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Author Topic: SAS Engine MOD 2.8.20 western & JC's Merge Effect (Beta) Full-pack 25/Jul/2020  (Read 160826 times)

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damienn902

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hi i have a problem i dont understand since i updated the engine mod






Code: [Select]

[16:30:37] warning: no files : Music/Radio/Radio_Honolulu
[16:30:38] java.lang.NoSuchMethodError
[16:30:38] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1171)
[16:30:38] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:191)
[16:30:38] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:524)
[16:30:38] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[16:30:38] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
[16:30:38] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[16:30:38] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:30:38] at com.maddox.rts.Message._send(Message.java:1217)
[16:30:38] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:30:38] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:30:38] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:30:38] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:30:38] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:30:38] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:30:38] at com.maddox.il2.game.Main.exec(Main.java:422)
[16:30:38] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)





someone has an idea?
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my english is bad sorry=> google translate

western0221

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hi i have a problem i dont understand since i updated the engine mod

Code: [Select]
[16:30:37] warning: no files : Music/Radio/Radio_Honolulu
[16:30:38] java.lang.NoSuchMethodError
[16:30:38] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric.findEnemy(ArtilleryGeneric.java:1171)
[16:30:38] at com.maddox.il2.ai.ground.Aim.tick_(Aim.java:191)
[16:30:38] at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$Move.tick(ArtilleryGeneric.java:524)

NearestEnemies.class --- hashed classfile name is 4F08C24852D0F64A --- maybe conflicted.
In somewhere folder , same name classfile is existing and loaded superior.

Current Engine mod 2.8.7w's one is filesize 16KB and dated 23rd/Jul./2018 .
Older dated ones are NO. Add "-" character in front of the filename of them making not to load by Mod-activator or Delete.
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damienn902

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ok,thank you for your light

indeed the same file was present in my file AIship
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my english is bad sorry=> google translate

western0221

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ok,thank you for your light

indeed the same file was present in my file AIship

"ShipAIMod" folder in current (published on the same day of Engine 2.8.7w) Ship Extensions mod 2.22.1 doesn't contain it.

And not 2.22.1 Ship Extensions mod doesn't work with Engine mod 2.8.7w.
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MADMICK71

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Hi Western,

Appreciate your hard work. I am having the same problem as Team flying Ace at post #331.
Mig23 was in a missile firing position at 5 o'clock high then kicked out of the game.using latest version of FA18.
Using 4.12. Modact 5.3 engine mod 2.8.7 full effects version.
Removed offending files that were causing conflict in ShipAImod.
All migs-- Mig7,19,21,23 & 25 Franken all lost missile loadouts. lost all loadouts with the USMC pack and Skyhawks.

I then reinserted the files that were removed back into the "shipAImod" folder.
Removed latest version of Skyhawk pack, Removed latest version of USMC pack but left current 2.8.7 Engine mod. Reloaded the previous Skyhawk pack and USMC pack and all working fine.

Do we have to wait for an update to the Ship extension mod for the RWR to work?

Same log file as at post#331

Regards

Mick
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western0221

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All migs-- Mig7,19,21,23 & 25 Franken all lost missile loadouts. lost all loadouts with the USMC pack and Skyhawks.

If so, THEIR incompatible problem , solving is needed ON THEM.

I warned on SAS at least 1 year ago from today as .... some bug codes around Radar and Missile (published some years ago, but missed by any modders) have serious compatibility problem ONLINE or 1 - more AI variants in offline single missions, and those codes have to be get rid.
And at least 9 months ago (November / 2017), also I told modders not to copy and paste such danger codes to new aircrafts , it would make more serious compatibility problems and confusing , if already done ---- deleting back is needed as soon as possible.

So, Engine MOD reworking are aiming to fix the compatibility problems ONLINE / AI single missions fundamentally.
USMC pack Jets and A-4 are now much safer (even not perfect, some problems are remained) on online or multi AI single missions.

In doing the rebuild danger codes into safer codes of Engine MOD, such danger codes in aircraft's side become to crash games.
But we have waited enough long period from the first warned time, isn't it ?
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western0221

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2.8.7 Full pack (released on 26th/Jul./2018) 's guided missile classfiles had new bugs around Laser guided missiles.

Now I fix them and published a patch in the 1st post.
Overwrite patch's contents onto 2.8.7 Full pack folder.
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MADMICK71

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Hi,

Followed instructions as above. Il2 4.12,modact 5.3 ,Jet war1.4, dreamk weapons pack engine mod 2.8.7 full flame effects version with USMC Pack 4 installed and A4 v9.4.

FA18 and A6E A6Swip mavericks fail to explode on impact, AGM 123 fail to explode and track properly
A10  AGM 65 mavericks fail to guide and explode.

Mig 19 Pl 3 IR Missile when locked on to B52 complete CTD crash.

Followed instructions loaded patch into Engine mod for 2.8.7.

Tried to reverse and go back to previous engine mod version 2.8.5
loaded previous version of USMC pack and A4. Same result as above.

Anyone else having these issues.

regards

Mick.

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western0221

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FA18 and A6E A6Swip mavericks fail to explode on impact, AGM 123 fail to explode and track properly

Thanks Mick.

I missed I made such new bugs in developing.
AGM-123 problem might be solved by patch 2.8.7 A , but all AGM-65 variants' bugs are remained.

I'll release a newer patch 2.8.7 B for it.
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KingTiger503

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Don.t forget to fix the Countermeasures for all the Planes, It just keep Ignoring the Flares and chaffs until it hits the Planes head on.


Best Regards KT503
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My Greatest and Best Regards KT503

MADMICK71

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Hi Western,

Please check the AI guided missiles as all AI aircraft with guided missiles suffer Crash when launching. Is this related to Ship extension pack 2.21. AGM 65 family missiles with patch guide but fail to explode and destroy target. AGM 123 still fails to guide and fails to explode.

Version 4.12, modact 5.3, Jetwar 1.4, Dreamk weapons pack, Engine mod full effects version 2.8.7 with Patch A installed.USMC Pack and A4 9.4.

Regards

Mick
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western0221

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I've found the bug reason of any AGM-65 variants don't explode in hitting targets or grounds.

That's AGM-65 side 3D structure problem in Weapon pack Generation 2016-iii (not Engine mod side).
Bugfix patch is released in Weapon pack Generation 2016-iii topic.
Please apply it.
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