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Author Topic: VP Modpack  (Read 214427 times)

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kenk039

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Re: VP Modpack
« Reply #672 on: September 11, 2016, 09:01:48 AM »

Having trouble opening files 2,3,4,5,6, & 16 with 7zip. says file is not an archive. I've turned all anti virus software off, and smart screen. Seems to be a problem with the files. Any ideas? I'd really like to try this out! A torrent or executable would be great! I remember the CUP installation.... :P Thanks all
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Korrigan

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Re: VP Modpack
« Reply #673 on: September 11, 2016, 09:39:29 AM »

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SAS~Tom2

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Re: VP Modpack
« Reply #674 on: September 11, 2016, 10:33:08 AM »

Just out of curiosity and since I had a in game freeze on my custom Ifni 3 mapmop a couple of minutes ago with a P-38, P-51, YP-80 ...this pack does not support the Engine Mod?
Used the version with the engine flame's patch upgrade and had a freeze.

Unfortunately the logfile seemed to have missed that missions correct time...here an excerpt.


Code: [Select]
8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_Dumbo_R0NNC0.bmp height=1024 width=1024 bpp=8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_June1944.bmp height=1024 width=1024 bpp=8
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_May19441.bmp height=1024 width=1024 bpp=24
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P-38_F5B_May19441A.bmp height=1024 width=1024 bpp=24
[16:18:47] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38 Tommy.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38 TommyA.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2-2.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue2A.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38camoblue3.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38dday.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38DDayblue.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38DDaycamo.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38jean.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38J_Bong_80FS_DownBeat.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38J_Bong_80FS_DownBeat_generic.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38L5_Hazel_44FS_18FG.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38LLate_Metal.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/P38L_12thFS18thFG_Fowkes.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wicked.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wicked2.bmp height=1024 width=1024 bpp=24
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38wrangler.bmp height=1024 width=1024 bpp=8
[16:18:48] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38YIPPEE.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/p38YIPPEE2.bmp height=1024 width=1024 bpp=24
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/RedBull.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/St Louis Blues unmarked.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/St Louis Blues.bmp height=1024 width=1024 bpp=24
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/Void.bmp height=1024 width=1024 bpp=8
[16:18:49] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/P-38L/vp_hu_campaign.bmp height=1024 width=1024 bpp=8
[16:18:49] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Pilots/Pilot_.bmp'Bad BMP Format!
[16:18:49] Valid BMP format is only  uncompressed 8bit (palette) image
[16:18:49] With width and height equals power of 2
[16:18:49] Pilot PaintSchemes/Pilots/Pilot_.bmp NOT loaded
[16:18:54] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-38L/459thFS_SanJoaquinSiren_NoMottle_R0NNC0.bmp s1=3DO/Plane/P-38L(USA)/summer s2=PaintSchemes/Cache/P-38L
[16:20:52] Loading mission QuickQMBPro/Ag_Uf_Ifni3/Ag_Uf_Ifni3redscramble00.mis...
[16:20:52] Month = 7 , Hour = 17
[16:20:52] Temperature -     0m = 29.0 .
[16:20:52] Temperature -  1000m = 22.51001 .
[16:20:52] Temperature -  2000m = 16.019989 .
[16:20:52] Temperature -  3000m = 9.529999 .
[16:20:52] Temperature -  4000m = 3.0400085 .
[16:20:52] Temperature -  5000m = -3.4500122 .
[16:20:52] Temperature -  6000m = -9.940002 .
[16:20:52] Temperature -  7000m = -16.429993 .
[16:20:52] Temperature -  8000m = -22.919998 .
[16:20:52] Temperature -  9000m = -29.410004 .
[16:20:52] Temperature - 10000m = -35.899994 .
[16:20:52] Temperature - 11000m = -42.39 .
[16:20:52] Temperature - 12000m = -48.880005 .
[16:20:52] Loading map.ini defined airfields:
[16:20:52] Map file: line <195255.69 87367.9 196193.16 85869.21 2.05> is valid!
[16:20:52] Map file: line <237312.7 124822.63 238725.94 122906.76 2.15> is valid!
[16:20:52] Map file: line <130009.15 29660.79 131956.52 28967.24 1.90> is valid!
[16:20:52] Map file: line <240435.89 129704.28 242005.4 128883.14 2.05> is valid!
[16:20:52] Map file: line <230824.28 45762.61 232511.23 45245.03 2.00> is valid!
[16:20:52] Map file: line <194066.48 53893.92 195366.77 53692.52 2.20> is valid!
[16:20:52] Map file: line <270649.38 164114.98 271647.03 163861.83 2.15> is valid!
[16:20:52] Map file: line <252099.88 47611.69 254196.6 47080.79 2.25> is valid!
[16:20:52] Map file: line <189904.05 28940.25 192319.16 28459.01 2.05> is valid!
[16:20:52] Map file: line <235643.84 21058.39 237523.84 20455.95 2.05> is valid!
[16:20:52] Map file: line <228175.61 68928.28 230003.98 68291.28 2.15> is valid!
[16:20:52] Map file: line <288469.9 22797.55 290139.62 22427.73 2.15> is valid!
[16:20:52] Map file: line <244666.1 111614.55 247208.86 110803.55 2.15> is valid!
[16:20:52] Map file: line <268518.1 147898.69 271045.5 147224.97 2.20> is valid!
[16:20:52] Map file: line <38401.84 47567.23 39660.15 45987.58 1.90> is valid!
[16:20:52] Map file: line <267775.88 158933.17 270789.8 157741.16 2.05> is valid!
[16:20:52] Map file: line <215592.48 59416.19 218398.3 58216.62 2.15> is valid!
[16:20:52] Map file: line <267896.16 158701.55 270508.56 157908.97 2.05> is valid!
[16:21:18] PBuffer: suitable formats: 42
[16:21:18]
[16:21:18] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[16:21:18] Depth = 24, stencil = 8
[16:21:18] PBuffer: suitable formats: 42
[16:21:18]
[16:21:18] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[16:21:18] Depth = 24, stencil = 8
[16:21:20] Loading vertex/fragment programs: *712110112*
[16:21:20] *** Loading: [vpFogFar2Tex2D]
[16:21:20] *** Loading: [vpFog2Tex2DBlend]
[16:21:20] *** Loading: [vpFogFar4Tex2D]
[16:21:20] *** Loading: [vpFogFar8Tex2D]
[16:21:20] *** Loading: [vpFogNoTex]
[16:21:20] *** Loading: [vpFog4Tex2D]
[16:21:20] *** Loading: [vpFog4Tex2D_UV2]
[16:21:20] *** Loading: [vp4Tex2D]
[16:21:20] *** Loading: [vp6Tex2D]
[16:21:20] *** Loading: [vpTexUVTex2D]
[16:21:20] *** Loading: [vpWaterGrid_NV]
[16:21:20] *** Loading: [vpWaterSunLight_NV]
[16:21:20] *** Loading: [vpWaterSunLight_ATI]
[16:21:20] *** Loading: [vpWaterSunLight_FP]
[16:21:20] *** Loading: [vpTreeSprite]
[16:21:20] *** Loading: [vpTreeTrunk]
[16:21:20] *** Loading: [vpVAObjectsN]
[16:21:20] *** Loading: [vpVAObjectsL0]
[16:21:20] *** Loading: [vpSprites]
[16:21:20] *** Loading: [vpSimpleGL]
[16:21:20] *** Loading: [fpWaterSunLightFast]
[16:21:20] *** Loading: [fpWaterSunLight]
[16:21:20] *** Loading: [fpWaterSunLightBest]
[16:21:20] *** Loading: [fpCoastBump]
[16:21:20] *** Loading: [fpCoastFoam]
[16:21:20] *** Loading: [fpCoastFoamFast]
[16:21:20] *** Loading: [fpCoastFoamFarFogTex]
[16:21:20] *** Loading: [fpCausticSimple]
[16:21:20] *** Loading: [fpCaustic]
[16:21:20] *** Loading: [fpSprites]
[16:21:20] *** Loading: [fpObjectsL0]
[16:21:20] *** Loading: [fpObjectsL0_2L]
[16:21:20] *** Loading: [fpSimpleGL]
[16:21:20] *** Loading: [fpNearLandFog]
[16:21:20] *** Loading: [fpFarLandFog]
[16:21:20] *** Loading: [fpRiverCoastAA]
[16:21:20] *** Loading: [vpWaterDM_CPU]
[16:21:20] *** Loading: [fpWaterDM_CPU]
[16:21:20] *** Loading: [fpWaterDM_CPULo]
[16:21:20] *** Loading: [fpWaterLFogDM]
[16:21:20] *** Loading: [fpIceWater]
[16:21:20] *** Loading: [fpNearNoBlend]
[16:21:20] *** Loading: [fpNearNoBlendNoise]
[16:21:20] *** Loading: [fpNearBlend]
[16:21:20] *** Loading: [fpNearBlendNoise]
[16:21:20] *** Loading: [fpFarBlend]
[16:21:20] *** Loading: [fpForestPlane]
[16:21:20] *** Loading: [fpForestPlaneNoise]
[16:21:20] *** Loading: [fpForestPlaneEdges]
[16:21:20] *** Loading: [fpForestPlaneEdgesNoise]
[16:21:23] Load bridges
[16:21:23] Load static objects
[16:21:23] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[16:21:25] ##### House without collision (3do/Tree/arbre_fonce/Tree2.sim)
[16:21:32] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[16:21:35] ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
[16:21:35] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[16:21:37] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[16:21:39] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Medium/live.sim)
[16:21:39] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Door/live.sim)
[16:21:40] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Temple/live.sim)
[16:21:41] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Short/live.sim)
[16:21:42] ##### House without collision (3do/Buildings/England/memorial/live.sim)
[16:21:46] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[16:21:46] ##### House without collision (3do/Buildings/Industrial/Chiatta/chiatta_piena/live.sim)
[16:21:53] ##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
[16:21:54] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp3/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp2/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp1/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/animals/Camel_corp4/mono.sim)
[16:21:55] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Colonnade/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Arch/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Wall_Long/live.sim)
[16:21:56] ##### House without collision (3do/Buildings/Egypt/ancient/Egypt_Obelisque/live.sim)
[16:22:00] ##### House without collision (3do/Buildings/Mideast/BuildBlock4/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/JBuildBlock/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/BuildBlock6/live.sim)
[16:22:01] ##### House without collision (3do/Buildings/Mideast/BuildBlock5/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench7/live.sim)
[16:22:02] ##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Mideast/BuildBlock3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty4/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Industrial/Chiatta/rimorchiatoreP/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/Industrial/Chiatta/motoveliero/live.sim)
[16:22:05] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Industrial/Chiatta/Chiatte_cave/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Skyscrapers/TALL1/live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Mideast/Kit1/kit1_bl3_live.sim)
[16:22:06] ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
[16:22:07] ##### House without collision (3do/Tree/buisson/Tree1.sim)
[16:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[16:22:19] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[16:22:20] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/Allison.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:20] FM called 'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:23] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-38L/459thFS_SanJoaquinSiren_NoMottle_R0NNC0.bmp s1=3DO/Plane/P-38L(USA)/summer s2=PaintSchemes/Cache/-2283355548535070239
[16:22:30] FM called 'FlightModels/P-51A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:30] FM called 'FlightModels/Allison_P51.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:30] Flight Model File FlightModels/P-51A.fmd contains no Mach Drag Parameters.
[16:22:30] FM called 'FlightModels/P-51A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:31] ERROR loading sound control sample.allison_dmg.wav.damage
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/PW_R-2800_Series:P47Pack_FM.emd' is being loaded from Alternative File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from File: 'p47pack_fm'
[16:22:33] FM called 'FlightModels/P-47D-30.fmd:P47Pack_FM' is being loaded from Alternative File: 'p47pack_fm'
[16:22:34] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/P-47D-40/p47bigassbird.bmp s1=3DO/Plane/P-47D-30(USA)/summer s2=PaintSchemes/Cache/7159334163445615473
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_starter.wav
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_startup.wav
[16:22:34] cannot open file for reading
[16:22:34] Cannot open audio file samples/2800_starter.wav
[16:22:34]
[16:22:34] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] FM called 'FlightModels/Jumo004.emd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[16:22:34] Mission: Wrong chief's type [Vehicles.4-Chevrolet_flatbed_US]
[16:22:34] Mission: Wrong chief's type [Vehicles.4-DiamondT_US]
[16:22:34] Mission: Wrong chief's type [Vehicles.Bus_NAAFI]
[16:22:35] Mission: Wrong chief's type [Vehicles.4-BA_64]
[16:22:35] ##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench2/live.sim)
[16:22:35] ##### House without collision (3do/Buildings/Egypt/animals/Crocodile/live.sim)
[16:22:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 32 (delta = -268) to Range 0..32
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] null
[16:22:36] java.lang.NullPointerException
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:583)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2.<init>(Plane.java:2269)
[16:22:36] at java.lang.Class.newInstance0(Native Method)
[16:22:36] at java.lang.Class.newInstance(Unknown Source)
[16:22:36] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
[16:22:36] at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2066)
[16:22:36] at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2115)
[16:22:36] at com.maddox.il2.game.Mission._load(Mission.java:782)
[16:22:36] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[16:22:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[16:22:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[16:22:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[16:22:36] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16:22:36] SPAWN: Can't create stationary Plane object [class:com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2]
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Fourgon_POMP' not found
[16:22:36] Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
[16:22:37] ERROR file: File users/doe/Icons not found
[16:22:37] Mission: QuickQMBPro/Ag_Uf_Ifni3/Ag_Uf_Ifni3redscramble00.mis is Playing
[16:22:38] Time overflow (1): speed 0.65217394
[16:22:39] Time overflow (21): speed 0.7905138
[16:22:39] warning: no files : music/takeoff
[16:22:45] java.lang.NoSuchMethodError
[16:22:45] at com.maddox.il2.objects.sounds.MotorSound.onEngineState(MotorSound.java:85)
[16:22:45] at com.maddox.il2.fm.Motor.computeStage(Motor.java:1511)
[16:22:45] at com.maddox.il2.fm.Motor.update(Motor.java:820)
[16:22:45] at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:278)
[16:22:45] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:45)
[16:22:45] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:507)
[16:22:45] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:195)
[16:22:45] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1085)
[16:22:45] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[16:22:45] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)
[16:22:45] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[16:22:45] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[16:22:45] at com.maddox.rts.Message._send(Message.java:1217)
[16:22:45] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[16:22:45] at com.maddox.rts.Message.sendTo(Message.java:1134)
[16:22:45] at com.maddox.rts.Message.trySend(Message.java:1115)
[16:22:45] at com.maddox.rts.Time.loopMessages(Time.java:252)
[16:22:45] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[16:22:45] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[16:22:45] at com.maddox.il2.game.Main.exec(Main.java:449)
[16:22:45] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


Would love to fly the Engine mod with the engine flames...
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an-dre-as

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Re: VP Modpack
« Reply #675 on: September 11, 2016, 11:43:35 AM »

Hello!

I could not open the Kurland autumn map, because the sk_AlteredBush8a.tga was missing in #SAS\MAPMODS\MAPS\_Tex\land\summer\Kurland.
I copied and renamed the sk_AlteredBush8aTL.tga to sk_AlteredBush8a.tga and it worked.
Now I'm wondering if something else is missing. I installed the mod with all patches complitly new.

Maybe you have a tip for me, that I missed something?

Greetings
Andreas
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kenk039

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Re: VP Modpack
« Reply #676 on: September 11, 2016, 08:31:12 PM »

Wow, I must have read those instructions 10 times. Nothing like looking at the obvious and missing it :P old age must be creeping in! Thanks for the help.. worked that time  ;D
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jackdarussel

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Re: VP Modpack
« Reply #677 on: September 12, 2016, 08:53:41 AM »

Hi everybody,
I encountered a strange issue using VP Modpack (with patch 03): I tried to fly some Spitfires (Mk.V Trop, Mk.IIa...) in QMB choosing first the Channel map, then the Desert map (I don't remember which one) from the drop-down menu. When the mission starts, immediately the plane goes upside-down by itself, or fall on the floor as if it hadn't the wheels!
Has anyone had the same problem?

Thanks in advance.

post you log.lst file please!

Same here if i select quick-Mission Luftwaffe and select the first of the 5 Bf-109 Missions. Was there a solution to fix that?

regards from Germany, jackdarussel ;)
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an-dre-as

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Re: VP Modpack
« Reply #678 on: September 12, 2016, 09:05:24 AM »

Hello Max!

Why donĀ“t you have it in your game?

Thats what I worry about! I wonder if I missed a patch.

Thank you, for your help!

Greetings
Andreas
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Captain Dawson

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Re: VP Modpack
« Reply #679 on: September 13, 2016, 02:47:11 PM »

Wow, I must have read those instructions 10 times. Nothing like looking at the obvious and missing it :P old age must be creeping in! Thanks for the help.. worked that time  ;D

Not just you, I did the same thing!  :P
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

hadji4

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Re: VP Modpack
« Reply #680 on: September 14, 2016, 01:05:54 AM »

When you start the mission bug  - Loading mission single/gb/Battle of Britain - Week 01/BoB 10 July 1045h 610 Sqadron.mis...

Code: [Select]
INTERNAL ERROR: Can't open file 'MAPS/_Tex/GW_tex/Spring/GS_brown_cliffs.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/GW_tex/Spring/GS_brown_cliffs.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error'
WARNING: TLandscape::LoadMap('CAN_EnglishChannel/1940load.ini') - errors in loading
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error

What can be done???
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Ojisan_bart

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Re: VP Modpack
« Reply #681 on: September 14, 2016, 07:23:59 AM »

Hi all, I delete the name off the Mission pro combo file in the SAS file (only the name off the file,not the file), can somebody help me and give me the correct name for that folder so I can sett it again right :))  .I made this mistake when I rename the file for FMB mission testing...

Thx in advance
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vpmedia

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    • VPMEDIA SKINS
Re: VP Modpack
« Reply #682 on: September 14, 2016, 10:45:12 AM »

Hi all, I delete the name off the Mission pro combo file in the SAS file (only the name off the file,not the file), can somebody help me and give me the correct name for that folder so I can sett it again right :))  .I made this mistake when I rename the file for FMB mission testing...

Thx in advance

it was '!!00_PAL-MissionProCombo-v4122', but you can name it anyway you want, its name does not really matter

vpmedia

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Re: VP Modpack
« Reply #683 on: September 14, 2016, 10:56:35 AM »

When you start the mission bug  - Loading mission single/gb/Battle of Britain - Week 01/BoB 10 July 1045h 610 Sqadron.mis...

Code: [Select]
INTERNAL ERROR: Can't open file 'MAPS/_Tex/GW_tex/Spring/GS_brown_cliffs.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/GW_tex/Spring/GS_brown_cliffs.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error'
WARNING: TLandscape::LoadMap('CAN_EnglishChannel/1940load.ini') - errors in loading
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error

What can be done???

Can you tell me the exact name of the map youre loading?
I'm asking because the map idicated in the log (CAN_EnglishChannel/1940load.ini) uses a different texture set, GS_brown_cliffs.tga should come from an sfs file since I did not really touched the CanonUK English Channel maps, only the beta.
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