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Author Topic: VP Modpack  (Read 206075 times)

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vpmedia

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Re: VP Modpack
« Reply #624 on: September 04, 2016, 05:35:37 AM »

i did not include anything in technics , i crash to desk top,what am i missing?

probably the technics ini entries :)

look at your log.lst for more info when your game crashes

nightace

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Re: VP Modpack
« Reply #625 on: September 04, 2016, 08:00:27 AM »

Stationery vehicles objects:


Do i need to make STATIC INI entries or are they all in CHIEF ,TECHNICS and STATIONERY entries only ?
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CzechTexan

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Re: VP Modpack
« Reply #626 on: September 04, 2016, 08:49:47 AM »

Since the discussion is now on vehicles, I have noticed that the Japanese vehicle convoys are missing some objects.  They show up in the FMB but do not show when playing the mission and vehicles are spread far apart from each other.
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vpmedia

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Re: VP Modpack
« Reply #627 on: September 04, 2016, 09:06:39 AM »

I dont see any missing vehicles. The increased spacing in all convoys is intentional. Thats how it was in real life otherwise the vehicles of the convoy form one big target. This also prevents fps drops due to multiple vehicles exploding at once from a single bomb hit.

vpmedia

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Re: VP Modpack
« Reply #628 on: September 04, 2016, 09:27:54 AM »

Stationery vehicles objects:


Do i need to make STATIC INI entries or are they all in CHIEF ,TECHNICS and STATIONERY entries only ?

Just look at any vehicle mod and you'll see which entries are required.
I'm not too keen to respond to questions which can be easily answered by reading this website.

SAS~Tom2

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Re: VP Modpack
« Reply #629 on: September 04, 2016, 09:56:06 AM »

Seems to work fine here..fiddling with mods of choice.
Today inserted custom finished pit






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gprr

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Re: VP Modpack
« Reply #630 on: September 05, 2016, 04:04:38 AM »

Hello Friends

Have posted here on page 45 I belive, about the problem of Engin Mod 2.7 and "Il-2 6Dof/TIR Enabled Executable crash" but can't find my and max's post on that matter.

Can anyone help pointing the mods in VP's pack that can cause porblems of that kind when using Engine Mod 2.7?

Many thaks to VP and helppers.

GP
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vpmedia

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Re: VP Modpack
« Reply #631 on: September 05, 2016, 05:39:22 AM »

I sometimes remove stuff not directly related to the modpack or if theres no logfile being posted. Iirc I said that I cant help with mods which are not in the pack, because I got no way to test these issues.
The SAS Engine mod is only required for jets and this pack is for ww2 only, I do not plan to expand it with jets because that would mean that I would have to deal with their numerous bugs and I got neither the time nor the patience for that.

gprr

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Re: VP Modpack
« Reply #632 on: September 05, 2016, 08:34:30 AM »

I sometimes remove stuff not directly related to the modpack or if theres no logfile being posted. Iirc I said that I cant help with mods which are not in the pack, because I got no way to test these issues.
The SAS Engine mod is only required for jets and this pack is for ww2 only, I do not plan to expand it with jets because that would mean that I would have to deal with their numerous bugs and I got neither the time nor the patience for that.

Thanks a lot VP.

Really thought that the AI gets toned down crazy/unrealistic manouvers and also, engine overheat (Prop planes too) is more accurate...via the Engine Mod :-[

GP
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SAS~Tom2

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Re: VP Modpack
« Reply #633 on: September 05, 2016, 01:51:31 PM »

WRT jets, after reading this passage, my plan is to establish a dedicated #SAS folder with dedicated jet mods, so I can switch in one and the same install.

It is true jets are buggy, my personal experience was that all is reasonable as long as you stick with the Jet Era and the Mig-21s plus F-80 pack.

Still, my own choice.. ;) Carry on..

Cheerio

Thorsten
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vonOben

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Re: VP Modpack
« Reply #634 on: September 05, 2016, 10:44:55 PM »

It isn't, for the very simple reason that the 4.12 version of the game isn't compatible with the C&C Mod, which builds on version 4.10.

Thats correct, C&C 4.12 conversion project was abandoned. DBW is the best platform to run the C&C mod.

CY6 Command and Control was updated by Sputnikshock and is available in CUP AFAIK.
Check here
http://www.sas1946.com/main/index.php?topic=49305.0
and here
http://www.sas1946.com/main/index.php/topic,48390.0.html

Most functions does work but not all.

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citizen67

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Re: VP Modpack
« Reply #635 on: September 06, 2016, 02:10:44 AM »

It isn't, for the very simple reason that the 4.12 version of the game isn't compatible with the C&C Mod, which builds on version 4.10.

Thats correct, C&C 4.12 conversion project was abandoned. DBW is the best platform to run the C&C mod.

CY6 Command and Control was updated by Sputnikshock and is available in CUP AFAIK.
Check here
http://www.sas1946.com/main/index.php?topic=49305.0
and here
http://www.sas1946.com/main/index.php/topic,48390.0.html

Most functions does work but not all.

Great. thanks vonOben.
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