Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 118 119 120 [121] 122 123 124 ... 187   Go Down

Author Topic: VP Modpack  (Read 235158 times)

0 Members and 1 Guest are viewing this topic.

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6305
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #1440 on: June 29, 2017, 10:40:53 AM »

Extra mods to add, each mod has a small info file about what it does.

Already activated mods (turning these on will have no effect)

#SAS_Cowling Engines & Prop by PA_Jeronimo
#SAS_CTO Mod
#SAS_Flyable AI Aircraft
#SAS_Forgotten Countries
#SAS_German Gunpods by PA_Jeronimo
#SAS_MissionPro Combo by P.A.L
#SAS_New Mod Wheels by PA_Jeronimo

Problematic mods in jsgme:

#SAS_VisualMOD8 by P.A.L - old version, get v9 instead
#SAS_Guncam Tracers by santobr - will not work with the effects mod...sorry, I forgot to delete it

Safe to try:

#SAS_Big Clouds by Manysh
#SAS_Blender Waves Type A by Herra Tohtori
#SAS_Blender Waves Type C by Herra Tohtori
#SAS_FOV Mod
#SAS_Random Belt Start Pos
#SAS_True Color HD Skins by Carsmaster
#SAS_Water=4 by Carsmaster

azura

  • member
  • Offline Offline
  • Posts: 92
Re: VP Modpack
« Reply #1441 on: June 30, 2017, 06:14:54 AM »

Thanks,but I mean these folders:
-Bataille de France & Vichy briefings en francais
-Battle of France & Vichy briefings in English
-CS jednotky
-Czechoslovaks-Alied_medals_pack
-Normandie Niemen briefings en francais
-Norway 1945-45 modded 2.1 (for UI,UP and HSFX)
etc.

I don't remember when these were installed. Better extract minus when to activate them?  Are these extra Dgen campaigns?
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6305
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #1442 on: June 30, 2017, 08:04:03 AM »

Those are jsgme options from EnjoyR's Dgen patch, but I did not include them.

jg1234

  • member
  • Offline Offline
  • Posts: 161
Re: VP Modpack
« Reply #1443 on: June 30, 2017, 08:33:11 PM »

Thanks vpmedia for this awesome pack !!!

Does anyone know if the English Channel map and airfields from tbauchot (post below) are included in the VP Modpack ?

Thanks - jg1234

http://www.sas1946.com/main/index.php/topic,43135.0.html
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6305
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #1444 on: June 30, 2017, 11:04:17 PM »

Not included, but we have 14 versions of that map already in the pack. :)
If you feel that you need more, you just have to add it yourself.

Pivoyvo

  • member
  • Offline Offline
  • Posts: 304
  • Ein Tiecher bleibt immer Siecher
Re: VP Modpack
« Reply #1445 on: July 01, 2017, 02:42:03 AM »

Hello Istvan
am I right, that you further include updates to maps, objects and also add new maps and objects?
Logged

sixstrings

  • member
  • Offline Offline
  • Posts: 296
Re: VP Modpack
« Reply #1446 on: July 01, 2017, 05:20:07 AM »

Thanks to all involved to make VP modpack what it is. Simply put the best combat flight sim for WWII there is. OBD-(the makers behind WOFF) are coming out with a WWII sim hopefully later this year and promises to be good. Waiting with baited breath. Don't think it will be as great as VP modpack but will wait and see what the future holds. Must remember this is payware also compared to VP modpack which is free. The amount of work invested in VP is astounding and hard to beat. Play it far more than any other combat flight sim that i have-(have quite a few). That says it all. Many thanks again!! Regards,Scott
Logged

vegetarian

  • member
  • Offline Offline
  • Posts: 311
Re: VP Modpack
« Reply #1447 on: July 01, 2017, 09:51:51 AM »

Quote
Simple question. What are the -folders in jsgmemods used for?

That's interesting - I don't have any such folders - where did they come from?

Cheers
Logged

jg1234

  • member
  • Offline Offline
  • Posts: 161
Re: VP Modpack
« Reply #1448 on: July 02, 2017, 08:39:31 AM »

Not included, but we have 14 versions of that map already in the pack. :)
If you feel that you need more, you just have to add it yourself.

14 versions!, that should be plenty for me.  Thanks again vpmedia.
Logged

blackshark

  • member
  • Offline Offline
  • Posts: 340
Re: VP Modpack
« Reply #1449 on: July 04, 2017, 08:25:41 AM »

sorry to bother you again with my problem, but maybe you can tell me a tip to solve it: I started the RAF-Spitfire "*Fighter Normandy 41" campaign and I noticed that the in the interphone communications between pilots there is a mix of English and Russian language (i use English version of the game) ... is there a way to solve it ?
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6305
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #1450 on: July 04, 2017, 10:30:41 AM »

I got no campaign called "*Fighter Normandy 41" under RAF.

killy9999

  • member
  • Offline Offline
  • Posts: 7
Re: VP Modpack
« Reply #1451 on: July 04, 2017, 02:14:03 PM »

I was wondering if anyone managed to run VP Modpack with Wine under Linux. I have no problem running Il-2 with ModAct itself, but with VP Modpack I am getting a 70% crash and in the logs I see lots of Java exceptions like:

Code: [Select]
Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4547)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4776)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:123)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:243)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1505)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite

An obvious thought would be that the installation is faulty. However, I am able to run the exact same installation on a Windows machine (installed it on an external drive).
Logged
Pages: 1 ... 118 119 120 [121] 122 123 124 ... 187   Go Up
 

Page created in 0.018 seconds with 28 queries.