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### AuthorTopic: VP Modpack  (Read 205947 times)

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#### DaveB

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##### Re: VP Modpack
« Reply #696 on: September 21, 2016, 01:33:18 AM »

Peter, if you go back and read my thread on the tiger flybys for VPmodpack you will maybe understand more what is happening. My suggestion in the short term is fly your personalized modpack without activating the Tiger flyby mod.

Cheers DaveB
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#### Peter Lynn

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##### Re: VP Modpack
« Reply #697 on: September 21, 2016, 02:24:56 AM »

Hello Dave, The Tiger flyby mod is simply wonderful. What a pity I need to disengage it.
Removing it certainly fixed the problem though, thank you! My Latin and Classical Greek are somewhat better understood than the alchemy involved in what goes on in the world of modding, and the flyby must have been the ONLY darn thing I did not investigate....hope it can be sorted out soon.... and thanks again for your help.
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#### Uufflakke

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##### Re: VP Modpack
« Reply #698 on: September 21, 2016, 05:33:21 AM »

For some strange reason I can not get my HighRez Clouds to work.
http://www.sas1946.com/main/index.php?topic=40382.0

It works in DBW 1.71 and in CUP too but not in this modpack.
I dropped the mod in folder #SAS, disabled the existing folder 'clouds' but no clouds at all on the map.

Don't know if it is relevant but [OPEN GL] entries in conf.ini of DBW and this modpack are the same.

End of loglist:

Code: [Select]
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)[11:19:22 AM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes![11:19:22 AM] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded[11:19:22 AM] INTERNAL ERROR: Texture required[11:19:22 AM] WARNING: object 'effects/clouds/Cloud4x4.mat' of class 'TMaterial' not loaded[11:19:22 AM] INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes![11:19:22 AM] WARNING: object 'effects/clouds/clouds4x4.tga' of class 'TTexture2D' not loaded[11:19:22 AM] INTERNAL ERROR: Texture required[11:19:22 AM] WARNING: object 'effects/clouds/Cloud4x4_nosort.mat' of class 'TMaterial' not loaded[Sep 21, 2016 11:20:17 AM] -------------- END log session -------------
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#### max_thehitman

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##### Re: VP Modpack
« Reply #699 on: September 21, 2016, 05:54:17 AM »

For some strange reason I can not get my HighRez Clouds to work.
http://www.sas1946.com/main/index.php?topic=40382.0

It works in DBW 1.71 and in CUP too but not in this modpack.
I dropped the mod in folder #SAS, disabled the existing folder 'clouds' but no clouds at all on the maps.

I have your clouds working nicely in my.10 game version, and also tried a few others.
One other Big cloud mod I particularly enjoyed looking at in the game and I am currently using it
in this VP-Modpack is the "Big Cloud Mod" by WxTech.
They are super nice for flying around and also for taking some amazing looking screenshots.

WxTech BIG Clouds Mod

May 2, 2014. Updated version (#2).
Its a variation on the Clouds Big 2.1a mod by MANYSH,
as well as adjustment of the clouds to improve brightness and opacity.

http://www.sas1946.com/main/index.php/topic,40413.0.html

His version of the water ring is also very nice
- Water Ring Speed Mod

~~~~~~~~~~~~~~~~~~~~~~~~
for Peter Lynn

As much as I do enjoy listening to that sound effects fly-by mod, I found it in the past , in my other
game versions, to be a little troublesome with some aircraft mods.    It is just not compatible with some
mods and it gives me a huge headache always trying to find out why a certain mod I installed crashes
my game.
I am sorry to say, I am not using it in my VP-Modpack.
BUT
The version that VP-Media is using in this package is also very good.
Some times we have to make certain dificult decisions of what to have and what to not have,
for the sake of flying in a perfect game without so many modding-headaches.

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#### Uufflakke

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##### Re: VP Modpack
« Reply #700 on: September 21, 2016, 07:17:03 AM »

For some strange reason I can not get my HighRez Clouds to work.
http://www.sas1946.com/main/index.php?topic=40382.0

It works in DBW 1.71 and in CUP too but not in this modpack.
I dropped the mod in folder #SAS, disabled the existing folder 'clouds' but no clouds at all on the maps.

I have your clouds working nicely in my.10 game version,

Can you send me your HR Cloudmod files by PM please so I can see what the difference is.
And also to see if I can make them to work.

(To be honest I am not so much interested in any other cloudmod.
Not because I made the one mentioned above because I only used Bender's Environmental Mod to make them work in IL2 without issues. Actually Bender extracted the cloud files from an add-on from another flightsim.   )
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#### Peter Lynn

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##### Re: VP Modpack
« Reply #701 on: September 21, 2016, 07:58:46 AM »

Hi Max and thank you for your message. I fully agree that the sound pack that VP-Media created was first rate, and since the F4U-1 was the only model giving trouble I will simply switch sound mods when flying it. I think I am also going to follow your suggestions with the Hi res clouds too. Perhaps it might stop the very annoying flashing and blinking I get from the clouds I am using at present.

Peter Lynn
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#### Bart_NL

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##### Re: VP Modpack
« Reply #702 on: September 21, 2016, 01:55:33 PM »

Hey guys,

Just installed all IL-2 stuff I thought I needed but it's the first time I used this modpack.
Started Hyperlobby, joined a game and the first message I see is that the server has a newer version. (4.13.something)

Is it safe to update to that newer version and still be able to use this mod?

I hope you can help a newbe like me. Thanks!
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#### DougW60

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##### Re: VP Modpack
« Reply #703 on: September 21, 2016, 02:17:53 PM »

Bart

NO, do not update the game version to 4.13 if you want to keep VP MOD.  VP MOD, like CUP MOD, is design specifically for 4.12.2.  They will not work if you update to 4.13 or higher.
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#### vpmedia

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##### Re: VP Modpack
« Reply #704 on: September 21, 2016, 11:57:32 PM »

I think right now 4.12 is the mod platform, but the 4.13 modact is there and confuses people into thinking that switching all mods/modpacks to 4.13 is feasible. Of course this can be changed if you find a java coder who is willing to spend weeks/months rewriting mods for 4.13 and then provide continous support...for free.
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#### DaveB

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##### Re: VP Modpack
« Reply #705 on: September 22, 2016, 11:30:47 AM »

I have placed an update to the VPmodpack Tiger flybys addon to hopefully cure some future missing entries. eg. The birdcage etc. here

www.sas1946.com/main/index.php/topic,52376.0.html

Cheers DaveB
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#### Jocko

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##### Re: VP Modpack
« Reply #706 on: September 22, 2016, 02:35:07 PM »

First, thanks VPMedia for creating this great modpack.  And thanks to DaveB for this addition... it just didn't seem complete without those flybys.  The only aircraft that I tried that doesn't seem to work is the Hs129.  The Hs129 works with VPmodpack, but not with my HSFX install for some reason.  Any ideas how I can fix this?
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#### Peter Lynn

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##### Re: VP Modpack
« Reply #707 on: September 22, 2016, 06:13:26 PM »

Thank you DaveB! You have made my day!

Peter Lynn
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