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Author Topic: #WAW21?  (Read 2342 times)

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PO_MAK_249RIP

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#WAW21?
« on: July 10, 2016, 11:34:28 PM »

Any news on an update for #WAW peeps?
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gb027

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Re: #WAW21?
« Reply #1 on: July 12, 2016, 05:59:50 PM »

I second that!
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SAS~Storebror

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Re: #WAW21?
« Reply #2 on: July 13, 2016, 01:58:03 AM »

Patience is a virtue.

Best regards - Mike
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gb027

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Re: #WAW21?
« Reply #3 on: July 14, 2016, 12:15:07 AM »

That's way better than a no! Thank you.
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PO_MAK_249RIP

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Re: #WAW21?
« Reply #4 on: July 15, 2016, 09:12:53 AM »

Im not very virtuous!! 😊
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SAS~Monty27

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Re: #WAW21?
« Reply #5 on: July 23, 2016, 07:29:11 AM »

Yes lads - Remember the HUGE content of CUP requires quite a bit of cross checking when new stuff is integrated.  We have a bunch of great new aircraft, new ground objects, many new 3Do improvements, classfile tidy ups and general tweaks in the pipeline.

Its still running really smooth, the performance of CUP is amazing considering the content, and we have a truly astonishing compilation at this point.

This next WAW upgrade will comprise one or two new SFS files and a super easy 'Restore Point' install, ie, throw away old #WAW folder and take a whole new one.  I like this method particularly because as long as the SFS content is updated (the next are WAW71.SFS and WAW72.SFS) then the all new #WAW folder takes care of everything else.

Piece of cake - and everything will be there, it all gets there in the end!   ;D ;D ;D ;D ;D
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nyali

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Re: #WAW21?
« Reply #6 on: July 23, 2016, 08:31:09 AM »

as always i'm looking forward to this Simon, many thanks in advance
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PO_MAK_249RIP

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Re: #WAW21?
« Reply #7 on: August 08, 2016, 07:35:25 AM »

Cant wait Monty!! Must remember to deactivate my JSGME entrys first tho!!
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