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Author Topic: VP Modpack  (Read 499833 times)

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blackshark

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Re: VP Modpack
« Reply #2100 on: February 26, 2019, 09:04:19 AM »

Hi vpmedia, i have seen your thread "cockpit upgrade pack"; is that mod already included in your vpmodpack or i have to add it? If i have to add it where do you suggest to place it in the SAS folder (i mean the hierarchy within the folder)
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victor639514

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Re: VP Modpack
« Reply #2101 on: February 26, 2019, 03:01:18 PM »

After some tweaking around and removing two unnecessary aircraft (Grumman Goose and PT-17 Stearman), the game no longer has conflicts nor crashes. All is good! ;D Thanks VP!
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vpmedia

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Re: VP Modpack
« Reply #2102 on: February 27, 2019, 04:20:34 AM »

After some tweaking around and removing two unnecessary aircraft (Grumman Goose and PT-17 Stearman), the game no longer has conflicts nor crashes. All is good! ;D Thanks VP!

I'm glad that I could help. :)

Its good to be aware of classfile conflicts, but sometimes the results of classcheck.exe are missleading because it makes you think that you got major problems, but not every conflict breaks your game. I usually look at whats happening during gameplay and if everything works as it worked in the past 10+ years than I consider the modpack ok. If you want to look into/compare classfiles there's a free util called Java decompiler, works from command line, you can find it by googling jad.exe.

vpmedia

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Re: VP Modpack
« Reply #2103 on: February 27, 2019, 04:23:21 AM »

Hi vpmedia, i have seen your thread "cockpit upgrade pack"; is that mod already included in your vpmodpack or i have to add it? If i have to add it where do you suggest to place it in the SAS folder (i mean the hierarchy within the folder)

All the mods/changes I ever made to the game are included in the vpmodpack.
In fact I made this modpack because I lost the track off all the changes and I basically had to publish my entire mods folder. :)

-)-MAILMAN-

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Re: VP Modpack
« Reply #2104 on: March 12, 2019, 08:42:00 PM »

I have the VP Modpack installed and running.  I have noticed a problem in the FMB.  l have placed waypoints for the USS Essex CV9 on the Palau Map.  I then placed waypoints for a F4U-1D Corsair and when I try to set the takeoff or landing waypoints to this carrier I can't do it.  If I use the USS Princeton CVL 23 I can set the takeoff and landing waypoints to this carrier.  Any idea what the problem might be?  What should I be looking for in the log file to indicate the problem.

Thanks
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vpmedia

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Re: VP Modpack
« Reply #2105 on: March 12, 2019, 09:45:16 PM »

I've built a test mission, I got no problems taking off from the Essex CV9.

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Re: VP Modpack
« Reply #2106 on: March 12, 2019, 11:10:57 PM »

I can place the Essex on a map and add waypoints.  When I save a mission and then load the mission and cycle through all of the views the Essex is not there.  This is the only ship that has a problem that I have noticed so far in the short time I have had it running.  Intrepid, Princeton and Belleau Wood have no problems.  What kind of error should I be looking for in te log file?

I have not added any mod ships or planes.
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vpmedia

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Re: VP Modpack
« Reply #2107 on: March 13, 2019, 01:39:09 AM »

Post your full log file, then we can take a look at it.

max_thehitman

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Re: VP Modpack
« Reply #2108 on: March 13, 2019, 08:51:49 PM »


Hello great friend VPmedia,
Take a look at this post I made,  and put it inside your VP-Modpack - I think you will enjoy it very much !
This is what I am using in my VP-Modpack right now  ;)

ORDINANCE = New Default skin for Rockets + Bombs + Gunpods + etc.
https://www.sas1946.com/main/index.php?topic=60869.msg670142#msg670142

Cheers
MAX


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PO_MAK_249RIP

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Re: VP Modpack
« Reply #2109 on: March 16, 2019, 06:34:13 AM »

Hi VP I am having no luck trying to download your Poland 1939 at M4T (it keeps hanging) - any chance of a Mediafire link here?
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vpmedia

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Re: VP Modpack
« Reply #2110 on: March 16, 2019, 07:05:43 AM »

I got no problem downloading it from m4t, but here you go: https://drive.google.com/open?id=1pd706_7le0-I20zzKdJSuAOeXe19Vjru

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Re: VP Modpack
« Reply #2111 on: March 16, 2019, 04:49:41 PM »

Decided to start from scratch installing the VP MODPACK.

Today I downloaded everything as if I never had the VPMODPACK ever installed.

I have all 16 zipped files downloaded (checked the sizes and they are correct).
I have the patch dowloaded.
I have the skin pack dowloaded.
I have the config.ini entries saved in a notepad file to copy &  paste/place at the bottom of the config.ini

I read entry #65 and I am a bit confused.

When I use 7z to unzip the first zipped file into game folder of the clean install 4.12.m instead of extracting files (#SAS, etc.) into the game instead it creates a folder inside of the game folder called vpmodpack and that is where the files (#SAS, etc.)get extracted.

Should I be unzipping the 1st (and subsequent) zipped file to my desktop where it will create the vpmodpack folder and when all have been unzipped inside of this folder, then moving or cut and paste the contents of this vpmodpack folder into the clean IL-2 4.12m game folder?

Thanks.
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