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Author Topic: VP Modpack Tiger Flybys addon  (Read 39216 times)

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spartan18a

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Re: VP Modpack Tiger Flybys addon
« Reply #12 on: September 13, 2016, 01:05:36 AM »

Thumbs up!  :P
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DaveB

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Re: VP Modpack Tiger Flybys addon
« Reply #13 on: September 13, 2016, 01:45:54 AM »

I'm glad it's working out so far for those trying it out. I would like to give everyone who will use this mod a heads up. While I have tested this quite thoroughly in the VP mod pack, and to an extent in my HSFX 7 install the class file linking engine sounds to flybys is very fussy . If it does not have a particular emd or motor.prs in its data bank then the game WILL freeze on you. Conditions where it will freeze is either at 100% mission load or your mission may start but freeze when you select external view of axis or allied which ever the offending plane is flying for.

So please anyone who may have extra planes in their mod may or may not have trouble. I all falls back to the creator of the FM and what name the emd he has chosen for his plane. I came across
custom names which have to have their own entry in the data base. If his emd is choosing an already in game prs then all will be good.

What I can do if there accumulates multiple planes giving problems is provide an update to the relative class file. Now please understand I'm not in a position to test planes I don't have so if it wasn't in HSFX 7 or VP modpack I can't test and produce a log of the info I need. Those details will have to be supplied.

That's it for now so enjoy peeps

DaveB     
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SAS~Tom2

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Re: VP Modpack Tiger Flybys addon
« Reply #14 on: September 13, 2016, 07:12:50 AM »

OK Dave, so I will act as tester:
I have the vpModpack and the following planes on top of the latest update 7 version:

The Pony Pack. From FM...adds one new slot.
The Jugs Reloaded. From SAS. Adds several new P-47 versions.

Will test later. :P

Cheers
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SAS~Tom2

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Re: VP Modpack Tiger Flybys addon
« Reply #15 on: September 13, 2016, 07:46:02 AM »

Works in that setup.  :P

One question: has anyone yet found a way to speed up the flyby? Compared to UV2, these flybys always come in slow mo for me.

Rest very nice, glad to have the flames back in!




Will try flybyFOW=90 as well.
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bomberkiller

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Re: VP Modpack Tiger Flybys addon
« Reply #16 on: September 13, 2016, 08:45:03 AM »

Hello PA_Willy,

you're asking for this?

Code: [Select]
[HookViewFly Config]
timeFirstStep=3.6
deltaZ=5.0

Best regards, Gerhard  :)
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PA_Willy

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Re: VP Modpack Tiger Flybys addon
« Reply #17 on: September 13, 2016, 09:37:11 AM »

One question: has anyone yet found a way to speed up the flyby? Compared to UV2, these flybys always come in slow mo for me.

Same here. Near one second late.

Thank you.
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urmel

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Re: VP Modpack Tiger Flybys addon
« Reply #18 on: September 13, 2016, 10:54:44 AM »

Many thanks !!!
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Baffrah

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Re: VP Modpack Tiger Flybys addon
« Reply #19 on: September 17, 2016, 04:44:28 AM »

DaveB, thank you a lot for this addition to VPModpack! You rules!

BTW, for those of you that encounter the "near one second late" mentionned by PA_Willy above, it seems to me that the fix called "Flyby delay fix" you can find on the very first page in the original UV3 thread works to solve the problem. I tried it yesterday, and I had the feeling that most of the sound delay disapeared. But i'm not sure: just a feeling.
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Mick

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Re: VP Modpack Tiger Flybys addon
« Reply #20 on: September 17, 2016, 05:33:41 AM »

... yep, there is a Flyby delay fix available, this problem appeared while I was beta testing the 4.09 UV3 version for Tiger_33, so he made a fix that you'll find here:

http://www.mediafire.com/?wwz4pukhpc9hpb0  <=== don't use that fix with DaveB's mod

 You can fine tune the Flyby delay to your liking by editing your conf.ini ...  ;)

My personal setting in the conf.ini is:

[HookViewFly Config]
timeFirstStep=2.8
deltaZ=10.0
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SAS~Tom2

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Re: VP Modpack Tiger Flybys addon
« Reply #21 on: September 17, 2016, 09:22:02 AM »

Thanks mate!  ;D
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DaveB

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Re: VP Modpack Tiger Flybys addon
« Reply #22 on: September 17, 2016, 04:00:54 PM »

Please be aware that the Flyby delay fix will overwrite the motorsound.class file I have tweaked that was the basis of creating this mod. I found that when I introduced the DiffFM file to my game the rules changed somehow when for some planes the flyby sound was called. I had to find a way for the motorsound.class to match engine sounds to flyby more efficiently.

Please peeps if you need to tune in your flyby sound do as Mick has posted. 

Happy flying :)
DaveB
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SAS~Tom2

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Re: VP Modpack Tiger Flybys addon
« Reply #23 on: September 18, 2016, 01:48:54 AM »

Dave, please- that means with the config.inis etting only and without the mod with the classfiles?

Cheers
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