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Author Topic: VP Modpack  (Read 207041 times)

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tartenmuche

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Re: VP Modpack
« Reply #48 on: April 03, 2016, 10:38:01 AM »

Dear VPmedia,
sorry for the trouble but I didn't select any map so the map label was blank, therefore my problem. After selecting a map I got my plane.
Thank you and best regards.
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Cloyd

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Re: VP Modpack
« Reply #49 on: April 03, 2016, 02:28:58 PM »

A stunning playground you've provided VP, thanks again. Just replaying default tracks is a treat.

Cloyd
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johnpaulgeorgeandringo

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Re: VP Modpack
« Reply #50 on: April 03, 2016, 08:03:59 PM »

Hi ALL DOWNLOADS I try are currupted  Tried Z zip & win RAR any help would be very much appreciated . Thanks in advance
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SGT68

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Re: VP Modpack
« Reply #51 on: April 04, 2016, 02:07:44 AM »

This is a really great pack....
but I am curious why Benitomuso's VisualMod with all its loveliness has been omitted? It's one of the best mods available. Of course I can add it in myself, but personally I think you should include it, vp

rgds
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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

SAS~Poltava

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Re: VP Modpack
« Reply #52 on: April 04, 2016, 06:17:21 AM »

Istvan,

congratulations on the release of your Mod Pack! The installation was smooth without any problems, and it runs very well. I have a low-end PC, and for that reason I haven't been able to move on to CUP (which I really deplore), but I'm happy to say that here my FPS are excellent! ;D

I will soon start testing my old DBW campaign, plus my newer 4.12 ones, and will report back which ones that work here in your pack.

I only included mods which I judged to have no performance impact or major gameplay breaking bugs. I want people to enjoy this pack without any problems or issues to solve.

That seems to me to be a very sensible attitude. The VP Mod Pack will give us a new baseline 4.12 installation, basic, smooth running and easy to add to (and even to expand, using simple JSGME add-ons).

Just one question: how do I get access to the larger map-set?

Well done, sir!  :)
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

vpmedia

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Re: VP Modpack
« Reply #53 on: April 04, 2016, 06:37:36 AM »

Just one question: how do I get access to the larger map-set?

#SAS\MAPMODS\MAPS\-all.ini is the secondary, larger ini, its easy to find because its at the same location as the other one. The active maps are the ones which I'd consider for inclusion in an official patch, the deactivated maps need work mainly because they use the textures from the 2001 game or worse.  This was a last minute decision, so I didnt think about it much. In my own install I'm cool with 200 maps which have excellent and in some cases cutting edge textures. I should have used two jsgme sets, I may include those in a future patch.

This reminds me, some of the QMB missions may need that expanded ini.

MICHOO

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Re: VP Modpack
« Reply #54 on: April 04, 2016, 06:40:56 AM »

Bug report.

There's a clipping wheel issue on A6M family (can't add picture right now), but it's very noticeable.
I checked whether this bug is present in my Modact instal, no problem here.

Engine cowlings on Me-262 are "vanilla quality" not Gero's. Not a big thing, I just added them via JSGM.

Oh, and BTW, fantastic work, this is exactly what I needed.

Thank You very much.
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Catahoulak9

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Re: VP Modpack
« Reply #55 on: April 04, 2016, 07:21:31 AM »

This is almost too easy. Download, install, run. It looks great with frame rates through the roof. I'm still fine tuning some, but that's what mods are all about. Huge thank you vp.
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SAS~Poltava

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Re: VP Modpack
« Reply #56 on: April 04, 2016, 07:42:31 AM »

#SAS\MAPMODS\MAPS\-all.ini is the secondary, larger ini, its easy to find because its at the same location as the other one.

Roger that! (Of course. Should have looked first, sorry...)
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

SGT68

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Re: VP Modpack
« Reply #57 on: April 04, 2016, 07:50:04 AM »


Engine cowlings on Me-262 are "vanilla quality" not Gero's. Not a big thing, I just added them via JSGM.


Looked for this but can't find it - can you reply with link pls

rgds
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"A day without slaughter is like a day without sunshine" ..Marcus Kincaid

messeranck

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Re: VP Modpack
« Reply #58 on: April 04, 2016, 08:20:42 AM »

My FPS are great too ! Is there a possibility to add UV3 Sounds as an alternative with flybys (like in HSFX) ? Bauchot skies will be great too..
Definitively my favorite pack !
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vpmedia

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Re: VP Modpack
« Reply #59 on: April 04, 2016, 08:21:07 AM »

The Me-262 engine upgrade was looking for a mesh which caused the plane not to load, I had to deactivate it.
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