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Author Topic: VP Modpack  (Read 215744 times)

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Cloyd

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Re: VP Modpack
« Reply #252 on: May 30, 2016, 07:05:42 AM »

Thanks VP. Looking forward to your channel map update.

Cloyd
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PA_Willy

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Re: VP Modpack
« Reply #253 on: May 30, 2016, 07:10:29 AM »

Thank you Vpmedia for your third patch.
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Dauntless1

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Re: VP Modpack
« Reply #254 on: May 30, 2016, 07:20:37 AM »

 8)
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Cloyd

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Re: VP Modpack
« Reply #255 on: May 30, 2016, 11:55:49 AM »

Channel map looks great! Can anyone point me to a BoB campaign that will work this modpack? I've looked around here and at M4T, but I'd like to avoid the "trial and error" method to find a working campaign.

Thanks,
Cloyd
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CaptSopwith

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Re: VP Modpack
« Reply #256 on: May 30, 2016, 12:00:07 PM »

Channel map looks great! Can anyone point me to a BoB campaign that will work this modpack? I've looked around here and at M4T, but I'd like to avoid the "trial and error" method to find a working campaign.

Thanks,
Cloyd

Hi Cloyd, I'm currently playing the Generic ETO 39-45 British campaign included in vpmodpack and enjoying it - it includes a Battle of England" component that works well. The only issue I've encountered since the third patch are some oddly spawned planes - there were some unmarked Japanese two engine bombers appearing as friendly aircraft in my Battle of France campaign.

@vpmedia: the new patch looks fantastic. I'm still running into the blank squadmates issue. Is there something in the config.ini file that I've inadvertently switched off? I have markings on my plane, but none of my wingmen have any.

As an aside, the skins in this mod are absolutely top notch. I've never seen such high quality textures in any IL-2 install I've had before! Great work! If I can just sort out the decals issue (and perhaps why japenese bombers are appearing as support in an ETO campaign), I'll have this licked!

Cheers!
  ;D

Admin edit: please include a log with your error reports
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spartan18a

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Re: VP Modpack
« Reply #257 on: May 30, 2016, 12:57:22 PM »

Thanks a lot pal, especially now that HSFX for online is in deadtracks?  :-|
We owe you a lot ...
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KiwiBiggles

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Re: VP Modpack
« Reply #258 on: May 30, 2016, 02:19:54 PM »

Oh man!  A new VP Canon Channel update, and Geezer's objects - two of my favorite mods!  This pack just keeps getting better and better.  Now I only have to get thru a whole day at work to get home and download...
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rkalhorn109

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Re: VP Modpack
« Reply #259 on: May 30, 2016, 07:49:18 PM »

Great work, VP!  Now that I've got the pack working, I'm spending most of my time over the Channel 1940 map.  FPS on my old computer is a bit slow, so I will need to make a few adjustments there, but it's a rock steady 60 fps on my new computer.
http://i1165.photobucket.com/albums/q596/Robin_Kalhorn/il2fb%202016-05-30%2020-24-36-37_zpsbuncwhnm.png
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max_thehitman

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Re: VP Modpack
« Reply #260 on: May 30, 2016, 08:06:48 PM »



Thank you VPmedia!  I will download and fly this new patch tomorrow ASAP!
I am very enthusiastic to see the new BoB "Channel40" map you have been working on.



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Chardom

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Re: VP Modpack
« Reply #261 on: May 31, 2016, 04:08:46 AM »

I still can't fly with VPmedia pack, as soon as the enemy arrives on the horizon, the game stops. Would someone have an idea?

Admin edit: please include a log with your error reports
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csvousden

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Re: VP Modpack
« Reply #262 on: May 31, 2016, 04:18:52 AM »

Chardom, did you get rid of the old Ju-188 file?  That was my issue.

C

Quote
1. Delete #SAS\00_Ju-188A-2_v1.1 folder (old version of Ju-188)
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vpmedia

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Re: VP Modpack
« Reply #263 on: May 31, 2016, 04:59:53 AM »

Thank you VPmedia!  I will download and fly this new patch tomorrow ASAP!
I am very enthusiastic to see the new BoB "Channel40" map you have been working on.

You're gonna need a manual update I assume, since you got an expanded pack.
The best way to do it is to use the universal static.ini checker on the Channel40 summer map and manually copy the new static.ini entries. Geezers objects need also be added manually. You can skip the chief and technics.ini update, it doesnt have anything important except the new vehicle convoys in the chief.ini. The rest is good to go.
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