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Author Topic: VP Modpack  (Read 214656 times)

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DougW60

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Re: VP Modpack
« Reply #456 on: July 28, 2016, 11:34:38 AM »

Sorry I cannot help but boy that looks like a Foo Fighter.
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Dimlee

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Re: VP Modpack
« Reply #457 on: July 28, 2016, 12:44:25 PM »

Stevens excellent channel about IL-2 mods:
https://www.youtube.com/user/darko1971?feature=watch

Probably the best IL2 chronicles.
Kudos to Steven.
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cgagan

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Re: VP Modpack
« Reply #458 on: July 28, 2016, 03:34:42 PM »



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vpmedia

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Re: VP Modpack
« Reply #459 on: July 28, 2016, 09:44:17 PM »

Please read the first post again. ;)

Quote
SFV files to check for errors:
http://ulozto.net/xhVQNmpB/vp-modpack-file-verification-7z

Dauntless1

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Re: VP Modpack
« Reply #460 on: July 29, 2016, 10:26:06 AM »

What's you status on Midway?

http://i789.photobucket.com/albums/yy178/KiwiBiggles/4fa48a17-d9e7-48a0-8b28-916abd41a39c_zpsbg9evisb.jpg[/img][/URL]
Test playing Midway campaign, back aboard damaged Yorktown, afternoon, June 4, 1942.  Tricky deck angle!!
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Jimbo947

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Re: VP Modpack
« Reply #461 on: July 29, 2016, 12:27:43 PM »

I have installed all 16 packs and the 6 patches listed . The game is running brilliantly. I have tried most of the maps loaded with up to 16 flights if allowed and no loss of frame rates that I had sometimes with C.U.P.
 i have only one wee problem is that in the Pilot career missions is that I can select them but none will generate.
 I notice that some missions are pre-fixed with an * or X
Have I missed installing something or are these to be downloaded from somewhere else?? JSGME C.U.P Forgotten Countries
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cgagan

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Re: VP Modpack
« Reply #462 on: July 29, 2016, 12:41:41 PM »

I have a full installation of vp_modpack in my laptop, running on Windows 10. No problem whatsoever, after overriding the integrated  intel graphics and switching to the Nvidia card, I get full enjoyment of the stunning scenery in all maps retouched by vp_media...

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KiwiBiggles

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Re: VP Modpack
« Reply #463 on: July 30, 2016, 05:36:09 AM »

http://i789.photobucket.com/albums/yy178/KiwiBiggles/Jul%2030%202016%2011-28-17%20PM_zpsjnuwauzl.jpg

What's you status on Midway?

Hi Dauntless,

Not much time to work on it last week due to RL, but coming on nice I hope.  :)

Cheers
KB
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Dauntless1

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Re: VP Modpack
« Reply #464 on: July 30, 2016, 07:15:25 AM »

 8)
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eddiek

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Error message question.
« Reply #465 on: July 30, 2016, 08:33:41 PM »

I have been noticing this error in the log for the ShipPack.  Bad installation or faulty pack?

Code: [Select]
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
Edward K.
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sakai

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Re: VP Modpack
« Reply #466 on: July 31, 2016, 09:10:58 AM »

As tofolo suggest it, adding Jero's 3D cockpit fixes, is a great idea... I could not agree more
thanks to think about it
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eddiek

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MOD Map hierarchy.
« Reply #467 on: July 31, 2016, 02:12:49 PM »

Vpmedia may be the only person who can answer this, but here it goes.  Is there a major difference in the hierarchy when comparing a stock installation and lets say VP Mod?  I ask this question because I have been working on understanding why I have been having problems with getting the taxi process to work.  I came to the conclusion that the overall problem is not a MissioPro issue which I thought it was and its not the issue involving the default editor since I have experienced problems using the stationary aircraft and the spawn point using both.  My stock installation of 412 and 413 work with no problems, but I have had issues with TFM, VP Mod, and CUP WAW.  I would always try to use the same map if possible, but no matter what, the pattern is pointing to modded routes.

Any ideas?

Edward K.
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