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### AuthorTopic: VP Modpack  (Read 438489 times)

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#### vonOben

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##### Re: VP Modpack
« Reply #840 on: October 25, 2016, 04:49:49 AM »

Everyone seems to not have any problems with these vehicles except in your game.
I really don´t know what may be the problem. It could be numerous things.

Download is here --- for all new STATIONARY and STATIC versions ---> http://www.sas1946.com/main/index.php/topic,52671.0.html

Hi Max

The wheels are now displayed on the OpelBlitz36S when I use your New Opel Blitz retextures and I also discovered what the problem was!
The wflyer wheels.tga is 512x515 or 256x258 and your wheels.tga is 512x512!
It seems as my video card and/or driver can't handle that strange texture size in OpenGL.

Thanks for your help solving this annoying issue!

Best Regards

vonOben
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#### max_thehitman

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##### Re: VP Modpack
« Reply #841 on: October 25, 2016, 07:20:26 AM »

Everyone seems to not have any problems with these vehicles except in your game.
I really don´t know what may be the problem. It could be numerous things.

Download is here --- for all new STATIONARY and STATIC versions ---> http://www.sas1946.com/main/index.php/topic,52671.0.html

Hi Max

The wheels are now displayed on the OpelBlitz36S when I use your New Opel Blitz retextures and I also discovered what the problem was!
The wflyer wheels.tga is 512x515 or 256x258 and your wheels.tga is 512x512!
It seems as my video card and/or driver can't handle that strange texture size in OpenGL.

Thanks for your help solving this annoying issue!

Best Regards

vonOben

I am very happy that its working OK for you now, and for my game too. Everything is working smoothly and perfect (so far).

I have been discovering ALOT of little errors on those 3d-models, but with some fixes to the written lines on the files
and with proper sized skins, they will work much better now. - Please leave the names on the skins EXACTLY like you see.
You should ERASE and remove all the original skins and the files out of your game , when you use these new versions which
.  The original folder names are still the same , so your games will continue to use them without the
need to change anything else. Just the files for the 3d-model have been changed inside of those folders
DO NOT overwrite the new files over the old ones. These model versions have all now been
reworked from the ground up and should be 99% free of errors. Alot of testing has been done by me to make sure that
they work properly.

The reason you will see my files and skins all having new names on them is so that the 3d-model will NEVER come
into conflict and cause problems when the game reads them. Because many of the old files are named the same and the skins
were not in a proper size. I have found some weird stuff on those old models, that is reason why the game was not working to
its best ability.

Just to let you know, all skins for this game to work better in the game, should be in the sizes...

1024x1024
512x512
256x256
128x128
64x64
32x32

The big HD skins which are sized 2048x2048 also work good , but you need the special mod for HD skins installed in the game.
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#### RealDarko

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##### Re: VP Modpack
« Reply #842 on: October 26, 2016, 10:27:40 AM »

Want to say thanks to VPMedia for creating the pack and to Mac_thehitman for the help, I added the two patches and voilà!! Flying again.
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#### SAS~Tom2

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##### Re: VP Modpack
« Reply #843 on: October 26, 2016, 11:27:08 AM »

Max, you are a kickass artist and I love all your repaints.
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#### max_thehitman

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##### Re: VP Modpack
« Reply #844 on: October 27, 2016, 07:45:26 AM »

Hello RealDarko,
I am happy that it worked out good for you. I told you it was easy to install
the VP-Modpack.
You will find alot of goodies inside and many upgrades for everything, so it is a step forward
from the game version 4.10 that you were using.
BUT
do Keep the 4.10 game (DBW-4.10) ! so you can use the DBW-1916 for flying
the WW1 airplanes, like I told you.   They need a special modification to make those old
engines work in that game version. They are not ready for the 4.12 game yet.

The VP-Modpack was put together to use the WW2 aircraft but you may be able to add
other aircraft too. As always, read the instructions on all mod-aircraft downloads when you
install them into your game.

Max, you are a kickass artist and I love all your repaints.

Thanks Tom, I am trying.

Get yourself some New vehicle upgrades for your VP-Modpack  (and ALL other game versions) . . .
http://www.sas1946.com/main/index.php?topic=52671.msg573097#msg573097

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#### rickster

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##### Re: VP Modpack
« Reply #845 on: October 29, 2016, 05:05:58 AM »

Just to let you all know that I'm enjoying this very much,especially with all the new planes and maps.The only thing I miss is the regular QMB with it's ability to handle 32 aircraft on each side.So the question is,can I use the regular QMB?Is there a way I can access it?Thanks!
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#### vpmedia

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##### Re: VP Modpack
« Reply #846 on: October 29, 2016, 05:09:23 AM »

Rename #SAS\!!00_PAL-MissionProCombo-v4122 to -!!00_PAL-MissionProCombo-v4122 and you'll get the original QMB.
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#### rickster

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##### Re: VP Modpack
« Reply #847 on: October 29, 2016, 09:33:50 AM »

I'd like to download and install C6 Claymore's Fw190 pack for 4.12.2,has anybody else done this,and has it worked?
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#### max_thehitman

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##### Re: VP Modpack
« Reply #848 on: October 29, 2016, 12:44:32 PM »

I'd like to download and install C6 Claymore's Fw190 pack for 4.12.2,has anybody else done this,and has it worked?

Yes, I have them installed and working very good in the VP-modpack. I enjoy it very much.
Of the 30+ airplane FW-190 versions, only 3 had the pilot sitting sideways. LOL   A small mistake which was written on
the files I am sure, but it can be fixed. All airplanes are looking great and fly good.

Ask this same question here... http://www.sas1946.com/main/index.php/board,204.0.html
and I will post for you a small guide on how to install this into your VP-Modpack.
It is a little tricky to make the installation for a begginner.

It will take ALOT of posting space and it will take you about 30+ minutes time to do it properly
... But it is worth it !
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#### max_thehitman

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##### Re: VP Modpack
« Reply #849 on: October 29, 2016, 01:11:08 PM »

Here's a guide: Add air ini entries, add sfs to SFS_AUTO, load it as the first inside #SAS(foldername!!).

The C6-Claymore FW-190 package cannot be loaded in first order inside the #SAS folder.
It has to be placed in another area and below the PA_Jeronimo folders named "Better wheels fixes"
and "Better cowlings and extras fixes"
because he has made upgrades to these FW-190 (and the TA-150 series) versions also.
These upgrades are much needed for all to look their best.

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#### Oh-Zee

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##### 60% crash
« Reply #850 on: October 29, 2016, 10:53:50 PM »

I'm having problems with my install. I have installed 3 times with no luck, the closest I've been was on my first install in which the first 16 parts installed worked until I installed the patches. Now i am getting a 60% crash on start up with only the first 16 parts installed. I'm also lost as to what steps I do the config changes. Kinda new at the mod world, but I love everything you guys do. So this is also my first attempt at logging, so this is the errors I could see in the log file. Hope this helps, it was a huge log file and these were the only errors I saw. Thanks for the help before hand !

Code: [Select]
No incomplete logs please
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#### max_thehitman

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##### Re: VP Modpack
« Reply #851 on: October 30, 2016, 06:35:10 AM »

This is how my game files look like today. This is only my personal game set up and you do not have to do this to yours.
Each game is different according to each persons needs and the mods installed. I left most of the VP-Moppack folder structure
as was from the start, as this is a great setup and makes the mod-content installed work very nice. No problems with the VP-Modpack
and its easy to work with and use.

Some folders have a "-" (minus sign) on them because I am doing some tests with the the files inside and painting new skins,
so those mods are on stand-by,  until I activate them by removing the "-" minus sign. But they are working with this VP-Modpack.

In the original VP-Modpack download there were 2 folders which I have now re-named....
VEHICLES_Cars --- is now named ... VEHICLES_Cars2
VEHICLES_new_WFlyr --- is now named ... VEHICLES_Cars1_Wflyr

The reason for this was to place the stationary new truck retextures and file fixes to load first before the static truck versions.
Some folders do have the same named folders but the files inside are different. One type is for STATIONARY (VEHICLES_Cars1_Wflyr)
and one type is for STATIC vehicles (VEHICLES_Cars2)
All are working great this way in my game file structure.

The Claymore FW-190 and TA-152 series Mod-mega-pack is the folder named #00_Fw_190_FamilyPack_412
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