Hello tomoose, below are images of a figure used in the upload of the Geezer objects, British Officer,
that will hopefully explain the way a object is destroyed in the game.
If I extract this figure from gmax as it is, notice it is on the centre line and standing upright, I will
be able to place it on a map just by adding the necessary entries to the static.ini.
Done in that way the figure is only placed and will not be destroyed, two other things are needed.
If you open the mesh in notepad you will see this hook entry at the top:
For vehicles or any object to be destroyed it must first be attached to the ground with this hook, here it is
visually on the figure:
Besides that it needs what is generally termed a hit box, any bullets or shells that touch this area will destroy the
figure:
The entry for that is here at the end of the mesh text:
These were borrowed from another of my projects so the hit box is not covering the figure but it does not really matter
as it works anyway although anything hitting the figure above the box will go through it.
Not sure if this would be applicable for the submarine figures though as I have never tried doing that, sorry.
Hope that helps.
Take care.
Wishing you all the very best, Pete.