Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 181   Go Down

Author Topic: VP Modpack  (Read 205261 times)

0 Members and 3 Guests are viewing this topic.

SkyHigh

  • member
  • Offline Offline
  • Posts: 300
Re: VP Modpack
« Reply #84 on: April 08, 2016, 05:48:55 PM »

f you try to fly any of the three previously-flyable versions of the Ju 88 (in QMB, a mission or wherever) then IL-2 gets to the 100% loading-complete message box then hangs-up and crashes. The new Ju 88C fighters are OK.

The end of the log file for the Ju 88A-4 (which I believe is normally the important bit) shows the following:

Code: [Select]
[10:02:54 PM] Load static objects
[10:02:58 PM] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/Ju-88A-4-BGun/88_seat.tga'
[10:02:59 PM] ERROR file: File users/doe/Icons not found
[10:02:59 PM] Mission: QuickQMBPro/Europe_Normandy2/Europe_Normandy2BlueNone00.mis
is Playing
[10:02:59 PM] java.lang.NoSuchFieldError: bChangedPit
[10:02:59 PM] at com.maddox.il2.objects.air.CockpitJU_88A4.reflectWorldToInstruments(CockpitJU_88A4.java:435)
[10:02:59 PM] at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
[10:02:59 PM] at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
[10:02:59 PM] at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
[10:02:59 PM] at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
[10:02:59 PM] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[10:02:59 PM] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[10:02:59 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[10:02:59 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:02:59 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:02:59 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:02:59 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:02:59 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[10:02:59 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:02:59 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:02:59 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[10:02:59 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

The logs for the 88A-4-Torp and A-17 are more or less the same.

Is there a fix for this? I've tried looking but I can't find anything.

[Acknowledgement to Horchen for finding this].
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6218
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #85 on: April 09, 2016, 11:58:58 PM »

I managed to find a solution so all the Ju-88's will be flyable together with the Ju-188.
Delete old Ju-188 folder, install new one from here: http://ulozto.net/xqfitKtn/00-ju188a-2-4-10-7z

SkyHigh

  • member
  • Offline Offline
  • Posts: 300
Re: VP Modpack
« Reply #86 on: April 10, 2016, 03:07:08 AM »

Yet again, thank you. Impeccable service.
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6218
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #87 on: April 10, 2016, 06:54:40 AM »

I decided to continue with some fixes, this means that there will be a patch soon.

I started to fix the russian and german artillery textures for the winter:

RealDarko

  • Modder
  • member
  • Offline Offline
  • Posts: 2032
Re: VP Modpack
« Reply #88 on: April 10, 2016, 09:47:17 AM »

Looks cool, but there a question, it includes pre WW2 planes too? I mean planes used in Chaco, Spanish Civil War and Nomonhan? And Korean war stuff?
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6218
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #89 on: April 10, 2016, 10:11:55 AM »

No, I concentrated my efforts on the stock game material and on the ww2 era and its dgen campaigns.

RealDarko

  • Modder
  • member
  • Offline Offline
  • Posts: 2032
Re: VP Modpack
« Reply #90 on: April 10, 2016, 10:24:20 AM »

No, I concentrated my efforts on the stock game material and on the ww2 era and its dgen campaigns.

Ok, Is there any chance of a patch includung at least the pre war stuff?
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6218
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: VP Modpack
« Reply #91 on: April 10, 2016, 11:05:38 AM »



:)

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3118
  • Keep calm and carry on
    • Check out my modded campaigns
Re: VP Modpack
« Reply #92 on: April 10, 2016, 11:15:55 AM »

Ok, Is there any chance of a patch includung at least the pre war stuff?

Well, I might consider putting together a jsgme-activated pack for that type of material. So that we can keep the smooth performance and high FPS of this pack, with its carefully chosen core elements, but still have the option to venture into the thirties era  :)
Logged
My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

RealDarko

  • Modder
  • member
  • Offline Offline
  • Posts: 2032
Re: VP Modpack
« Reply #93 on: April 10, 2016, 11:24:42 AM »

Ok, Is there any chance of a patch includung at least the pre war stuff?

Well, I might consider putting together a jsgme-activated pack for that type of material. So that we can keep the smooth performance and high FPS of this pack, with its carefully chosen core elements, but still have the option to venture into the thirties era  :)

Poltava for president!!
Logged

SkyHigh

  • member
  • Offline Offline
  • Posts: 300
Re: VP Modpack
« Reply #94 on: April 10, 2016, 11:49:58 AM »

Ah, now, Poltava's great, but VP definitely has the presidency!
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3118
  • Keep calm and carry on
    • Check out my modded campaigns
Re: VP Modpack
« Reply #95 on: April 10, 2016, 12:56:47 PM »

Ah, now, Poltava's great, but VP definitely has the presidency!

+1  ;)
Logged
My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740
Pages: 1 ... 5 6 7 [8] 9 10 11 ... 181   Go Up
 

Page created in 0.018 seconds with 26 queries.