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Author Topic: VP Modpack  (Read 205131 times)

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Mono27

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Re: VP Modpack
« Reply #660 on: September 08, 2016, 04:39:44 AM »

Thanks for the fast reply!  :)
I will give it a try
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vpmedia

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Re: VP Modpack
« Reply #661 on: September 08, 2016, 05:20:57 AM »

You can have as many IL-2 1946 install duplicates with different modpacks as you like, since the game doesnt use registry entries. This also means that you can move your game to an external hdd or different pc's without reinstalls.

flyingfisch

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Re: VP Modpack
« Reply #662 on: September 08, 2016, 05:44:23 AM »

What's the total extracted filesize of VP Modpack?

Around 30Gb.
Cool, I have enough free hdd space. Thank you! :)

Sent from my LG-LS980 using Tapatalk

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redwolf

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Re: VP Modpack
« Reply #663 on: September 08, 2016, 09:19:41 AM »

Great job on the map touch ups! Thanks for the new patch.  ;D ;D ;D
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spartan18a

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Re: VP Modpack
« Reply #664 on: September 08, 2016, 09:46:39 AM »

Is this mod compatible with CUP?

Yes you can put them on a same hdd :)

 ;D :P
Thanks to you guys I have a couple of external hdds  :D
Keep getting patches and I'll keep on geting more  ;D
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max_thehitman

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Re: VP Modpack
« Reply #665 on: September 08, 2016, 09:53:24 AM »



Yeah, I suggest to save up your entire game in a external HD just in case your PC blows up.
At least you will always have a working version saved up for the future and saved all the goodies !
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cheech420

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Re: VP Modpack
« Reply #666 on: September 08, 2016, 11:08:38 AM »

ware do i put these objects in the static ini  i ask everytime i add things to files the game never works afterwards so are thare an exact place you put these
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Ramp_Rat

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Re: VP Modpack
« Reply #667 on: September 08, 2016, 05:26:15 PM »

Does the solomon islands Dgen campaign not work with the version of Dgen provided in VP modpack? I have vp modpack installed and the stock campaigns work fine, as well as a few others I downloaded separately, but the Solomon Islands campaign I keep getting a beep when I try to launch a game. So is it the Vp modpacks dgen thats out of date or the Solomon islands campaign? or does anyone know if its another issue causing this?
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cheech420

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Re: VP Modpack
« Reply #668 on: September 08, 2016, 06:01:15 PM »

kurland map anf murmansk dont load when trying to start a campaign yea beeps in some other campaigns too whats o_O
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JimmyBlonde

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Re: VP Modpack
« Reply #669 on: September 08, 2016, 07:47:06 PM »

kurland map anf murmansk dont load when trying to start a campaign yea beeps in some other campaigns too whats o_O

You need Asuras Dgen for that one iirc.
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max_thehitman

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Re: VP Modpack
« Reply #670 on: September 08, 2016, 08:00:59 PM »

ware do i put these objects in the static ini  i ask everytime i add things to files the game never works afterwards so are thare an exact place you put these

For static objects you may place them at the end of the list of objects. It will then be ready to show up in the game.

Once you get to know how easy it works , you can place that static-object into a section on that file that will be
together with others of the same style of object. For example, houses... factories... farm stuff...etc etc.
It is very easy.

Look at the static ini and go to the bottom of it...
 here is example where to add the new wooden_hut2 and wooden_hut3 in the last patch,
 if you dont know where to place them...

Code: [Select]

//===========================================================================
[***]
Title Stgrad Grain Elevator
//===========================================================================

[buildings.House$Stgrad_grain_silo]
Title           Stgrad_grain_silo
MeshLive        3do/Buildings/Stgrad_grain_silo/live.sim
MeshDead        3do/Buildings/Stgrad_grain_silo/dead.sim
AlignToLand     0
Body            RockBig
Panzer          4.00

[buildings.House$Stgrad_grain_silo_w]
Title           Stgrad_grain_silo_winter
MeshLive        3do/Buildings/Stgrad_grain_silo_w/live.sim
MeshDead        3do/Buildings/Stgrad_grain_silo_w/dead.sim
AlignToLand     0
Body            RockBig
Panzer          4.00

[buildings.House$wooden_hut2]
Title           wooden_hut2
MeshLive        3do/Buildings/Airdrome/wooden_hut2/live.sim
MeshDead        3do/Buildings/Airdrome/wooden_hut2/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1

[buildings.House$wooden_hut3]
Title           wooden_hut3
MeshLive        3do/Buildings/Airdrome/wooden_hut3/live.sim
MeshDead        3do/Buildings/Airdrome/wooden_hut3/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1


//--------------------------------------------------------------------------
////////// STATIC.INI INFO NEEDS TO BE ADDED ABOVE THIS SECTION/////////////
//--------------------------------------------------------------------------

//[***]
//Title Runaway
//==========================================================================
//[air.Runaway]
//Title           Ground
// orange runway arrow only available in unlocked

/////-----------------------------------------------------------------------
////You can increase the "Panzer" value to make bridges tougher
////------------------------------------------------------------------------

//==========================================================================
// eof
//==========================================================================


VPmedia has already added the words and lines saying...

//--------------------------------------------------------------------------
////////// STATIC.INI INFO NEEDS TO BE ADDED ABOVE THIS SECTION/////////////
//--------------------------------------------------------------------------


to help you
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vincent

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Re: VP Modpack
« Reply #671 on: September 11, 2016, 02:41:05 AM »

Hello, I wanted to say I'm really happy to have discovered this vp_modpack. Thank you, that's really really great.

NNFFL=Buzz=
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