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Author Topic: VP Modpack  (Read 215801 times)

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vpmedia

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Re: VP Modpack
« Reply #1776 on: February 11, 2018, 10:33:53 AM »

If a map is not loading simply press 'shift+tab' and you will be able to read the error log messages.

In your conf.ini file set:

Quote
[GLPROVIDER]
GL=Opengl32.dll

More info about the conf.ini:
https://www.sas1946.com/main/index.php/topic,9756.msg185327.html#msg185327

biffa

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Re: VP Modpack
« Reply #1777 on: February 11, 2018, 12:12:55 PM »

Hi there.  My conf.ini correctly had the line you showed.  I did Shift+TAB and got a long list of text with quite a few errors, but it wouldnt let me copy the text so difficult to explain. Did a screenshot and also saved it as a JPG but cant seem to post it here.  Guess I will just have to play the missions I can.  Really fancied a few Pacific carrier-based missions. Shame
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Flying H

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Re: VP Modpack
« Reply #1778 on: February 11, 2018, 04:05:22 PM »

You need to make 3 more posts to be able to provide a copy of enything but you should read the info here https://www.sas1946.com/main/index.php/topic,39780.0.html and here https://www.sas1946.com/main/index.php/topic,13457.0.html on how to read and post the logfile! Whenever you get problems here is the best place to start https://www.sas1946.com/main/index.php/board,4.0.html and search for advice on how to, many of the problems you can stumble on have often been delt with there!
And welcome to the 1946 sky!
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And you can fly, high as a kite, if you want to.........

bwchaney

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Re: VP Modpack
« Reply #1779 on: February 12, 2018, 09:47:47 AM »

This will be a long post so closely read.  I now have the ultimate IL-2 installed at least for me.  Bat all thru pathfinder along with VP modpack as a companion install.  This gives me the ability to use bat graphics and hud only interfaces which I desired along with all the graphics, campaigns of VP Modpack.  When you use the selector use WAW module.  This allows you to utilize the predone campaigns of VP modpack.  May not seen like a lot but all the small print of modpack now appears to use the bat interface.  So if you installed VP modpack as a companion install run it as WAW and not VP modpack. Nice readable BAT print and not the small print in the corners of VP Modpack.  All batmods are functionable as well as jsgme mods.  Any questions please reply if you need further explanation.  Brian   also you can use the game menu from BAT and English US measures and nothing in International measures unless desired.
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Rambouk

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Re: VP Modpack
« Reply #1780 on: February 12, 2018, 10:52:29 AM »

Having great fun with VP Modpack on IL2 1946.  Downloaded the torrent file (all 16 parts) and installed over a clean 4.12.2m as instructed.  Brilliant!!
One problem I have is that there are a lot of missions that I am trying to load in FMB that wont load the map files.  Specifically Kursk/load.ini and most of the Pacific theater ones including Midway/load.ini.
I have tried to search on the forum but havent had any luck (got a bit lost).  Any advice from anyone?  Any patches or settings that solve this?  Thanks

Same here downloaded torrent fresh install of game and a really good pack that been done but no maps working at all and have the same line already in ini file.
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Captain Dawson

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Re: VP Modpack
« Reply #1781 on: February 14, 2018, 06:32:27 AM »

Same here downloaded torrent fresh install of game and a really good pack that been done but no maps working at all and have the same line already in ini file.

Maybe try the individual downloads. Just did it the other day and have mine up and running with only a few tweaks.
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Captain Dawson

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Re: VP Modpack
« Reply #1782 on: February 14, 2018, 06:36:40 AM »

Hey VPmedia, I have a quick question for you if you don't mind.

Fresh download of the air.ini has the Fokker CX and CXP with a ";" in front to disable them. I assume that this is because they conflict with something? Is there a way to enable the CX, or is there something in the pack that makes it problematic?

Thanks
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

Rambouk

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Re: VP Modpack
« Reply #1783 on: February 14, 2018, 06:43:35 AM »

Same here downloaded torrent fresh install of game and a really good pack that been done but no maps working at all and have the same line already in ini file.

Maybe try the individual downloads. Just did it the other day and have mine up and running with only a few tweaks.
Was thinking that what i did last time thanks
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viren.mohan

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Re: VP Modpack
« Reply #1784 on: February 20, 2018, 02:33:39 PM »

Good day,

Terribly sorry to ask such a lazy question, but I'm a noob to 1946. Just installed it off Steam after reading about the various modpacks, and landed up here

I'm somewhat lost trying to go through 150 pages figuring out what to download. I've downloaded everything listed in post #1 of this thread. Is it updated info with everything I need, or are there further patches that need to be downloaded to get the latest VP pack?

So far, what I have are -

SAS 4.12.2 Megapatch
vp_modpack.7z files 1 through 16
The patches from here - mediafireDOTcom/folder/41708pg4j9ai2/Documents
Instructions to edit the config.ini file

Am yet to download the skinpack listed (uloztoDOTnet/xhjNTjJA/vp-modpack-paintschemes-7z) - For some reason the page isn't loading. Is this pack necessary or just a bonus?

Any further downloads needed?

Thought I'll get into Dgen and DCG once I exhaust the built in content

Thanks in advance
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Captain Dawson

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Re: VP Modpack
« Reply #1785 on: February 21, 2018, 06:53:41 PM »

Terribly sorry to ask such a lazy question, but I'm a noob to 1946.

If you've downloaded everything from the first post, you should have everything. The patches are combined in the first post. The skinpack is just an addition of skins, I guess this is not included in the main modpack because not everyone wants that many skins. But if you have the space on your disk, get them! VP compiles the best of the best.
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"It's totally foolproof, until you mess something up." -Captain Dawson My OP rig: CybertronPC Palladium custom desktop computer, GPU: NVidia GeForce GTX 1060 6GB GDDR5, CPU: Intel Core i5-6600K 3.5 GHz 6M Cache Skylake Quad-Core, RAM: 8.00 GB, Motherboard: Intel H110 Chipset, SSD: 240GB, HDD: 1TB, OS: Windows 10

vpmedia

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Re: VP Modpack
« Reply #1786 on: February 23, 2018, 08:31:10 AM »

Am yet to download the skinpack listed (uloztoDOTnet/xhjNTjJA/vp-modpack-paintschemes-7z) - For some reason the page isn't loading. Is this pack necessary or just a bonus?

I added a mediafire link for the skinpack.

It has the required skin folders for all the new mod planes + 616 skins.

biffa

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Re: VP Modpack
« Reply #1787 on: February 24, 2018, 07:13:46 AM »

You need to make 3 more posts to be able to provide a copy of enything but you should read the info here https://www.sas1946.com/main/index.php/topic,39780.0.html and here https://www.sas1946.com/main/index.php/topic,13457.0.html on how to read and post the logfile! Whenever you get problems here is the best place to start https://www.sas1946.com/main/index.php/board,4.0.html and search for advice on how to, many of the problems you can stumble on have often been delt with there!
And welcome to the 1946 sky!

Thanks Flying H.  I am new to all of this so really appreciate your advice on logfiles etc.  Will post something on the main tech help page
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