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Author Topic: VP Modpack  (Read 225666 times)

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KiwiBiggles

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Re: VP Modpack
« Reply #420 on: July 17, 2016, 04:20:36 PM »

Hi Spartan,

I'm building a new campaign on VP Modpack + Yorktown Carrier Pack:  short static campaign covering main events of 4 June 1942, taxi-to-takeoff and landing-to-taxi (Eastern Island, custom airfield waypoints) plus carrier takeoff and landings (USS Yorktown), for Wildcat F4F-3 and F4F-4, Canon skins, nicely balanced missions (I hope!)...

Should be out in a week or two, real-life permitting.  :)

KB
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spartan18a

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Re: VP Modpack
« Reply #421 on: July 17, 2016, 04:28:14 PM »

KB, it sound like a wonderful plan. I'll be anxiously waiting for your release. I'm really hooked on that particular battle! :)

Sent from my XT1032 using Tapatalk
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max_thehitman

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Re: VP Modpack
« Reply #422 on: July 17, 2016, 07:47:03 PM »



Just when you thought this game could not go any further in visual good looks, this
new VPModpack kicks it into another level of greatness. I am amazed!  :)
The new retextures of the maps and the models looks SUPER! This only makes my flying experience
even more fantastic!
So far I have not encountered major problems with the new aircraft I have been installing into
this pack, so the game-folder structure is working wonders for my aircraft. All flying very good!
Thank you Mister Istvan !


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CzechTexan

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Re: VP Modpack
« Reply #423 on: July 18, 2016, 08:37:28 AM »

Would this pack work with 4.13? 
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vpmedia

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Re: VP Modpack
« Reply #424 on: July 19, 2016, 07:03:07 AM »

Upcoming update for stock New Guinea map:





















bweiss

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Re: VP Modpack
« Reply #425 on: July 19, 2016, 09:04:59 AM »

The New Guinea update looks beautiful. One of two of my most favorite campaign maps. The other being Murmansk which is just as beautiful in this pack.

This mod_pack is incredible. No longer do I have to thrash around looking for my favorite map repaints and hunt down the necessary doo dads and objects and with much apprehension and shaky fingers edit the essential files needed to plug them all in knowing that at any moment just one mistake can snarl up the entire program. Those days of endless headaches may now be in the distant past. With this mod-pack one just pops it into the microwave and ding. Dinner is done! Beautiful maps; carefully hidden tile borders at maps end; geographic terrain realism...  Thanks to all once again. This is just amazing.
 
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vpmedia

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Re: VP Modpack
« Reply #426 on: July 19, 2016, 09:54:17 AM »

Thanks bweiss, I'm glad you like the pack. It has many updates which arent available as a single mod. I looked for the best mods available and my main focus was on the textures (map, object, aricraft, ship, vehicle) since I'm a graphic designer by profession.

Some more updates:

Kwajalein Atoll







Makin Atoll





Marianas



Guadalcanal, Henderson field

















max_thehitman

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Re: VP Modpack
« Reply #427 on: July 19, 2016, 04:09:15 PM »



SUPER VP  8)

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vegetarian

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Re: VP Modpack
« Reply #428 on: July 19, 2016, 10:11:57 PM »

These look fantastic VP - I'm a big fan of PTO ops.
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Pivoyvo

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Re: VP Modpack
« Reply #429 on: July 20, 2016, 03:03:33 AM »

Hello Dear Istvan I love your Modpack, you are doing a great Job Thank You for your Work and effort.
in your Modpack is the great Skinmod, which i love.

Now my Question: i can´t assign a new Skin to the Blenheims for foreign countries for example Finnland.

the Folder BlenheimMkI(GB) doesn´t work for the british ones, they get their skin from the Folder BlenheimMkI(Multi1) which is for foreign countries i thought. Same with the Blenheim IV

What can i do? do i have to rename the folders in your skinmod? when yes which name they should get?   
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Majest

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Re: VP Modpack
« Reply #430 on: July 20, 2016, 04:03:52 AM »

I have this error with jetwar and play "6DOF / Tir" just stands

Code: [Select]
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/Germ_88mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/WhiteSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 1 (delta = 1) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 0 -> 0.1 (delta = 0.1) to Range 0.1..16384
INTERNAL ERROR: Str2FloatClamp() - Clamped 160 -> 128 (delta = -32) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
Ship: Value of [Ship0]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4444)


please I need help

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vpmedia

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Re: VP Modpack
« Reply #431 on: July 20, 2016, 06:38:42 AM »

Well Max, he can ask, but I wont be able to answer. :) The main reason I didnt include the jets is just a handful of minor bugs in those mods. I fly ww1 and jets in my old DBW modpack. If I would have a lot of time I'd make 4.12 ww1 and jet mods but right now I'm busy with real life stuff.
These map repaints dont take up too much time thanks to the aviaskins texture artists like Mixx.
Next patch coming up soon. :)
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