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Author Topic: VP Modpack  (Read 243053 times)

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citizen67

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Re: VP Modpack
« Reply #708 on: September 23, 2016, 06:52:01 AM »

Ok, lol, my bad. It was set to "1" for some reason. I just wondered if there might have been a specific setting that worked best with your modpack since the water textures seem to be different (and more animated) than any I have seen before.

(Cheeky bugger with your "lmgtfy". You made me laugh though)

same problem here with the water, when in "perfect" video settings; so do you suggest to set Water=2 or else?
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DougW60

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Re: VP Modpack
« Reply #709 on: September 23, 2016, 11:41:16 AM »

Cit. 67

What GPU are you using?  Water settings are based on the make of your GPU.  For AMD - water=2,   for nVidia - water=4, these settings provide the best quality for each respective GPU maker. 
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hadji4

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Re: VP Modpack
« Reply #710 on: September 24, 2016, 01:05:11 AM »

Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 17177216 Bytes)is to small to fit 50331648 Bytes!
WARNING: object '3do/airfield/Concrete/AirPrtCncr_4096.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/airfield/Concrete/AirPrtCncr_4096.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load '../AirPrtCncr_4096.mat'
Mesh 3do/airfield/Concrete/Runway/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Concrete/Runway/mono.sim not created
When you run the company such a mistake has the ability to help identify the problem?
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Uufflakke

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Re: VP Modpack
« Reply #711 on: September 24, 2016, 01:51:41 AM »

For some strange reason I can not get my HighRez Clouds to work.
http://www.sas1946.com/main/index.php?topic=40382.0

It works in DBW 1.71 and in CUP too but not in this modpack.
I dropped the mod in folder #SAS, disabled the existing folder 'clouds' but no clouds at all on the map.

Don't know if it is relevant but [OPEN GL] entries in conf.ini of DBW and this modpack are the same.

End of loglist:

Code: [Select]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:19:22 AM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[11:19:22 AM] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded
[11:19:22 AM] INTERNAL ERROR: Texture required
[11:19:22 AM] WARNING: object 'effects/clouds/Cloud4x4.mat' of class 'TMaterial' not loaded
[11:19:22 AM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
[11:19:22 AM] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded
[11:19:22 AM] INTERNAL ERROR: Texture required
[11:19:22 AM] WARNING: object 'effects/clouds/Cloud4x4_nosort.mat' of class 'TMaterial' not loaded
[Sep 21, 2016 11:20:17 AM] -------------- END log session -------------

I hope someone is able to answer my question in relation to the highrez textures in relation to clouds.

According the logfile this modpack is not capable of handling a texture size of 2048? Because of a texture buffer?  o_O

As said before it works in DBW and CUP without any problem.
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vpmedia

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Re: VP Modpack
« Reply #712 on: September 24, 2016, 02:04:49 AM »

Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 17177216 Bytes)is to small to fit 50331648 Bytes!
WARNING: object '3do/airfield/Concrete/AirPrtCncr_4096.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/airfield/Concrete/AirPrtCncr_4096.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load '../AirPrtCncr_4096.mat'
Mesh 3do/airfield/Concrete/Runway/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Concrete/Runway/mono.sim not created
When you run the company such a mistake has the ability to help identify the problem?

I've checked and theres only AirPrtCnCr_512.tga in my modpack (TEXTURES_Buildings\3do\Airfield\Concrete\AirPrtCnCr_512.tga), hence this error is caused by an outside mod...ask its author maybe? ;)

vpmedia

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Re: VP Modpack
« Reply #713 on: September 24, 2016, 02:17:56 AM »

According the logfile this modpack is not capable of handling a texture size of 2048? Because of a texture buffer?

2048 textures in DBW? I do not remember that. They probably included the HD true color textures mod of carsmaster in CUP. Imho clouds will blink/flicker at non-stock resolutions, but I'll do another test with maybe an 1024 tga which is the largest size you can use without any extras.

hadji4

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Re: VP Modpack
« Reply #714 on: September 24, 2016, 03:08:39 AM »

Code: [Select]
INTERNAL ERROR: Texture Buffer (limit 17177216 Bytes)is to small to fit 50331648 Bytes!
WARNING: object '3do/airfield/Concrete/AirPrtCncr_4096.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3do/airfield/Concrete/AirPrtCncr_4096.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load '../AirPrtCncr_4096.mat'
Mesh 3do/airfield/Concrete/Runway/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/Concrete/Runway/mono.sim not created
When you run the company such a mistake has the ability to help identify the problem?

I've checked and theres only AirPrtCnCr_512.tga in my modpack (TEXTURES_Buildings\3do\Airfield\Concrete\AirPrtCnCr_512.tga), hence this error is caused by an outside mod...ask its author maybe? ;)
Thanks for the help!
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vpmedia

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Re: VP Modpack
« Reply #715 on: September 24, 2016, 03:11:07 AM »

I forgot to mention, but a 4096 airport concrete texture probably also needs the 'HD true color textures mod' of carsmaster, just like the hi-res clouds.

hadji4

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Re: VP Modpack
« Reply #716 on: September 24, 2016, 03:19:54 AM »

These modes also established my
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Uufflakke

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Re: VP Modpack
« Reply #717 on: September 24, 2016, 04:41:56 AM »

I forgot to mention, but a 4096 airport concrete texture probably also needs the 'HD true color textures mod' of carsmaster, just like the hi-res clouds.

For some reason (don't ask me how come...) I assumed the high rez mod by Carsmaster was implemented in this modpack.  :-[  :-[  :-[
No separate install or anything.

Downloaded the mod, installed it, checked it and high rez clouds show up again.

Me happy now!  :)  8)


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SAS~Tom2

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Re: VP Modpack
« Reply #718 on: September 24, 2016, 12:34:07 PM »

I have the high rez mod, nevertheless getting the 100% freeze quite a lot with more higher rez planes, e.g. D.520.
This one has no high rez skins, but a bigger poly count I assume. ;) :-|
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SAS~Storebror

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Re: VP Modpack
« Reply #719 on: September 25, 2016, 01:12:18 AM »

I have the high rez mod, nevertheless getting the 100% freeze quite a lot with more higher rez planes, e.g. D.520.
Freddy is known to excessively utilize high res textures in his pits, sometimes even a needle or a solid colour background ships as 4MB texture :-X
You can have as many high res mods as you want, when the GPU's memory is filled up with textures all the way, the GPU driver has the choice to either crash your game or lock it up.
Imagine a suitcase: You can buy a bigger one, but even the biggest samsonite will not hold your whole wardrobe.

Best regards - Mike
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