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Author Topic: VP Modpack  (Read 233738 times)

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max_thehitman

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Re: VP Modpack
« Reply #264 on: May 31, 2016, 05:10:31 AM »

Thank you VPmedia!  I will download and fly this new patch tomorrow ASAP!
I am very enthusiastic to see the new BoB "Channel40" map you have been working on.

You're gonna need a manual update I assume, since you got an expanded pack.
The best way to do it is to use the universal static.ini checker on the Channel40 summer map and manually copy the new static.ini entries. Geezers objects need also be added manually. You can skip the chief and technics.ini update, it doesn't have anything important except the new vehicle convoys in the chief.ini. The rest is good to go.

Thanks for the cool tip VP.
At the moment I have only added new airplanes to my VP_Modpack and nothing else.
I was waiting for your update-patch so now I can start bringing into your game ALL the static objects from all the previous games
and some new ones I created.
This will now take me a few days (probably weeks) to go through your static.ini list and compare it to my other personal list
of objects.

I am going to instal your new patch right now  :)  Thank you good friend for your new present.


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Moezilla

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Re: VP Modpack
« Reply #265 on: May 31, 2016, 05:15:18 AM »

For DCG users, here is a small JSGMEMOD, by sniperton and myself, which improves compatibility between VPMod (with Patch#3) and DCG (v3.49).

https://www.dropbox.com/s/eh49orj0otbveub/%23VPMod_DCG_compatibility_mod_v1.0.zip?dl=0

Includes 10 classes, 5 cod files and an updated weapons.properties. Drop the folder into JSGMEMODS and activate through JSGME.exe.

Report any problems here and please mention that you are using the VPMod version.
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max_thehitman

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Re: VP Modpack
« Reply #266 on: May 31, 2016, 06:52:32 AM »



Oh WOW!!  8)  What a visual and exciting looking new update VP!
This new update is SUPER.
I just took a flight in some maps (Channel40 and Pacific Rabaul) and the new re-textured objects
and landscapes are looking AMAZING! I must fly the other maps too! Everything has been changed for the best.

It is a huge improvement on what a little paint and some more added details to those buildings and objects can
do for the whole game and flying experience. I noticed you also added some of my old skins for those cobblestone
roads and the bridges. I really feel like I am flying in the 1940s era.
There is just so much eye-candy to enjoy on these flights. Its like dripping chocolate in my eyes!
I don't think I will be doing any dogfighting for the next couple of days and just flying and checking out the
cool land scenary!!  :D

FANTASTIC!!
Thank you once again Istvan!
Its another step-up the ladder of success into making this old IL2-1946+Mods game
one of the best flight-sims ever!

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steven197106

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Re: VP Modpack
« Reply #267 on: May 31, 2016, 08:00:33 AM »

Crash to desktop when I try to start engines?
Code: [Select]
tModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/AviaB-534.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FokkerDK.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FokkerDU.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FokkerS3LATE.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FokkerS4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FokkerG1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/P-11c.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PZL23B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PZL-37.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/PZL42.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from File: 'leo451_fm'
FM called 'FlightModels/LeO-451.fmd:LEO451_FM' is being loaded from Alternative File: 'leo451_fm'
FM called 'FlightModels/MS406.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MS410.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MSMorko.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/IK-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F2A-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/GladiatorMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/IAR-80.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/IAR-81a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/IAR-81a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/LetovS-328.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/A1H.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86D-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86D-45.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86F-25E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86F-25L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86F-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/F-86K.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/CAC_Sabre_Mk31.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/CAC_Sabre_Mk32.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MiG-15F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MiG-15F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MiG-15F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MiG-17.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MiG-17PF.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/B-29TU4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF3.fmd:Meteors' is being loaded from Alternative File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF4.fmd:Meteors' is being loaded from Alternative File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from File: 'meteors'
FM called 'FlightModels/MeteorF8.fmd:Meteors' is being loaded from Alternative File: 'meteors'
FM called 'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Yak-9T.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/I-16type24(ofSafonov).fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/MiG-3(ofPokryshkin).fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/P-39N(ofPokryshkin).fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/P-39Q-15(ofRechkalov).fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ju-87G-2(ofRudel).fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Me-262(ofNowotny).fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission QuickQMBPro/Europe_Channel_1940-41Spr/Europe_Channel_1940-41SprBlueScramble00.mis...
Month = 5 , Hour = 12
Temperature -     0m = 15.0 .
Temperature -  1000m = 8.51001 .
Temperature -  2000m = 2.019989 .
Temperature -  3000m = -4.470001 .
Temperature -  4000m = -10.959991 .
Temperature -  5000m = -17.449997 .
Temperature -  6000m = -23.940002 .
Temperature -  7000m = -30.429993 .
Temperature -  8000m = -36.92 .
Temperature -  9000m = -43.410004 .
Temperature - 10000m = -49.899994 .
Temperature - 11000m = -56.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *717762184*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
##### House without collision (3do/Buildings/French/rubble_block/live.sim)
##### House without collision (3do/Buildings/French/rubble/live.sim)
##### House without collision (3do/Buildings/Airdrome/Tank1/mono.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/England/semi2/live.sim)
##### House without collision (3do/Buildings/England/phonebox/live.sim)
##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
##### House without collision (3do/Buildings/England/memorial/live.sim)
##### House without collision (3do/Buildings/England/signpost/live.sim)
##### House without collision (3do/Buildings/Trench/Short/live.sim)
##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Trench/End/live.sim)
##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
##### House without collision (3do/Buildings/Trench/Long/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from File: 'ju188a2_fm'
FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from Alternative File: 'ju188a2_fm'
FM called 'FlightModels/Jumo213.emd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Jumo213.emd' is being loaded from Alternative File: 'gui/game/buttons'
Flight Model File FlightModels/Ju-188A-2.fmd:JU188A2_FM contains no Mach Drag Parameters.
FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from File: 'ju188a2_fm'
FM called 'FlightModels/Ju-188A-2.fmd:JU188A2_FM' is being loaded from Alternative File: 'ju188a2_fm'
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Ju-88A-4-BGun/88_seat.tga'
FM called 'FlightModels/Ju-87B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ju-88A-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Ju-52_3mg4e.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/Europe_Channel_1940-41Spr/Europe_Channel_1940-41SprBlueScramble00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'BlisterTop_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass3'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass4'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Compass5'
INTERNAL ERROR: HierMesh: Can't find chunk 'zAH2'
warning: no files : music/takeoff
java.lang.NoSuchMethodError
at com.maddox.il2.objects.sounds.MotorSound.onEngineState(MotorSound.java:85)
at com.maddox.il2.fm.Motor.computeStage(Motor.java:1511)
at com.maddox.il2.fm.Motor.update(Motor.java:820)
at com.maddox.il2.fm.EnginesInterface.update(EnginesInterface.java:278)
at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:551)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged
i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

vpmedia

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Re: VP Modpack
« Reply #268 on: May 31, 2016, 08:24:55 AM »

Deactivate any extra mods you added on the top of the pack.

steven197106

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Re: VP Modpack
« Reply #269 on: May 31, 2016, 10:38:35 AM »

Working now , removed jetwars thought it worked.
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i7-5820k CPU 3.30gHZ, 16 GB ram, RTX 2080 Graphic card, 49" CHG90 QLED Gaming Monitor, VKB- T-Rudders Mk.III pedals, VPC MongoosT-50 Flightstick with VPC Desk Mount, VPC Extensions Set with a thrustmaster warthog grip on the stick, saitek TPM System, thrustmaster warthog throttle,

vpmedia

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Re: VP Modpack
« Reply #270 on: May 31, 2016, 10:49:31 AM »

My guess is that its incompatible with the effects mod, you can try to remove that if you want to use Jetwar.

CzechTexan

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Re: VP Modpack
« Reply #271 on: May 31, 2016, 11:01:28 AM »

Thanks for including all the new objects in Patch #3.  I love the new runway plate textures!  8)
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CaptSopwith

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Re: VP Modpack
« Reply #272 on: June 01, 2016, 10:33:08 AM »



Oh WOW!!  8)  What a visual and exciting looking new update VP!
This new update is SUPER.
I just took a flight in some maps (Channel40 and Pacific Rabaul) and the new re-textured objects
and landscapes are looking AMAZING! I must fly the other maps too! Everything has been changed for the best.

It is a huge improvement on what a little paint and some more added details to those buildings and objects can
do for the whole game and flying experience. I noticed you also added some of my old skins for those cobblestone
roads and the bridges. I really feel like I am flying in the 1940s era.
There is just so much eye-candy to enjoy on these flights. Its like dripping chocolate in my eyes!
I don't think I will be doing any dogfighting for the next couple of days and just flying and checking out the
cool land scenary!!  :D

FANTASTIC!!
Thank you once again Istvan!
Its another step-up the ladder of success into making this old IL2-1946+Mods game
one of the best flight-sims ever!

I agree Max, the upgrades in this mod are jaw dropping. Really captures the spirit of the 40s incredibly well!

I was just wondering how you're flying the Channel 40 map - are you just playing the QMB or is there a way to get a BoB campaign going with that map? I've tried DCG and it's putting me back in Crimea... not exactly the same affect.  :D
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CaptSopwith

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Re: VP Modpack
« Reply #273 on: June 01, 2016, 10:35:18 AM »

And as a quick answer to my question from earlier regarding blank aircraft skins in my "Battle of England" campaign. vpmedia very kindly pointed me towards the Enjoyr skinpacks located here http://www.mission4today.com/index.php?name=Downloads&file=details&id=1972 some quick downloads and installs later and everything is displaying as it should! Thanks again!
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max_thehitman

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Re: VP Modpack
« Reply #274 on: June 02, 2016, 10:18:52 AM »


I was just wondering how you're flying the Channel 40 map - are you just playing the QMB or is there a way to get a BoB campaign going with that map? I've tried DCG and it's putting me back in Crimea... not exactly the same affect.  :D

Hi CaptSopwith,
At the moment I am just flying all maps in Quick missions and checking out the landscapes. Beautiful maps!
I have been doing alot of new skin re-textures for the objects and want to make sure they look alright in
different types of sunlight and weather effects.
So far all my airplanes are flying great. The little details look very nice on the objects and all maps look fabulous.
I havenĀ“t found a problem yet.
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vpmedia

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Re: VP Modpack
« Reply #275 on: June 02, 2016, 10:28:36 AM »

Campaigns for the Channel40 map:

Storm over England by Poltava
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=269
Triumph in the West 1940 by Poltava
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=274
Biggin Hill Wing - Channel campaign for 611 Sqn by GregG
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=78
Battle of Britain, payed addon (spanish briefings)
http://www.wwiies.com/juegos/es/battleofbritain/
+ theres DCG BOB which uses the large Channel map:
http://www.sas1946.com/main/index.php/topic,7407.0.html
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