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Author Topic: VP Modpack  (Read 448882 times)

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hadji4

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Re: VP Modpack
« Reply #36 on: April 02, 2016, 02:25:28 AM »

Thank you for a great job !!! But why the mission does not start? log file -   

Code: [Select]
Loading mission campaign/ru/DGen_A_KurlandJun4402/40729.mis...

INTERNAL ERROR: Can't open file 'MAPS/_Tex/TB_e1.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TB_e1.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING'
WARNING: TLandscape::LoadMap('Kurland/load.ini') - errors in loading
Landscape 'Kurland/load.ini' loading error
java.lang.RuntimeException: Landscape 'Kurland/load.ini' loading error   ???
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vpmedia

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Re: VP Modpack
« Reply #37 on: April 02, 2016, 02:43:18 AM »

It says TB_e1.tga is missing from the Kurland maps load.ini, but its not part of my modpack. Its a high clouds layer by Tbauchot. I've checked and my Kurland repaint uses the stock clouds layer (HighClouds  = Clouds256.tga).

spartan18a

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Re: VP Modpack
« Reply #38 on: April 02, 2016, 03:02:12 AM »

Everything great now! Thanks a lot  :)

Sorry about this beginner mistake. :)

No problem at all. We all are thankful to you.
I have a questions but I don't know how to address it without sounding wrong ... what it is surely not my intention at all.

Ok ... I´ll try. What do you have in mind with this pack (as compare to CUP for instance). Do you intend yours for the online use and the CUP for offline?
If both are for offline use, don't they overlap in many aspects? Do you know what I mean?
Remember it is just an innocent questions without negativity involved?

I tried it online in the Battle Field server and your pack worked nicely such a difference with the stock version. I just can't even see the stock anymore ...

Once again, thanks a lot  :D
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vpmedia

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Re: VP Modpack
« Reply #39 on: April 02, 2016, 04:06:42 AM »

My intention is to provide a good starter pack for 4.12 which is easy to install. I also needed a modpack in order to be able to publish all the improvements I made to maps, objects, aircraft and vehicles. People asked for my stock map&building update pack but it was so interconnected with sfs files and other mods that I needed to publish the whole thing. Imho online or offline doesnt matter, as far as I know if everybody has the same modpack you can play online without any problem.

BTW I wasnt involved in the making of CUP, so this isnt my second ww2 modpack if thats what you believe. :)

carsmaster

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Re: VP Modpack
« Reply #40 on: April 02, 2016, 05:45:53 AM »

to    vpmedia

Thank you very much for your work.
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spartan18a

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Re: VP Modpack
« Reply #41 on: April 02, 2016, 08:24:07 AM »

Thanks. vp much appreciated :)
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Cloyd

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Re: VP Modpack
« Reply #42 on: April 02, 2016, 10:05:53 AM »

Many thanks VP!
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max_thehitman

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Re: VP Modpack
« Reply #43 on: April 02, 2016, 11:53:55 AM »



Istvan ! Is this a Christmas gift?  8)
You are (and always have been) a great person and a very cool artist.
ANY package or skins you create and post, I can always trust that it is something special !
I will use your wonderful pack with much pleasure.

THANK YOU good friend !
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KiwiBiggles

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Re: VP Modpack
« Reply #44 on: April 02, 2016, 03:24:07 PM »

http://i789.photobucket.com/albums/yy178/KiwiBiggles/Apr%203%202016%209-11-20%20AM_zpsix0e2imv.jpg

End of another happy (QMBPro) mission.  This morning this trusty Hurricane and I have been dog-fighting Bf-110s over France, and intercepting Dorniers over South East England.  Everything looks and sounds amazing, and works perfectly right out of the box.  I haven't had to do a thing but jump in the cockpit and fly. Can't speak highly enough of this Modpack!

Grinning like this---------->  ;D
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vpmedia

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Re: VP Modpack
« Reply #45 on: April 03, 2016, 05:23:52 AM »

Hi guys!

I forgot one important thing, the conf.ini entries:

Quote
[Mods]
PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18
BombBayDoors=0
RandomSplash=1
netCallsign=
TracersPlayer=400
TracersAircrafts=300
TracersWorld=25
TracersWirbelwind=5
HUDLogLines=3
HUDLogColor1=80FFFFFF
HUDLogColor2=10FFFFFF
HUDLogBottomColor1=80FFFFFF
HUDLogBottomColor2=10FFFFFF

Not a requirement but the conf.ini Dgen section can be updated to. I'm using these settings:

Quote
[DGen]
CampaignLength=Long
MissionDistance=75
GroundIntensity=High
AirIntensity=High
RandomFlights=5
CampaignAI=Normal
CampaignMissions=Hard
MaxBomberSkill=1
SlowFire=20
MaxFLAK=100
OperationVictory=1000
OperationDefeat=-1000
WarVictory=10000
WarDefeat=-10000
;UseParkedPlanes=1
NoAirfieldHighlight=0

tartenmuche

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Re: VP Modpack
« Reply #46 on: April 03, 2016, 09:59:51 AM »

Dear VPmedia,
I am like Tofolo, when I try to get an aircraft in QMB i get "data file corrupt" .
Best regards.
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vpmedia

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Re: VP Modpack
« Reply #47 on: April 03, 2016, 10:25:29 AM »

I only play on a few QMB maps which work fine and the missions all came with QMBpro, I only added a few objects. Can you tell me which mission(s) should I test and post a logfile?
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