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### AuthorTopic: VP Modpack  (Read 274176 times)

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#### Plowshare

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##### Re: VP Modpack
« Reply #564 on: August 26, 2016, 06:54:23 AM »

This has nothing to do with VP Pack (sorry Istvan...) but would you guys know if somebody attempted to have longer mobile train compositions?
Standard pre-WWII soviet number of car is for example 32 with often much bigger ones (up to more than 90 cars).
The animated ones we have in the game look very small.

In the chief.ini file you'll find two sections - the top section is for the name of the train and the bottom section is the makeup of said train. Here's an example:

Top portion:
Code: [Select]
Germany_CargoTrainMixed             objects.trains.Train 2 icons/train.mat
Bottom portion:
Code: [Select]
[Trains.Germany_CargoTrainMixed] com.maddox.il2.objects.trains.LocomotiveVerm com.maddox.il2.objects.trains.LocomotiveTrailorVerm com.maddox.il2.objects.trains.Cargo2 com.maddox.il2.objects.trains.Cargo2 com.maddox.il2.objects.trains.Cargo2 com.maddox.il2.objects.trains.Cargo2 com.maddox.il2.objects.trains.Cargo2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform13 com.maddox.il2.objects.trains.Platform13 com.maddox.il2.objects.trains.Platform1 com.maddox.il2.objects.trains.Platform1 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform15 com.maddox.il2.objects.trains.Platform15 com.maddox.il2.objects.trains.Platform15 com.maddox.il2.objects.trains.Platform14 com.maddox.il2.objects.trains.Platform14 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Platform2 com.maddox.il2.objects.trains.Cargo com.maddox.il2.objects.trains.Cargo com.maddox.il2.objects.trains.Cargo com.maddox.il2.objects.trains.LocomotiveVerm com.maddox.il2.objects.trains.LocomotiveTrailorVerm
Using the proper syntax that you get from the examples you can make trains as long as you wish. In one of my versions (that I've misplaced or lost altogether) I made an eighty-car train using three locomotives - one in the lead, one in the middle and one in the rear. This was used on the War Over Italy map in the mountains.

Hope this helps.

Bob
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#### cheech420

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##### Re: VP Modpack
« Reply #565 on: August 26, 2016, 07:37:14 AM »

I had the Fw-190 pack in but it produced somekind of a java error which I was unable to fix, hence i had to remove it.
cool mate
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#### Zoran395

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##### Re: VP Modpack
« Reply #566 on: August 26, 2016, 04:10:09 PM »

Bob, thank you so much!
Quote
Using the proper syntax that you get from the examples you can make trains as long as you wish.
I think I am spending too much time in static.ini and not enough in chiefs.ini !
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#### Hot_Space

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##### Re: VP Modpack
« Reply #567 on: August 26, 2016, 06:39:42 PM »

I still think that this is "the" best Mod Packs out there. Quick to load, great FPS, great looking maps etc...

Is 1956 Jet Era going be in a future patch or is that a no go?
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#### vpmedia

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##### Re: VP Modpack
« Reply #568 on: August 27, 2016, 08:01:35 AM »

The idea behind the patches is to improve the mods which are already included in the package. I do not plan to add more mods which would require changes in the air/stationary/chiefs/technics.ini files, in order to not cause problems for those people who already added a bunch of extra mods on top of the base pack.
For jets the quickest way to go is CUP : JTW. If you add jets to this pack remove the effects mod, its incompatible with the SAS Engine mod.
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#### Hot_Space

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##### Re: VP Modpack
« Reply #569 on: August 27, 2016, 09:41:14 AM »

Understandable of course. I'm more a prop guy anyway mate :-)

Thank you for the feed back VP
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#### SkyHigh

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##### Re: VP Modpack
« Reply #570 on: August 27, 2016, 10:34:29 AM »

Understandable of course. I'm more a prop guy anyway mate :-)

Thank you for the feed back VP

If it's any help, I have installed Sabres and MiGs for the Korean maps and all works fine. I didn't install this SAS Engine mod, which I quite frankly know little about.
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#### vpmedia

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##### Re: VP Modpack
« Reply #571 on: August 27, 2016, 10:39:42 AM »

I thought that the Sabre and Mig mods would require the SAS Engine mod.
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#### redwolf

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##### Re: VP Modpack
« Reply #572 on: August 27, 2016, 12:15:20 PM »

Thank you so much for this pack, it is just brilliant!!!

The idea behind the patches is to improve the mods which are already included in the package. I do not plan to add more mods which would require changes in the air/stationary/chiefs/technics.ini files, in order to not cause problems for those people who already added a bunch of extra mods on top of the pack.

I understand.  But I really gotta get those early p-38's into the game. I have always relied on modpacks in the past (dbw, hsfx) for my needs and am struggling a bit to add them independently  Will forge on trying to get them added to this pack.
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#### SkyHigh

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##### Re: VP Modpack
« Reply #573 on: August 27, 2016, 01:54:53 PM »

I thought that the Sabre and Mig mods would require the SAS Engine mod.

VP, I used 'PeterDs_HSFXUP_MigsandSabres_Plus_FreddyPit_v2' and they work for me! I have no Engine Mod installed. Mind you, I tried installing F-80's, F-84's and Cougars without success, but Sabres vs MiGs keep me happy in Korea.
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#### Tiestilha

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##### Re: VP Modpack
« Reply #574 on: August 27, 2016, 03:01:29 PM »

Hi! This is my first post in the forum, this pack is really nice, great sounds and graphic effects. I just dont get the flight model of most planes, it seems like the airspeed doesn't influence the control of the aircraft, anyone else notices this? It's really hard to fly properly at relatively high speeds without the control stiffening, it just wobbles around and it's very easy to accidently pull too many g's. Just want to know if im the only one with this issue.

Thanks!
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#### Captain Dawson

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##### Re: VP Modpack
« Reply #575 on: August 27, 2016, 04:41:18 PM »

I just dont get the flight model of most planes, it seems like the airspeed doesn't influence the control of the aircraft, anyone else notices this? It's really hard to fly properly at relatively high speeds without the control stiffening, it just wobbles around and it's very easy to accidently pull too many g's.

Dude, try turning the "stalls and spins" off in the Difficulty Menu!

In all seriousness, I find the stall/gyroscopic effects on a lot of the planes to be a bit overkill as well. From 4.07 stock and on. I've flown a few planes in real life, obviously not P-51s or FW-190s, but still, never see stalls like on IL-2!  It would be presumptuous to compare these flying characteristics to those of other sim's though, as IL-2 is still by far the most complete/realistic aviation simulator.
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