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Author Topic: VP Modpack  (Read 244240 times)

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KiwiBiggles

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Re: VP Modpack
« Reply #168 on: May 14, 2016, 03:41:18 PM »

Hi Captain Sopwith,

I expect there will be a lot of campaigns coming out for this Modpack in the near future, so I'd happily recommend installing a copy.  I'm hoping to release a BoB and a BoF campaign in the near future, based on the style of some favourite old campaigns by a builder called Icefire: Desperate Odds and Turning the Tide, set in Singapore and the Solomons .  These are the campaigns I've come back to time and again over the years--they're short, fun and accessible campaigns that even casual players can complete and enjoy.  Having an accessible base modpack like this one is a major motivation to finally write a campaign of my own.

Hope you'll check it out!  :)
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victor639514

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Re: VP Modpack
« Reply #169 on: May 14, 2016, 09:11:27 PM »

Hi there!

Has anyone thought of how GOOD does Canon's Channel BETA look with Martin's England Textures? I could show a few pics if anyone's interested?
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texaco

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Re: VP Modpack
« Reply #170 on: May 15, 2016, 12:19:59 PM »

Thank you VP!  This is great modpack
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SAS~Poltava

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Re: VP Modpack
« Reply #171 on: May 15, 2016, 02:54:13 PM »

Hi there!

Has anyone thought of how GOOD does Canon's Channel BETA look with Martin's England Textures? I could show a few pics if anyone's interested?

Yes indeed it does! Has inspired me to start update my campaign "Storm over England" to 4.12 VP Modpack!  :)
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victor639514

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Re: VP Modpack
« Reply #172 on: May 15, 2016, 03:34:42 PM »

The Canon Channel BETA map's original textures were quite bland, at least for me. So I took the liberty of throwing in Martin's England textures into the mix, and I have to say, the results are eye candy. An improvement over an already good map.

Here are some screenies ~

http://www.mediafire.com/convkey/4f5e/08eq224ndfdccg6zg.jpg

http://www.mediafire.com/convkey/4a73/6scjrj78kmkmv1jzg.jpg

http://www.mediafire.com/convkey/6603/sgxdfnj67m6z8unzg.jpg

http://www.mediafire.com/convkey/faba/jxuw8j2d6aejdexzg.jpg

Though I probably should have left the town, village, and factory textures down there as they were... I dunno', you be the judge.
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SkyHigh

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Re: VP Modpack
« Reply #173 on: May 15, 2016, 04:33:41 PM »

Excellent screenshots. Of course, the question is how to do this, for dummies?
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victor639514

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Re: VP Modpack
« Reply #174 on: May 15, 2016, 05:16:10 PM »

Okay gather 'round, kiddies! Uncle Victor will fill you in!

First, download Martin's England Textures http://www.sas1946.com/main/index.php/topic,1792.0.html

And in your #SAS folder, go to MAPMODS2_modmapreplacement and drop all the contents into the _Tex folder's land/summer directory.

Then, in the MAPMODS2_modmapreplacement folder, go to the maps directory. Go to the CAN_Channel folder and open the CAN_40_load.ini

Scroll down all the way to the [FIELDS] section and put something like this:

Code: [Select]
[b][FIELDS]
LowLand0 = land/summer/Martins_England_fields_3.tga
LowLand1 = land/summer/Martins_England_fields_4.tga
LowLand2 = land/summer/Martins_England_fields_5.tga
LowLand3 = land/summer/Martins_England_fields_6.tga

MidLand0 = land/summer/Martins_England_fields_7.tga
MidLand1 = land/summer/Martins_England_fields_8.tga
MidLand2 = land/summer/Martins_England_fields_9.tga
MidLand3 = land/summer/Martins_England_fields_10.tga

Mount0   = land/summer/Martins_England_fields_17.tga                             
Mount1   = land/summer/Martins_England_fields_18.tga
Mount2   = land/summer/Martins_England_fields_19.tga
Mount3   = land/summer/Martins_England_fields_20.tga

Country0 = land/summer/CAN_Channel/Compans_French_village.tga,2
Country1 = land/summer/CAN_Channel/whitechalk.tga,2
Country2 = land/summer/CAN_Channel/comp_factory.tga
Country3 = land/summer/CAN_Channel/bocage.tga

City0    = GW_tex/Summer/GS_joe_city.tga
City1    = GW_tex/Summer/GS_joe_frenchsuburbs.tga
City2    = GW_tex/Summer/GS_Comp_FrenchCity.tga
City3    = GW_tex/Summer/GS_comp_factory.tga

AirField0= land/summer/NWEurope/airfield3.tga
AirField1= land/summer/NWEurope/airfield3.tga
AirField2= land/summer/NWEurope/airfield3.tga
AirField3= land/summer/NWEurope/airfield3.tga

Wood0    = land/summer/CAN_Channel/Compans_mountain_fields_2.tga
Wood1    =
Wood2    = forest/summer/ForestFar.tga
Wood3    =

Water0   = water/water.tga
Water1   = water/water.tga
Water2   = water/rom_CoastLine1.tga,2
Water3   = water/rom_fields_Beach.tga,2 [/b]

OH! And I quite understand if vpmedia would want me to move this little tutorial elsewhere. If so, say the word. ^_^
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max_thehitman

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Re: VP Modpack
« Reply #175 on: May 15, 2016, 06:32:49 PM »


Yeah they are cool. I remember that post about Martin's England textures from way back. Lovely landscapes.
I always thought they were already included in many of these English countryside maps. Or parts of it into them.
Thanks Victor for the tip on how to try and test them out.

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victor639514

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Re: VP Modpack
« Reply #176 on: May 15, 2016, 08:25:07 PM »

Glad to be of help. ^^
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vpmedia

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Re: VP Modpack
« Reply #177 on: May 15, 2016, 10:41:11 PM »

I havent even released the new version but youre already talking about that I should retexture it? :D

max_thehitman

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Re: VP Modpack
« Reply #178 on: May 15, 2016, 11:01:54 PM »



Naaaaah , Victor is just trying to help out and give some ideas.

I will definitely wait for your upgraded and the much awaited new map version. I have seen some of the new houses and
new textures ... AND I definitely want to fly over that house named "FIFIĀ“s Massage Parlour and Drinks" and see the good looking girls at the
window waving at me! YIPPIE!
  "I will be Home Soon Girls!!! Wait for me after the battle is over!!  :D
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steven197106

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Re: VP Modpack
« Reply #179 on: May 16, 2016, 12:16:12 AM »

VP, could you add the new  Halifax - Re-work tried adding myself but 3d not  showing up?
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