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Author Topic: Kurogane Type95  (Read 6342 times)

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SAS~Loku

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Kurogane Type95
« on: August 23, 2016, 06:58:05 AM »



Driveable version !

Unzip and drop into your mods (#UP, #DBW, etc.) folder, add entries for: air, plane, weapons.

Download here: https://www.mediafire.com/download/0qz0tk0ig7n2vnq/Kurogane.zip

Its skinable, void skin included.

Credits:
Oleg&Team1C Il2
Modifiactions:me
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P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2/Granville P-45 , WhippetMkI, Sdkfz-234/1/2, Kurogane, TKS, Wz.29/34 and some other shit XD

Fresco23

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Re: Kurogane Type95
« Reply #1 on: August 23, 2016, 07:07:50 AM »

Oh my god yes!!!! Beautiful! Will DL ASAP, and try her Friday.

Thanks for this one!
Fresco
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max_thehitman

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Re: Kurogane Type95
« Reply #2 on: August 23, 2016, 07:16:07 AM »



Beautiful little jeep car. I like it !  8) Thank so much Loku!
Looking at the entry lines, it looks like its a "driveable" version.

Very nice to take a ride around the Pacific island and in Asia !!

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Filippo1995

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Re: Kurogane Type95
« Reply #3 on: August 24, 2016, 06:20:08 AM »

I've installed it right now and what to say... It's awesome! Congratulations! It handles very well and I love how you setted it, It's like a real car! Thank you very much for this amazing gift!
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bomberkiller

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Re: Kurogane Type95
« Reply #4 on: August 24, 2016, 07:28:55 AM »

...with lights:





:))

Loku, thank you very much!

Best regards, Gerhard  :)
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PDelaney

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Re: Kurogane Type95
« Reply #5 on: August 26, 2016, 05:48:35 PM »

Excellent - thank you Loku

 :)
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Mission_bug

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Re: Kurogane Type95
« Reply #6 on: August 31, 2016, 04:40:41 AM »

Superbly done Loku, thank you very much, now each side has personal transport. 8)


Just one issue, man is that engine noise a distraction it makes the ears bleed. :D


Wishing you all the very best, Pete. ;D
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SAS~Bombsaway

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Re: Kurogane Type95
« Reply #7 on: November 18, 2016, 03:23:18 PM »

I just downloaded this and found that in my Modact it explodes on opening of the mission. Any ideas of how I might fix it?
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Artiglio

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Re: Kurogane Type95
« Reply #8 on: September 20, 2023, 05:56:00 AM »

Why when I select the aircraft and load the mission as the mission screen opens does the aircraft blow up and burn without even giving me time to understand or rather to see at least one corner of the dashboard?

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ansons

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Re: Kurogane Type95
« Reply #9 on: September 20, 2023, 06:43:11 AM »

Hi Artiglio,

Here the way I am making my missions in FMB with the Kurogane.
Select you as the player
1) Set the first waypoint as Take Off ie Speed = 0 and altitude = 0
2) Set a 2nd waypoint with still Speed = 0 and Altitude = 0 , this will set the starting direction of the Kurogane
3) Move the Kurogane where you want to start your road trip. Choose a flat area.
The car engine is weak, do not expect to climb steep hills
4) Start engine and increase the power, then use the rudder to drive to the right or left...
5) enjoy your roadtrip.  Never use Autopilot and take care to not be too close of the Map's objects or static ones, otherwise you will explode.
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Epervier

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Re: Kurogane Type95
« Reply #10 on: September 20, 2023, 08:28:56 AM »

Why when I select the aircraft and load the mission as the mission screen opens does the aircraft blow up and burn without even giving me time to understand or rather to see at least one corner of the dashboard?
Registered since 2009 and with 648 messages, you obviously don't know that the batteries in our crystal balls are empty, and that in exchange the LOG is indispensable!
Knowing the version of your game is also an interesting trick.
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Frankiek

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Re: Kurogane Type95
« Reply #11 on: September 20, 2023, 09:22:39 AM »

 plane blow up at mission start is normally due to a wrong call for the engine in the fm file or a wrong loadout called in the mission file (not necessarily in the player plane) but without the log difficult to say more.   
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