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Author Topic: Quick fix for exploding F4F-4 with Carrier Take Off 5.7  (Read 2515 times)

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Spitwulf

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Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« on: March 11, 2016, 04:39:07 AM »

Hi guys!

A little quick fix for exploding Wildcat on take off from carrier. This is know bug with the modded WingRIn e WingLIn meshes, probably included in HSFX modpack as standard. My fix simply restore the stock meshes from Il-2: 1946.

Installation: unzip and copy in your MODS folder.

D/L link: http://www.mediafire.com/download/hq5mxabsrd78efo/F4F-4_CTO_FIX_HSF7.rar

Bye!
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pandacat

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #1 on: June 16, 2016, 08:04:46 PM »

Hi, I unziped ur mod to jsmod folder and then enabled it, but still got explosion on deck.  Did I install it right?
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Spitwulf

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #2 on: June 17, 2016, 05:14:41 AM »

Hi Pandacat

The fix works perfectly in my HSFX 7.03+Carrier Takeoff 5.7.
Install it directly into MODS folder, without JSGE Mod (folder structure isn't adapted for this tool).
Additionally if you have PA_Jeronimo's Engine and Cowling mod installed somewhere, go to plane/3do/F4F-4(US) and F4F-4(Multi1) and delete all WingLMid and WingRMid meshes.

Bye!
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SAS~Tom2

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #3 on: June 17, 2016, 07:37:23 AM »

Awesome! Will try as well, should be working in all install
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pandacat

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #4 on: June 17, 2016, 11:53:48 AM »

I am still slightly confused.  In my HSFX game folder there is no MODS folder.  Do you mean just copy paste the files in your mod directly into plane\3do\? 
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Spitwulf

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #5 on: June 17, 2016, 01:58:25 PM »

Quote
I am still slightly confused.  In my HSFX game folder there is no MODS folder.  Do you mean just copy paste the files in your mod directly into plane\3do\?

True: HSFX don't have a mod folder from default; I've forgot this, sorry. Very simple solution: into your HSFX game directory, create a new folder and rename it MODS.

 

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SAS~Tom2

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #6 on: June 19, 2016, 07:49:23 AM »

it works and I thank you.
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pandacat

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #7 on: June 19, 2016, 03:22:36 PM »

I got it to work.  Thanks for the mod.
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SAS~Tom2

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Re: Quick fix for exploding F4F-4 with Carrier Take Off 5.7
« Reply #8 on: October 10, 2016, 05:38:08 AM »

Stickied because it solves that darn explosion bug! Worked in other installs as well for me. Namely my 4.12 installs. IIRC also in 4.09..
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