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Author Topic: VP Modpack  (Read 242214 times)

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RealDarko

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Re: VP Modpack
« Reply #108 on: April 13, 2016, 03:45:51 AM »

Don't know If this is the proper place for bug reporting or If a PM would have been better, but I'm getting load.ini errors in several maps. At the moment Okinawa, New Guinea and Palau. I will keep testing.

OpenGL or DirectX? What does the logfile say?

Both modes, it says this:


Code: [Select]
INTERNAL ERROR: TGA: Unsupported format (RLE encoding) in MAPS/_Tex/Trees\whc_Jungle.tga
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/Trees\whc_Jungle.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'W'
WARNING: TLandscape::LoadMap('Okinawa/load.ini') - errors in loading
Landscape 'Okinawa/load.ini' loading error
java.lang.RuntimeException: Landscape 'Okinawa/load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Landscape 'Okinawa/load.ini' loading error
java.lang.RuntimeException: Landscape 'Okinawa/load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 13, 2016 9:44:18 AM
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Cpl.LouisLeBeau

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Re: VP Modpack
« Reply #109 on: April 13, 2016, 03:52:37 AM »

@Gatrasz : thanks heaps! changing the il2fb.ini gave me back access to WAW, and choosing Modact gives me the VP mod pack! seems to be stable too.
Cheers!
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vpmedia

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Re: VP Modpack
« Reply #110 on: April 13, 2016, 04:02:42 AM »

Don't know If this is the proper place for bug reporting or If a PM would have been better, but I'm getting load.ini errors in several maps. At the moment Okinawa, New Guinea and Palau. I will keep testing.

OpenGL or DirectX? What does the logfile say?

Both modes, it says this:
...

I dont have this problem, but try this file:
http://ulozto.net/xy7RjPJN/whc-jungle-tga

It goes into #SAS\MAPMODS\MAPS\_Tex\Trees\

RealDarko

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Re: VP Modpack
« Reply #111 on: April 13, 2016, 04:15:15 AM »

Maps load fine now. I have a lot smaller file with the same name of the one you provided I replaced it with the new one and now it works perfectly. Thanks.
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citizen67

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Re: VP Modpack
« Reply #112 on: April 14, 2016, 02:14:42 AM »

Hi everybody,
I installed the modpack, very nice and smooth, but I'm getting load.ini errors in Burma map loading the 2nd mission in the RAF Beaufighters campaign...
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vpmedia

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Re: VP Modpack
« Reply #113 on: April 14, 2016, 02:37:01 AM »

I just posted the fix ;)

citizen67

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Re: VP Modpack
« Reply #114 on: April 14, 2016, 04:29:53 AM »

I just posted the fix ;)

Do you mean "whc_jungle.tga" is the fix?
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vpmedia

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Re: VP Modpack
« Reply #115 on: April 14, 2016, 04:38:18 AM »

Yes, I would think so. Almost all PTO maps use that type of tree.

citizen67

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Re: VP Modpack
« Reply #116 on: April 14, 2016, 05:20:49 AM »

Yes, I would think so. Almost all PTO maps use that type of tree.

ok, thanks.
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victor639514

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Re: VP Modpack
« Reply #117 on: April 14, 2016, 11:22:05 AM »

What exactly is Part-16 of the files that need to be downloaded?

Is it a patch? I ask because it is 2.4MBs small compared to the rest of the 700MB files.
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SAS~Malone

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Re: VP Modpack
« Reply #118 on: April 15, 2016, 12:33:27 AM »

just download it - it's not a patch, but a needed part. only reason it's not 700MB is that it's the last file needed, and they're not all going to be a magical 700MB in size.
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erafitti

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Re: VP Modpack
« Reply #119 on: April 15, 2016, 09:31:04 AM »

A great modpack, many thanks VP.

According to this modpack idea, I have compiled improvements for ships_4.12 default in SFS file with Total modder by Pal.

If it is of interest to someone, this is the address where you can download:

http://uloz.to/xgMydXra/ships-default-rar

Install: Edit .rc file and include it just below

@sfs MOUNT fb_3do26.sfs

Credit to their respective authors.

Un saludo.
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