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### AuthorTopic: R2Y1 3D Re-work  (Read 7357 times)

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#### DU30

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##### Re: R2Y1 3D Re-work
« Reply #12 on: September 14, 2016, 04:54:16 AM »

Thank you
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#### Mission_bug

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##### Re: R2Y1 3D Re-work
« Reply #13 on: September 27, 2016, 06:22:26 AM »

Thank you very much for the updated model 101tfs, looks great.

I did some testing and 101tfs did an excellent job on the beautiful new 3d!

Unfortunately the guns don't want to work and I can't drop bombs (the bombs don't show in the loadout screen either).

All the weapons work fine with Mikoyan99's original R2Y1 mod, just not with the new 3d update. Anyone else have this issue?

You can take the entries from the WingLIn_D0 and WingRIn_D0 of the original model as the update retains the java for the weapons

Wishing you all the very best, Pete.
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#### trent

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##### Re: R2Y1 3D Re-work
« Reply #14 on: September 27, 2016, 10:18:56 AM »

You can take the entries from the WingLIn_D0 and WingRIn_D0 of the original model as the update retains the java for the weapons

Thanks for the tip, Pete!

I've added & adjusted the bombs & drop tanks and they work perfectly.
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#### Mission_bug

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##### Re: R2Y1 3D Re-work
« Reply #15 on: September 28, 2016, 12:11:40 PM »

Thanks for the tip, Pete!

I've added & adjusted the bombs & drop tanks and they work perfectly.

Glad it works for you trent.

For those who need them here are the entries I adjusted for my versions:

For R2Y1:

Code: [Select]
Add to WingLIn_D0:[Hooks]_Cannon01 <BASE>_Cannon03 <BASE>_CannonDump01 <BASE>_CannonDump03 <BASE>_ExternalDev01 <BASE>_ExternalDev03 <BASE>_ExternalBomb01 <BASE>[HookLoc]0.0000 -1.0000 0.0000 1.0000 0.0000 0.0000 0.0000 0.0000 1.0000 0.7773 -1.3170 -0.03470.0000 -1.0000 0.0000 1.0000 0.0000 0.0000 0.0000 0.0000 1.0000 0.5118 -1.1481 -0.03140.0000 0.5000 -0.8660 1.0000 0.0000 0.0000 0.0000 -0.8660 -0.5000 0.8158 0.0803 -0.26130.0000 0.5000 -0.8660 1.0000 0.0000 0.0000 0.0000 -0.8660 -0.5000 0.5401 0.2553 -0.26130.0000 -0.9998 0.0175 0.9962 0.0015 0.0871 -0.0872 0.0174 0.9960 1.0593 -0.2382 -0.15051.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 1.0593 -0.0782 -0.46550.0000 -0.9998 0.0175 0.9962 0.0015 0.0871 -0.0872 0.0174 0.9960 1.0723 -0.2732 -0.3755Add to WingRIn_D0:[Hooks]_Cannon02 <BASE>_Cannon04 <BASE>_CannonDump02 <BASE>_CannonDump04 <BASE>_ExternalDev02 <BASE>_ExternalDev04 <BASE>_ExternalBomb02 <BASE>[HookLoc]0.0000 -1.0000 0.0000 1.0000 0.0000 0.0000 0.0000 0.0000 1.0000 -0.7773 -1.3170 -0.03470.0000 -1.0000 0.0000 1.0000 0.0000 0.0000 0.0000 0.0000 1.0000 -0.5118 -1.1481 -0.03140.0000 0.5000 -0.8660 1.0000 0.0000 0.0000 0.0000 -0.8660 -0.5000 -0.8158 0.0803 -0.26130.0000 0.5000 -0.8660 1.0000 0.0000 0.0000 0.0000 -0.8660 -0.5000 -0.5401 0.2553 -0.26130.0000 -0.9998 0.0174 0.9962 -0.0015 -0.0871 0.0872 0.0174 0.9960 -1.0593 -0.2382 -0.15051.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 -1.0593 -0.0782 -0.46550.0000 -0.9998 0.0174 0.9962 -0.0015 -0.0871 0.0872 0.0174 0.9960 -1.0723 -0.2732 -0.3755

For R2Y1-J:

Code: [Select]
Add to WingLIn_D0:[Hooks]_ExternalDev01 <BASE>_ExternalDev03 <BASE>_ExternalBomb01 <BASE>[HookLoc]0.0000 -0.9998 0.0175 0.9962 0.0015 0.0871 -0.0872 0.0174 0.9960 1.0593 -0.2382 -0.15051.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 1.0593 -0.0782 -0.46550.0000 -0.9998 0.0175 0.9962 0.0015 0.0871 -0.0872 0.0174 0.9960 1.0723 -0.2732 -0.3755Add to WingRIn_D0:[Hooks]_ExternalDev02 <BASE>_ExternalDev04 <BASE>_ExternalBomb02 <BASE>[HookLoc]0.0000 -0.9998 0.0174 0.9962 -0.0015 -0.0871 0.0872 0.0174 0.9960 -1.0593 -0.2382 -0.15051.0000 0.0000 0.0000 0.0000 1.0000 0.0000 0.0000 0.0000 1.0000 -1.0593 -0.0782 -0.46550.0000 -0.9998 0.0174 0.9962 -0.0015 -0.0871 0.0872 0.0174 0.9960 -1.0723 -0.2732 -0.3755

The first set of entries are for the unarmed 3d and adds the gun hooks as well as the bombs; the second
is for the version that already has the nose guns and just adds the bombs and droptanks.

Be aware that the first adds guns to the wings as on the original, however, there are no wing guns as such
so you see the flashes from the wings.

I do not know what was intended with the single drop tank as it is a strange place so that was not altered, this
loadout I would suggest is better not used.

Just add each section after the existing entries to which version you decide to use.

Wishing you all the very best, Pete.
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#### max_thehitman

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##### Re: R2Y1 3D Re-work
« Reply #16 on: November 17, 2016, 06:29:14 PM »

I did not notice this before

Thank you for the upgrade Pete!  Very cool of you
Its another great what-if "Japan-1946" mod-aircraft. I love these crazy planes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
edit

OK,
Works great with the new guns and is flying very nice in the VP-Modpack for game version 412

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#### Gaston

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##### Re: R2Y1 3D Re-work
« Reply #17 on: March 14, 2017, 03:53:00 PM »

Thanks for the plane !

But... are there some skins for this baby ? all the ones I have are for old version...
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#### max_thehitman

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##### Re: R2Y1 3D Re-work
« Reply #18 on: March 14, 2017, 04:51:55 PM »

Thanks for the plane !

But... are there some skins for this baby ? all the ones I have are for old version...

No, Only the original skins thatt came with the original mod-package.
did some new skins for some of the main skin "parts" ,  no other skins (yet).
It needs a new skin-template.
At this moment I am already full of work on other aircraft.
Maybe in 12 weeks

............................
you can start one if you want

-
more
R2Y1 Original Drawings & Specification Sheet (R2Y1-R2Y2)
here... https://forum.warthunder.com/index.php?/topic/156262-scrapbook-japanese-source-for-japanese-plane/&page=3
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