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Author Topic: VP Modpack  (Read 223659 times)

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vpmedia

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Re: VP Modpack
« Reply #684 on: September 14, 2016, 10:59:55 AM »

this pack does not support the Engine Mod?

The FXE effects mod and CTO mod must be dectivated imho, the rest is probably compatible. Loading it as the first mod is best choice for the Engine mod.

vpmedia

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Re: VP Modpack
« Reply #685 on: September 14, 2016, 11:02:54 AM »

I'd be happy to help with the rest of the problems but I'm gonna need the log.lst file ;)

hadji4

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Re: VP Modpack
« Reply #686 on: September 14, 2016, 02:28:13 PM »

Excuse me do not tell me how to attach your log sheet ???
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Ojisan_bart

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Re: VP Modpack
« Reply #687 on: September 14, 2016, 02:30:04 PM »

Thx very much for the quick answer :)
 
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hadji4

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Re: VP Modpack
« Reply #688 on: September 14, 2016, 02:59:35 PM »

Thank you for helping error corrected
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max_thehitman

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Re: VP Modpack
« Reply #689 on: September 14, 2016, 03:36:15 PM »

Basic information to help you find problems in your game are
posted here...
http://www.sas1946.com/main/index.php/board,7.0.html

for example... look into the Log file...
http://www.sas1946.com/main/index.php?topic=13457.0

If ALL else fails... see REPLY # 502
http://www.sas1946.com/main/index.php/topic,28319.492.html




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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Chris28aug

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Re: VP Modpack
« Reply #690 on: September 15, 2016, 01:57:06 AM »

is this compatible with CUP?
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SAS~Poltava

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Re: VP Modpack
« Reply #691 on: September 15, 2016, 05:16:05 AM »

NO! And vice versa! These are two different mod packs, and can't be combined. The result will just be an unholy mess!  :o
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max_thehitman

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Re: VP Modpack
« Reply #692 on: September 15, 2016, 06:13:44 AM »

is this compatible with CUP?

NO.
It is recommended to NEVER mix Modpacks.

The reason is that they have important files placed in a different style and place. Then you will have things not
working properly.
Each Modpack is GREAT on their own and should never be mixed with others.

The only other "mod package" that you can include into the VP-Modpack and is compatible with it ,
would be the Jet era pack. But you will need to READ THE INSTRUCTIONS very carefully and have some
basic knowledge of how to install mods.

IL2 1956 - The Jet Era, Version 1.33
http://www.sas1946.com/main/index.php/topic,15649.0.html
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Peter Lynn

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Re: VP Modpack
« Reply #693 on: September 20, 2016, 06:20:33 AM »

Looking for a little help here, please.
I am having issues with trying to load the F4U-1 Birdcage from the F4U upgrade pack v2 from Barnsey in QMB. All the other Corsair variants are fine, so I think I installed everything properly. The problem is that the Birdcage loads to 100% and stops dead. The loading icon freezes at 100% and I have to hit the esc button to unfreeze things. I have tried everything I can think of to rectify this, but no luck. The Birdcage Corsair is fine in another VP installation I have, and there are no issues with any of the other aircraft. Any ideas out there please?
Thanking you in anticipation,

Peter Lynn:)
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KiwiBiggles

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Re: VP Modpack
« Reply #694 on: September 20, 2016, 06:31:23 PM »

Have my 'Marines' mission (for my short Midway campaign) just right, finally.  Happy with the balance of realism, history, fun, detail and framerate.  Looks and sounds awesome with the VP Modpack and Flybys.

This is my landing diorama for East Island (custom waypoints, so your AI wingmen will taxi to the correct hangars too).
http://i789.photobucket.com/albums/yy178/KiwiBiggles/Midway_007_zps3cgntjsq.jpg
Six kills is a bit exceptional, but usually three or four are on offer, which is about my sweet-spot for 'fun' in around 40 mins of gameplay.

Two more missions to finish.  :)

Cheers
KB

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Peter Lynn

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Re: VP Modpack
« Reply #695 on: September 20, 2016, 06:36:23 PM »

Hi KB, really looking forward to the release. Midway is a great personal favourite of mine!

Peter Lynn
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