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Author Topic: AviaSkins vehicle projects initial WIP release.  (Read 11363 times)

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Mission_bug

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AviaSkins vehicle projects initial WIP release.
« on: June 13, 2016, 04:31:53 PM »

Hello guys, this thread will be used to post updates featured in the AviaSkins vehicle projects WIP. ;)


WIP thread:

http://www.sas1946.com/main/index.php/topic,51612.0.html


Aviaskins projects WIP release thread.


3d models: Dima (Partisan32) and others.

Textures: Stalker/Greif11.

Java slots: Pete Shaw aka Mission_bug.  (Dumped 4.12 classes, some from earlier projects renamed)


Adding figures to the trams:  SAS~Epervier. 

Civilians textures by: LAL-ROne.

Gogol hooks:  gio963tto ships




Link updated 5th July 2016.


Please remove all previous folders and entries as there have been changes throughout the mod.


Mediafire link:


https://www.mediafire.com/?tcjbvva91troguv



The list of vehicles included with the above update:

BMP2            (Soviet armoured personel carrier)
BMP2_WAT        (Amphibious version)
BRDM_2          (Soviet armoured car)
BRDM_2WAT       (Amphibious vehicle, in Cars folder set as a ship)
GAZ69           (Soviet utility vehicle)
GAZ69_m
GAZ69_Tent
HUMVWEE         (American military utility vehicle)
HUMVWEEgun      (American military utility vehicle)
Lebedenko       (Russian WWI prototype tank)   
MS_1            (Small tank T-18)
T_80            (Soviet main battle tank)
Tram            (Car version of tram for use in built up areas with no rail tracks)
TramS           (Car version of tram for use in built up areas with no rail tracks)
TramS_R         (Car version of tram for use in built up areas with no rail tracks)
Electric        (Electric Locomotive version of the Tram
Electric_S      (Electric Locomotive version of the TramS
Electric_S_R    (Electric Locomotive version of the TramS_R


Update added 15th September 2016.

This is a second link to the pack that includes all the items from the first link listed above
but adds additional vehicles, however the new items are not yet painted.


Mediafire link 2:

https://www.mediafire.com/?dsyu0f7y10767iy


Additional vehicles added :

ABRAMS          Main battle tank of USA. (needs painting)
BTR_152         Soviet wheeled armoured personel carrier. (Needs painting)
FIAT_2000       WWI tank prototype. (Needs painting)
Garfod          WWI armoured vehicle. (Needs painting, gun fires but unsure of direction as points                       
                   rearwards so do not know if IL_2 can do this)
M35             Modern heavy truck of the USA. (Needs painting)
M35gun          As above but mounts a heavy machine gun.(Needs painting)
M113SeriesAPC   Modern APC from the USA. (Needs painting)
MTLB            Modern Soviet tracked assault carrier. (Needs painting)
MTLB_WAT        Amphibious version of above.
Ostin           WWI Wheeled aroured vehicle.  (Needs painting)
PT76            Modern Soviet tank/Personel carrier. (Needs painting)
PT76_WAT        Amphibious
T_10            Cold War Soviet main battle tank, The Josef Stalin I think. (Needs painting)
T_27            WWI small tankette with machine gun.  (Needs painting)
TOPOLINO        Automobile. (Needs painting)
YAG6_2          Fire engine/appliance. (Needs painting)





Repaint of Gogol river boats by max_thehitman:

http://www.mediafire.com/download/88ju25rm1j5zuly/Steamboat_Gogol_Skins_Static.7z

ONLY static-object version.



Aviaskins projects WIP YAG6_2 update 17th March 2017.




Mediafire link:

http://www.mediafire.com/file/vk3xh2eh9422bpw/Update%20YAG6_2%20for%20AviaSkins%20pack%2017th%20March%202018.7z


All objects have LODs, however, the distance figures were taken from a small building from the stock game so might need to be altered, could anyone please test and advise.


Original YAG6_2 3D:  Dima (Partisan32) AviaSkins.


New 3D add on parts and alterations:  Pete Shaw aka Mission_bug.


Paint templates:  Pete Shaw aka Mission_bug.


Improved YAG6_2 skins and re-paint of new wheels: Greif11.


Wheels from TOW opel project by Greif11, Look here for project information:

http://patrulla-azul.com/FreeIL2modding/forum/viewtopic.php?f=81&t=1870


Classes needed for mods folder to make Il-2 see him objects as static, there is a version of the YAG6_2 in
the buildings folders that needs this to make it work, this link is from Greif11, however, I think the files
originate from AviaSkins:

https://mega.nz/#!m0Vh1A6Y!cGXMVmRH8XtJEmWBQ2U0H3FV5f0PJJHgduh_UYl0KJg


Thank you very much to Andrew (Greif11) for suggesting using the wheels from his Opel project and providing new art work for the YAG6_2.


You will need the version of the AviaSkins pack using Mediafire link 2 above.


Some elements of the Yag2 are hidden by alpha channel, please leave the tga files in the folders as they are because some are made specific to each folder.




Before you add the update please make sure you have all elements of the AviaSkins vehicle project working after having entered all the entries needed into the advised places.



When you have installed that version of the pack and you know it works remove the YAG6_2 folders from the buildings and car folders and then copy the 3do folder from the update into your AviaSkins pack.

Add the new and altered entries provided in the update link overwriting those already there and adding the new ones.

Providing you entered everything to get the pack working there should be no need to touch the Chief or Stationary files for this update only the static and tecnics.


Files for entries can be found: #SAS/STD/com/maddox/il2/objects.



Thank you very much to all who have and continue to support this project, really appreciated.



Here are a few images of some of the types of vehicle included this project:


BRDM_2:




GAZ69:




And tram:




There are moving, stationary and static versions of each type.

The BRDM_2 is a slightly different version to that already in the game so has been named differently to avoid confusion.

Versions of the tram are available as a car and a train.


Take care.


Wishing you all the very best, Pete. ;D




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max_thehitman

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #1 on: June 13, 2016, 05:30:05 PM »


FANTASTIC !!  8)
Thank you very much Dima (Partisan32) , Stalker, Greif11 and Mission_Bug!

Trams and sexy girls, what more can a guy ask for?

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SAS~Tom2

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #2 on: June 13, 2016, 05:47:33 PM »

Tom approves! :P ;D
Very good work gentlemen! :P
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cgagan

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #3 on: June 14, 2016, 01:55:46 AM »

Great job, you're doing there, Stalker, Pete & co., 8)
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Zoran395

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #4 on: June 14, 2016, 04:18:48 AM »

Zoran approves too, excellent work!
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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #5 on: June 14, 2016, 04:33:20 AM »

Hello guys, glad you are happy with the project so far. 8)


I will need to add a further slot for the trams, there are three types in total, unfortunately Stalker advises me I mixed them up. :-[

This will mean a change to the java and folders and will look something like this once done:

Tram: Red for the 30s and 40s

TramS: Green one for Europe.

TramS_R: Over the 60-period.

Current G removed, hopefully that will sort everything out as originally planned. ;)


Wishing you all the very best, Pete. ;D
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stalker

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #6 on: June 14, 2016, 06:05:48 AM »

Hello guys, glad you are happy with the project so far. 8)


I will need to add a further slot for the trams, there are three types in total, unfortunately Stalker advises me I mixed them up. :-[

This will mean a change to the java and folders and will look something like this once done:

Tram: Red for the 30s and 40s

TramS: Green one for Europe.

TramS_R: Over the 60-period.

Current G removed, hopefully that will sort everything out as originally planned. ;)


Wishing you all the very best, Pete. ;D

I propose to do so:

Tram: Red for the 30s and 40s

TramG: Green one for Europe.

TramS: Over the 60-period.

and that all previous will remain as is, and you only need to add Tram
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David Prosser

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #7 on: June 14, 2016, 06:29:58 AM »

Thanks everyone, this is good news.
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max_thehitman

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #8 on: June 14, 2016, 06:37:08 AM »



Alright Mission_bug, I will wait for your updated version with the new additions.
Then I will download the package and use it in the game.
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dona

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #9 on: June 14, 2016, 08:48:37 AM »

Really great additions, thanks guys!! What happened to the girls on the tram? :)

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Mission_bug

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #10 on: June 15, 2016, 02:03:38 AM »

Really great additions, thanks guys!! What happened to the girls on the tram? :)




Max bundled them away because all those fine legs and cleveges were distracting drivers and causing chaos. :D



There is now a new update in the first post. ;)


Tram, Tram_S and Tram_S_R:



Stationary:




The static objects as they are in the pack:





I also altered the armoured car in the static with the same entry I used for the moving vehicle to avoid any confusion.


Please remove all previous folders and entries as there have been changes throughout the mod.


Take care.

Wishing you all the very best, Pete. ;D
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SAS~Tom2

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Re: AviaSkins vehicle projects initial WIP release.
« Reply #11 on: June 15, 2016, 04:58:26 AM »

Pretty cool, love the trams.. :) :P
Thank you!
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