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Author Topic: Massive lag with IJN Ship  (Read 1306 times)

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Massive lag with IJN Ship
« on: May 31, 2016, 10:45:31 PM »

Just a heads up to those wanting to do any anti-shipping missions vs the IJN, well it seems they got a secret weapon the dreaded 'Sailor1o_dis.mat' error with the IJN Myokou 1942. Thankfully I had made a backup of the Sailors Disappear mod and just made a folder named 'IJNMyokou1942' and copy/pasted the contents from another folder to this new one (said contents were copied from one of the Japanese ships) and I'll do a test later to see if it fixed it or not.
Code: [Select]
INTERNAL ERROR: Can't open file '3do/Ships/IJNMyokou1942/Sailor1o_dis.mat'
WARNING: object '3do/Ships/IJNMyokou1942/Sailor1o_dis.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Sailor1o_dis.mat'
java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Sailor1o_dis.mat'

at com.maddox.il2.engine.HierMesh.MaterialReplace(Native Method)
at com.maddox.il2.engine.HierMesh.materialReplace(HierMesh.java:480)
at com.maddox.il2.objects.ships.BigshipGeneric.disappearSailorsMats(BigshipGeneric.java:2679)
at com.maddox.il2.objects.ships.BigshipGeneric.access$6900(BigshipGeneric.java:35)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1274)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


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Re: Massive lag with IJN Ship
« Reply #1 on: June 01, 2016, 04:54:56 AM »

Here's a quick fix for the Myokou and a handful of others. Should also stop the guns shooting while the boat is sinking.

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