive at the target and behave like a fighterbomber. These bombers must not have a "set target" ! Simply place the GAttack waypoint where they should be hitting and they will drop all load from level.

But this does not work for fighter type aircraft!

C&C aimpoint (which is included in BAT for example) is a feature that makes fighters / fighterbombers drop all their ordnance at once onto that point and simply continue.
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<Gunny>

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Now that is funny..
You can have the A-25,A-26, and the Neptune in a none jet war game and they will level bomb..
Put the engine mod in and they go nuts.  One bomb or two bombs at a time.
That is with a target set or just have the target in the area not set..
The Neptune is the only one that will level bomb when the target icon is in the area. If you set the target then it is back to two bombs at a time..

My game is not bat .. 4.12.2 + ModAct plus the jets...
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