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Author Topic: SAS Engine MOD 2.8.11 western & JC's Merge Effect (Beta) Full-pack 10/Sep/2018  (Read 60030 times)

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MADMICK71

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NS_Koty

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Re: SAS Engine MOD 2.8.3 western & JC's Merge Effect (Beta) Full-pack 19/Mar/2018
« Reply #373 on: November 08, 2018, 10:00:58 AM »


I also wrote the codes each Jets can have specific those pitch degrees in FM file.
Code: [Select]
CTargetPitchDegreeAITakeoffRotation 10.0
CTargetPitchDegreeAITakeoffClimb 13.0
Those lines in the FM mean rotation target is 10 degrees and climb target is 13 degrees for some short tail jet fighters.


I have been playing aronud with the F-104 mod lately and found out something:

After rotating, the plane begins to pitch down and so generates no lift. So I used the new FM lines. The plane now rotates to a correct angle - but it then begins pitching down back to "flying" flat (it does not fly at all, it just drives on the runway at 400 km/h). It will do this with any kind of load, although with the lighter ones it will lift off for a second or two.
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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Seb

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Hi Western.
In the current version of SAS Engine MOD there is a problem in QMB when the artillery is set, in my case SAM SA-2 missile launchers, the game freezes and throws it to my desktop.
greetings
Seb

Code: [Select]
[2018-11-08 20:43:45] ------------ BEGIN log session -------------
[20:43:45] OpenGL provider: Opengl32.dll
[20:43:46] OpenGL library:
[20:43:46]   Vendor: ATI Technologies Inc.
[20:43:46]   Render: AMD Radeon R9 200 Series
[20:43:46]   Version: 4.5.13491 Compatibility Profile Context 22.19.662.4
[20:43:46]   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[20:43:46] Size: 1600x1200
[20:43:46] ColorBits: 32
[20:43:46] DepthBits: 24
[20:43:46] StencilBits: 8
[20:43:46] isDoubleBuffered: true
[20:43:46] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[20:43:46]
[20:43:46] *** Looking for Advanced CPU Instructions...
[20:43:46] [x] PentiumPro
[20:43:46] [x] Multimedia (MMX)
[20:43:46] [x] 3D (SSE)
[20:43:46] [x] 3D (SSE2)
[20:43:46] [-] 3D (3DNow)
[20:43:46] ColourBits 32, ABits 8, ZBits 24
[20:43:46]
[20:43:46] *** Looking for Render API Extensions ...
[20:43:46] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[20:43:46] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[20:43:46] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[20:43:46] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[20:43:46] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[20:43:46] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[20:43:46] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[20:43:46] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[20:43:46] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[20:43:46] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[20:43:46] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[20:43:46] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[20:43:46] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[20:43:46]
[20:43:46] Maximum texture size : 16384
[20:43:46] Maximum simultaneous textures :8
[20:43:46] MaxAnisotropic (1.0 = none) : 16.000000
[20:43:46] ...using "light" Splash Screens...
[20:43:46] 15 Splashscreens available.
[20:43:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:43:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:43:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:43:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[20:43:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[20:43:47] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[20:43:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[20:43:47] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[20:43:47] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[20:43:47] INTERNAL ERROR: Texture required
[20:43:47] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[20:43:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 320 -> 128 (delta = -192) to Range 0.01..128
[20:43:52] Initializing DirectSound playback device...
[20:43:52] Primary buffer created.
[20:43:52] Playback format is set : sampling rate = 44100, num channels = 2.
[20:43:52] Not enought hardware buffers (0), hardware disabled
[20:43:52] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[20:43:52] Default speaker config is : 1310724.
[20:43:52] Direct sound audio device initialized successfully :
[20:43:52] DX Version : 7
[20:43:52] Hardware    - disabled [buffers : 0]
[20:43:52] Extensions  - enabled :
[20:43:52]   EAX ver. 1 [ ]  - disabled
[20:43:52]   EAX ver. 2 [ ]  - disabled
[20:43:52]   EAX ver. 3 [ ]  - disabled
[20:43:52]   I3D ver. 2 [ ]  - disabled
[20:43:52]   ZoomFX     [ ]  - disabled
[20:43:52]   MacroFX    [ ]  - disabled
[20:43:52] SIMD render [X]
[20:43:52] num channels 32
[20:43:52]
[20:43:53] Loading mission Records/Intro 04 Ed.trk...
[20:43:53] Y=1940 / M=7 / H= 6 , Temperature - 0m = 16.0 .
[20:43:53] Loading map.ini defined airfields:
[20:43:54] Load bridges
[20:43:54] Load static objects
[20:43:54] Mission error, ID_04: java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[20:43:54] java.lang.RuntimeException: Weapon set '2x58dt' not registered in air.F4F3
[20:43:54] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2414)
[20:43:54] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2133)
[20:43:54] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[20:43:54] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[20:43:54] at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
[20:43:54] at com.maddox.il2.game.Mission._load(Mission.java:653)
[20:43:54] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[20:43:54] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
[20:43:54] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[20:43:54] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[20:43:54] at com.maddox.il2.game.Main.exec(Main.java:422)
[20:43:54] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:43:55] **net bigship unknown cmd 11
[20:43:55] **net bigship unknown cmd 11
[20:43:55] **net bigship unknown cmd 11
[20:43:55] **net bigship unknown cmd 11
[20:43:55] **net bigship unknown cmd 11
[20:43:55] **net bigship unknown cmd 11
[20:43:55] com.maddox.il2.objects.ActorViewPoint
[20:43:55] java.lang.ClassCastException: com.maddox.il2.objects.ActorViewPoint
[20:43:55] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[20:43:55] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[20:43:55] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[20:43:55] at com.maddox.rts.Message._send(Message.java:1217)
[20:43:55] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:43:55] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:43:55] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:43:55] at com.maddox.rts.Time.loopMessages(Time.java:180)
[20:43:55] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:43:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:43:55] at com.maddox.il2.game.Main.exec(Main.java:422)
[20:43:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[20:43:55] **net bigship unknown ng cmd 96
[20:43:55] **net bigship unknown ng cmd 96
[20:44:07] Loading mission QuickQMBPro/SP_NAVY/SP_NAVYRedScramble14.mis...
[20:44:07] Y=1960 / M=6 / H= 15 , Temperature - 0m = 28.0 .
[20:44:07] Loading map.ini defined airfields:
[20:44:08] Load bridges
[20:44:08] Load static objects
[20:44:08] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[20:44:08] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[20:44:08] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[20:44:08] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[20:44:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[20:44:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[20:44:09] INTERNAL ERROR: HierMesh: Can't find chunk 'PylonE'
[20:44:09] INTERNAL ERROR: HierMesh: Can't find chunk 'CRUpylon'
[20:44:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
[20:44:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
[20:44:09] INTERNAL ERROR: HierMesh: Can't find chunk 'PylonE'
[20:44:09] INTERNAL ERROR: HierMesh: Can't find chunk 'CRUpylon'
[20:44:09] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RF-8G/rf-8g_145631.bmp s1=3DO/Plane/RF-8A/summer s2=PaintSchemes/Cache/-6159190501089531107
[20:44:09] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/RF-8G/rf-8g_145631.bmp s1=3DO/Plane/RF-8A/summer s2=PaintSchemes/Cache/-6159190501089531107
[20:44:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 9 -> 2 (delta = -7) to Range 0..2
[20:44:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 6 -> 2 (delta = -4) to Range 0..2
[20:44:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[20:44:11] ERROR file: File users/popowski/Icons not found
[20:44:11] Mission: QuickQMBPro/SP_NAVY/SP_NAVYRedScramble14.mis is Playing
[20:44:12] warning: no files : Music/Radio/Radio_Moscow
[20:44:12] java.lang.NoSuchMethodError
[20:44:12] at com.maddox.il2.objects.ships.BigshipGeneric.findEnemy(BigshipGeneric.java:4556)
[20:44:12] at com.maddox.il2.ai.ground.ShipAim.tick_(ShipAim.java:187)
[20:44:12] at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1317)
[20:44:12] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[20:44:12] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[20:44:12] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[20:44:12] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[20:44:12] at com.maddox.rts.Message._send(Message.java:1217)
[20:44:12] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[20:44:12] at com.maddox.rts.Message.sendTo(Message.java:1134)
[20:44:12] at com.maddox.rts.Message.trySend(Message.java:1115)
[20:44:12] at com.maddox.rts.Time.loopMessages(Time.java:252)
[20:44:12] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[20:44:12] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[20:44:12] at com.maddox.il2.game.Main.exec(Main.java:422)
[20:44:12] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
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