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Author Topic: VP Modpack  (Read 213716 times)

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JCTiggs

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Re: VP Modpack
« Reply #1824 on: April 05, 2018, 07:28:38 PM »

It's a split 7z archive, so you dont need to extract each part, only the first one....with 7z/not winrar.

Thanks again vpmedia for putting this package together for everyone! I've been out of the IL-2 1946 mod loop for a while so having everything in an easy to install modpack is awesome. While I appreciate BAT, it's just too big for someone like me who just wants to focus primarily on the WW2 era.

Do you recommend any other mods to go along with VP that weren't included in your modpack? Also, are there any further updates planned with VP? Thanks!
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vpmedia

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Re: VP Modpack
« Reply #1825 on: April 05, 2018, 09:16:29 PM »

My modpacks main focus is updating the original game. Of course I added a lot of extras but I wanted to keep the pack around 10 Gb. This means that you can find a lot of mods which are good but not included. I'd start with the ships and maps section of this site.

It's nice to have lot of mods but most of the time you need to put them into missions via Full Mission Builder. VPmodpack offers 200+ dgen campaigns plus theres 600+ more here http://www.mission4today.com/index.php?name=Downloads&c=2
All of these will work with the pack without problems.

JCTiggs

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Re: VP Modpack
« Reply #1826 on: April 06, 2018, 06:12:52 PM »

Thanks!  :)
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azura

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Select missiles
« Reply #1827 on: April 07, 2018, 02:15:25 AM »

In my VP, there isn't a 'select missiles ' in controls.  Is there anyway to add it?

                                      Best regards.
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vpmedia

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Re: VP Modpack
« Reply #1828 on: April 07, 2018, 03:38:41 AM »

It's a SAS Engine mod feature. If you install it, deactivate the !CTO_Modact5 and !!00_0_FXEvolution_v4.12 folders inside #SAS.

azura

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Re: VP Modpack
« Reply #1829 on: April 07, 2018, 05:43:26 AM »

I did what you advised to do, but 'missile select 'didn't appear.
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stoney69

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Re: VP Modpack
« Reply #1830 on: April 08, 2018, 04:08:30 PM »

OMG! I've really screwed something up for sure. QMB missions and single missions cause CDT on loading aircraft. I've changed nothing since my last flying session a few days ago, so I'm at a loss. Here is my log file, I sure hope someone can help. Thanks

Code: [Select]
Bitmap 'PaintSchemes/Skins/P-38J/P38J_Gentle Annie Col  Harold J Rau  2048x2.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Skin PaintSchemes/Skins/P-38J/P38J_Gentle Annie Col  Harold J Rau  2048x2.bmp NOT loaded
Loading mission single/us/P-38/Dirty Work.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *729623648*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
ERROR loading sound control sample.allison_dmg.wav.damage
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/Fuze_SABBarometric
at com.maddox.il2.objects.air.AircraftLH.setInfo(AircraftLH.java:97)
at com.maddox.il2.objects.weapons.Fuze.selectFuze(Fuze.java:239)
at com.maddox.il2.objects.weapons.BombGun.selectFuzeAutomatically(BombGun.java:158)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2964)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2850)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2488)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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stoney69

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Re: VP Modpack
« Reply #1831 on: April 08, 2018, 04:29:57 PM »

I think I have cured the issue by hitting the re-setting buttons. Seems ok now.
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vpmedia

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Re: VP Modpack
« Reply #1832 on: April 08, 2018, 09:29:39 PM »

Could be related to this bug, here's a fix you can try:
https://www.sas1946.com/main/index.php/topic,50919.msg635664.html#msg635664

This is the only major bug we have discovered iirc. I thought that it only affects british bombs. You can also fix it by removing the typhoons mod or by turning the bomb fuzes off in the difficulty options.

stoney69

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Re: VP Modpack
« Reply #1833 on: April 09, 2018, 01:37:57 PM »

Hey, thanks VP I will remove those six files and check. Thanks again for this superb mod that I have been enjoying so very much!
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Mebble

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Re: VP Modpack
« Reply #1834 on: April 09, 2018, 03:08:24 PM »

I've tried installing the mod twice and after it finishes extraction it gives me the message "cannot reach rpc server", and it fails to install.
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stoney69

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Re: VP Modpack
« Reply #1835 on: April 09, 2018, 04:07:56 PM »

Nope, sorry but it didn't work. Brit fuzzes still cause CDT. No problem anyway. I just disable all fuse in difficulty and everything else is fine. I can live with that.
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