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Author Topic: VP Modpack  (Read 241725 times)

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vpmedia

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Re: VP Modpack
« Reply #348 on: June 19, 2016, 08:16:19 AM »

Is there a documentation which file(s) (esp. in SAS_AUTO)contain(s) which mod?

Regards, der Blaubär

You can use the sfs extractor tool ( http://www.sas1946.com/main/index.php?topic=7017.0 ) to identify the contents of the each sfs. It's mostly  material from DBW, a lot of maps, textures and objects. The rest comes from the #SAS folder, that's the part I added.

vpmedia

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Re: VP Modpack
« Reply #349 on: June 19, 2016, 08:19:08 AM »

VP, this is perhaps your greatest triumph! I've used your mods for years and your hard work has added to my enjoyment of this game immensely. Thank you very much for this modpack.

Youre most welcome! :)

Thanks to everyone for the postive comments!

CaptSopwith

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Re: VP Modpack
« Reply #350 on: June 19, 2016, 04:19:55 PM »

Hi vpmedia,

Enjoying the new patch immensely! The map textures look fantastic and the new aircraft skins make the campaigns even better!

I have a quick question: I was using the latest version of DCG and after ticking the "Normandy British Base" with a campaign, my regular Normandy map that has part of the English coast now features the Normandy British Base - with the miniature cliffs of dover and some ships in harbor, on the regular map. I've unchecked the option in DCG and removed it as the Dgen in IL2 but the base is still there. Any idea how I can restore the Normandy map to its stock configuration without the island base in the middle of the English countryside?
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vpmedia

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Re: VP Modpack
« Reply #351 on: June 19, 2016, 10:18:50 PM »

remove #SAS\MAPMODS\MAPS\normandy

citizen67

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Re: VP Modpack
« Reply #352 on: June 20, 2016, 02:15:07 AM »

Hi everybody,
I encountered a strange issue using VP Modpack (with patch 03): I tried to fly some Spitfires (Mk.V Trop, Mk.IIa...) in QMB choosing first the Channel map, then the Desert map (I don't remember which one) from the drop-down menu. When the mission starts, immediately the plane goes upside-down by itself, or fall on the floor as if it hadn't the wheels!
Has anyone had the same problem?

Thanks in advance.

post you log.lst file please!


hi vpmedia,
there's no log file in the directory. maybe I have to modify the conf.ini in some way (as suggested in CUP)?
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vpmedia

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Re: VP Modpack
« Reply #353 on: June 20, 2016, 02:21:53 AM »

All you need to do is to open your conf.ini and change LOG=0 to LOG=1 and run the problematic mission again. After that you'll have a log.lst file (default name, you can change it to txt in conf.ini) and you can post its contents. The instant log mod is already included in the modact/modpack, you dont need to install it. If you press Shift+tab ingame you'll instantly see the console error log which is being put into the log.lst.

Hot_Space

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Re: VP Modpack
« Reply #354 on: June 21, 2016, 05:27:03 PM »

The best Mod Pack out there I think - works, looks and feels brilliant!

Thank you  8)
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CaptSopwith

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Re: VP Modpack
« Reply #355 on: June 25, 2016, 11:01:20 AM »

I also have to echo the sentiments here again. I've spent more time with this mod pack and I am very impressed with how easily everything works, and just how much the content of the pack improves the stock game. With DCG bolted on, the wealth of campaigns is enough to keep even the most diehard flight sim junkie satisfied for a very long time.

Loading up each mission I'm consistently impressed with the quality of the textures in the sim. Every craft has super high res skins that just look right within the IL-2 engine. The bits of dirt, the chipped paint, the resolution of the paint scheme in general makes every aircraft look like an entirely new model for the game. With the aircraft count ramped up (even my new computer can't generate more than 150 planes without chugging), the frame rate is smooth and the image of massed bomber formations are menacing. It's a great cumulative effect.

The improvements in sound are markedly better. While I wish we could incorporate the fly by sounds included in packs like HSFX, I will happily trade that for the massively improved engine and weapon sounds. Flak, ground attacks, and dogfights sound visceral and jarring. It's fantastic!

Finally, the terrain mapping and object inclusion make the world of IL-2 finally feel alive. Flying a late '44 mission I noticed the V1 launch ramps during a strafing mission. The attention to detail here is just jaw dropping. The fact that you have increased the object count so much and yet retained a smooth frame rate? Awesome work, truly awesome.

And it's so easy to use. Just drop in the IL-2 folder and go. No futzing. No tweaking. Which means more flight time. I've owned IL-2 1946 for close to a decade now and I feel like I'm finally digging into the sim for the first time and getting to explore the depth the game has to offer.

Thanks again. I'll be keeping my eyes on this board for any future updates. Looking forward to it!

Cheers!
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max_thehitman

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Re: VP Modpack
« Reply #356 on: June 27, 2016, 03:24:26 PM »

Question for VPmedia,

I have not tested all of the maps you have retextured, and I was wondering if
you have included in the VP-modpack this map of yours http://www.sas1946.com/main/index.php/topic,49554.0.html
with the last and most recent version?


Sorry,
I have found it.
It is inside the VP-modpack. Thanks 
Beautiful map and landscape villages.


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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

steven197106

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Re: VP Modpack
« Reply #357 on: June 28, 2016, 07:34:46 AM »

 o_O
Code: [Select]
Trying to run modern jet on VP jet-wars run OK but when I add F16 , F18 , F105 , I get CTD , have anyone got these planes to work on vp

BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/F-18C VMFA531HD - Copy.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/F-18C VMFA531HD - Copy.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/F-18C VMFA531HD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/F-18C VMFA531HD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 407.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 407.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH 404.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH 404.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-400 CAG.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-400 CAG.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-401 CO.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-401 CO.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-410.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-410.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18CVMFA531HD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18CVMFA531HD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-01.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-01.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-09.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-09.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 EA-00.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 EA-00.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 EA-508.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 EA-508.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DAggressor03HD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DAggressor03HD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVietnamGenericHD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVietnamGenericHD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA115HD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA115HD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA224HD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA224HD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA531HD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA531HD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA533HD.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/FA-18DVMFA533HD.bmp will be reported to be a 1024x1024 texture!
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/VFMA-232 301.bmp height=2048 width=2048 bpp=24
BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F-18C/VFMA-232 301.bmp will be reported to be a 1024x1024 texture!
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/F-18C VMFA531HD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/F-18C VMFA531HD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH 404.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH 404.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-400 CAG.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18C VFA-94 NH-400 CAG.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-01.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-01.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18DAggressor03HD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18DAggressor03HD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18DVMFA533HD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18DVMFA533HD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/VFMA-232 301.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/VFMA-232 301.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18DVietnamGenericHD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18DVietnamGenericHD.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-09.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-09.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/F-18C
Loading mission QuickQMBPro/CBI_Burma/CBI_Burmarednone00.mis...
Month = 6 , Hour = 12
Temperature -     0m = 24.0 .
Temperature -  1000m = 17.51001 .
Temperature -  2000m = 11.019989 .
Temperature -  3000m = 4.529999 .
Temperature -  4000m = -1.9599915 .
Temperature -  5000m = -8.450012 .
Temperature -  6000m = -14.940002 .
Temperature -  7000m = -21.429993 .
Temperature -  8000m = -27.919998 .
Temperature -  9000m = -34.410004 .
Temperature - 10000m = -40.899994 .
Temperature - 11000m = -47.39 .
Temperature - 12000m = -53.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *719335048*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/46/GunTrench/live.sim)
FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from Alternative File: 'f18_fm'
FM called 'FlightModels/GeneralElectric:F18_FM.emd' is being loaded from File: 'f18_fm'
FM called 'FlightModels/GeneralElectric:F18_FM.emd' is being loaded from Alternative File: 'f18_fm'
FM called 'FlightModels/GeneralElectric:F18_FM.emd' is being loaded from File: 'f18_fm'
FM called 'FlightModels/GeneralElectric:F18_FM.emd' is being loaded from Alternative File: 'f18_fm'
Flight Model File FlightModels/F-18C.fmd:F18_FM contains no Mach Drag Parameters.
FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from Alternative File: 'f18_fm'
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
WARNING: ****( Unexpected txr reload (tfMipmap,tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Cockpit/F-18/Canopy.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-09.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/-3316476943105857140
BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-18C/FA-18D VMFA(AW)-332 BM-09.bmp s1=3DO/Plane/F-18C/summer s2=PaintSchemes/Cache/-3316476943105857140
##### House without collision (3do/Buildings/46/Trench2/live.sim)
##### House without collision (3do/Buildings/46/Trench4/live.sim)
##### House without collision (3do/Buildings/46/Trench8/live.sim)
##### House without collision (3do/Buildings/46/MGTrench/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
##### House without collision (3do/Buildings/Troops/uk/uk_solder/live.sim)
##### House without collision (3do/Buildings/Troops/uk/uk_officer_jumelles/live.sim)
##### House without collision (3do/Buildings/Troops/uk/uk_solder_garand01/live.sim)
##### House without collision (3do/Buildings/Industrial/Chiatta/sampan_pesca/live.sim)
##### House without collision (3do/Buildings/Industrial/Chiatta/giuncaP/live.sim)
##### House without collision (3do/Buildings/Industrial/Chiatta/giunche_pesca/live.sim)
##### House without collision (3do/Buildings/Industrial/Chiatta/sampan_G/live.sim)
##### House without collision (3do/Buildings/46/Trench5/live.sim)
##### House without collision (3do/Buildings/46/Trench6/live.sim)
##### House without collision (3do/Buildings/46/Trench3/live.sim)
##### House without collision (3do/Buildings/46/Trench1/live.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_officer_jumelles/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_solder_43_summer/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_solder_mauser02/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_solder_39_summer/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_officer_43_summer/live.sim)
##### House without collision (3do/Buildings/Troops/ger/ger_solder_mauser01/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/Industrial/Chiatta/Giunca_Intera/live.sim)
FM called 'FlightModels/BeaufighterMk21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BeaufighterMk21/$BurmaBeaufighter.bmp s1=3DO/Plane/BeaufighterMk21(AU)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$BEAU21.<init>(Plane.java:6213)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/BeaufighterMk21/$BurmaBeaufighter.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/BeaufighterMk21/$BurmaBeaufighter.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
FM called 'FlightModels/Spitfire-LF-VIII-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.mai
Code: [Select]
Utils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5C2.<init>(Plane.java:5721)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp s1=3DO/Plane/SpitfireMkVc(GB)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5C2.<init>(Plane.java:5721)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp s1=3DO/Plane/SpitfireMkVc(GB)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5C2.<init>(Plane.java:5721)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp s1=3DO/Plane/SpitfireMkVIII(Multi1)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE8.<init>(Plane.java:6341)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVIII/$BurmaSpit8_155sqn.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp s1=3DO/Plane/SpitfireMkVc(GB)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5C2.<init>(Plane.java:5721)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp' size: 0 != 512 | 1024
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp s1=3DO/Plane/SpitfireMkVc(GB)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5C2.<init>(Plane.java:5721)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVc/$Burma5c.bmp' size: 0 != 512 | 1024
FM called 'FlightModels/HurricaneMkII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/HurricaneMkIIa.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkVb/$Burma5b.bmp s1=3DO/Plane/SpitfireMkVb(GB)/summer s2=PaintSchemes/Cache/0
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.il2.engine.BMPLoader.bmp8PalTo4TGA4(BMPLoader.java:375)
at com.maddox.il2.engine.BmpUtils.bmp8PalTo4TGA4(BmpUtils.java:75)
at com.maddox.il2.objects.air.Aircraft.prepareMeshSkin(Aircraft.java:2464)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.activateMesh(PlaneGeneric.java:610)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:412)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric.<init>(PlaneGeneric.java:385)
at com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5B.<init>(Plane.java:6357)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.actorSpawn(PlaneGeneric.java:1216)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:2065)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:2114)
at com.maddox.il2.game.Mission._load(Mission.java:781)
at com.maddox.il2.game.Mission.access$6(Mission.java:732)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
INTERNAL ERROR: Can't open file 'PaintSchemes/Skins/SpitfireMkVb/$Burma5b.bmp'
INTERNAL ERROR: Bitmap 'PaintSchemes/Skins/SpitfireMkVb/$Burma5b.bmp' size: 0 != 512 | 1024
FM called 'FlightModels/Spitfire-F-Vb-M45-09.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DC-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-43-Ia.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-46-IIIRecce.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-21-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ar-196A-3/vp_Ar-196_Japanese.bmp s1=3DO/Plane/Ar-196A-3/summer s2=PaintSchemes/Cache/-4461341200706011084
FM called 'FlightModels/Ar-196A-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DC-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ki-46-IIIKai.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ar-196A-3/vp_Ar-196_Japanese.bmp s1=3DO/Plane/Ar-196A-3/summer s2=PaintSchemes/Cache/-4461341200706011084
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ar-196A-3/vp_Ar-196_Japanese.bmp s1=3DO/Plane/Ar-196A-3/summer s2=PaintSchemes/Cache/-4461341200706011084
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ar-196A-3/vp_Ar-196_Japanese.bmp s1=3DO/Plane/Ar-196A-3/summer s2=PaintSchemes/Cache/-4461341200706011084
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Ar-196A-3/vp_Ar-196_Japanese.bmp s1=3DO/Plane/Ar-196A-3/summer s2=PaintSchemes/Cache/-4461341200706011084
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/CBI_Burma/CBI_Burmarednone00.mis is Playing
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
java.lang.NoSuchMethodError
at com.maddox.il2.objects.air.CockpitF_18C.Navscreen(CockpitF_18C.java:2818)
at com.maddox.il2.objects.air.CockpitF_18C.reflectWorldToInstruments(CockpitF_18C.java:430)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:710)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:601)
at com.maddox.il2.engine.Renders.paint(Renders.java:499)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

vpmedia

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Re: VP Modpack
« Reply #358 on: June 28, 2016, 08:25:52 AM »

Trying to run modern jet on VP jet-wars run OK but when I add F16 , F18 , F105 , I get CTD , have anyone got these planes to work on vp

It looks to me that some sfs file missing related to HD texture mod maybe, its a wild guess. There's also a classfile conflict between the f-18 and some other mod. Not easy to find the source of such problem, since were talking about mods which I dont have. When I had jetwar on 4.12 I've had some problems which I was unable to solve hence I removed it.

vpmedia

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Re: VP Modpack
« Reply #359 on: June 28, 2016, 08:29:29 AM »

I also have to echo the sentiments here again. I've spent more time with this mod pack and I am very impressed with how easily everything works, and just how much the content of the pack improves the stock game. With DCG bolted on, the wealth of campaigns is enough to keep even the most diehard flight sim junkie satisfied for a very long time.

Thanks mate, much appreciated! :)
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