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Author Topic: VP Modpack  (Read 479872 times)

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vpmedia

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Re: VP Modpack
« Reply #1824 on: March 24, 2018, 11:26:47 AM »

It's a split 7z archive, so you dont need to extract each part, only the first one....with 7z/not winrar.

dedogist

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Re: VP Modpack
« Reply #1825 on: March 26, 2018, 08:07:06 PM »

Hello, I absolutely love your DGen compilation, it's probably the greatest collection of careers out there. Is there any chance you could have it as a separate download for those of us who love to mess around in DGen? Thank you so much for your work! ;)
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blackshark

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Re: VP Modpack
« Reply #1826 on: March 31, 2018, 01:54:21 AM »

one question about the "skins" installation chapter, sorry if i did not undertand correctly.

There is a link for vpmodpack skins, than follows another link (to mission4today):
"skinpacks for Dgen campaigns:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=1972"

but it's not clear to me if I have to download all the two or if the second is only optional or if I have to install only one of them ...

may you help me please ?
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vpmedia

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Re: VP Modpack
« Reply #1827 on: March 31, 2018, 02:21:45 AM »

This is for the mod planes included with the pack:
http://www.mediafire.com/file/n3131dyddtbqld8/vp_modpack_paintSchemes.7z

This is for the 200+ dgen campaigns which come with the pack, stock planes only.
Most of the campaigns will work fine without it. It has several parts:
http://www.mission4today.com/index.php?name=Downloads&file=details&id=1972

hadji4

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Re: VP Modpack
« Reply #1828 on: March 31, 2018, 02:30:51 AM »

Greetings to all. Please help me figure it out in the log file and fly to the desktop ???
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WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
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WARNING: ***( GL error: 0x0502 (pBuf11a)
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WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
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WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
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WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
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WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
Time overflow (261): speed 0.5244755
WARNING: ***( GL error: 0x0502 (pBuf11a)
Time overflow (319): speed 0.91463417
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
WARNING: ***( GL error: 0x0502 (SetData0)
WARNING: ***( GL error: 0x0502 (pBuf11a)
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JCTiggs

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Re: VP Modpack
« Reply #1829 on: April 05, 2018, 07:28:38 PM »

It's a split 7z archive, so you dont need to extract each part, only the first one....with 7z/not winrar.

Thanks again vpmedia for putting this package together for everyone! I've been out of the IL-2 1946 mod loop for a while so having everything in an easy to install modpack is awesome. While I appreciate BAT, it's just too big for someone like me who just wants to focus primarily on the WW2 era.

Do you recommend any other mods to go along with VP that weren't included in your modpack? Also, are there any further updates planned with VP? Thanks!
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vpmedia

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Re: VP Modpack
« Reply #1830 on: April 05, 2018, 09:16:29 PM »

My modpacks main focus is updating the original game. Of course I added a lot of extras but I wanted to keep the pack around 10 Gb. This means that you can find a lot of mods which are good but not included. I'd start with the ships and maps section of this site.

It's nice to have lot of mods but most of the time you need to put them into missions via Full Mission Builder. VPmodpack offers 200+ dgen campaigns plus theres 600+ more here http://www.mission4today.com/index.php?name=Downloads&c=2
All of these will work with the pack without problems.

JCTiggs

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Re: VP Modpack
« Reply #1831 on: April 06, 2018, 06:12:52 PM »

Thanks!  :)
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azura

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Select missiles
« Reply #1832 on: April 07, 2018, 02:15:25 AM »

In my VP, there isn't a 'select missiles ' in controls.  Is there anyway to add it?

                                      Best regards.
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vpmedia

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Re: VP Modpack
« Reply #1833 on: April 07, 2018, 03:38:41 AM »

It's a SAS Engine mod feature. If you install it, deactivate the !CTO_Modact5 and !!00_0_FXEvolution_v4.12 folders inside #SAS.

azura

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Re: VP Modpack
« Reply #1834 on: April 07, 2018, 05:43:26 AM »

I did what you advised to do, but 'missile select 'didn't appear.
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stoney69

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Re: VP Modpack
« Reply #1835 on: April 08, 2018, 04:08:30 PM »

OMG! I've really screwed something up for sure. QMB missions and single missions cause CDT on loading aircraft. I've changed nothing since my last flying session a few days ago, so I'm at a loss. Here is my log file, I sure hope someone can help. Thanks

Code: [Select]
Bitmap 'PaintSchemes/Skins/P-38J/P38J_Gentle Annie Col  Harold J Rau  2048x2.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Skin PaintSchemes/Skins/P-38J/P38J_Gentle Annie Col  Harold J Rau  2048x2.bmp NOT loaded
Loading mission single/us/P-38/Dirty Work.mis...
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *729623648*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
ERROR loading sound control sample.allison_dmg.wav.damage
java.lang.NoClassDefFoundError: com/maddox/il2/objects/weapons/Fuze_SABBarometric
at com.maddox.il2.objects.air.AircraftLH.setInfo(AircraftLH.java:97)
at com.maddox.il2.objects.weapons.Fuze.selectFuze(Fuze.java:239)
at com.maddox.il2.objects.weapons.BombGun.selectFuzeAutomatically(BombGun.java:158)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2964)
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2850)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2488)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1368)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
at com.maddox.il2.game.Mission._load(Mission.java:487)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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